forked from dolphin-emu/dolphin
		
	
		
			
	
	
		
			132 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
		
		
			
		
	
	
			132 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
|   | #include "SDLWindow.h"
 | ||
|  | 
 | ||
|  | void SDLWindow::SwapBuffers() { | ||
|  |     SDL_GL_SwapBuffers(); | ||
|  | } | ||
|  | 
 | ||
|  | void SDLWindow::SetWindowText(const char *text) { | ||
|  |     SDL_WM_SetCaption(text, NULL); | ||
|  | } | ||
|  | 
 | ||
|  | bool SDLWindow::PeekMessages() { | ||
|  |     // TODO implement
 | ||
|  |     return false; | ||
|  | } | ||
|  | 
 | ||
|  | void SDLWindow::Update() { | ||
|  | 
 | ||
|  |     SDL_Surface *surface = SDL_GetVideoSurface(); | ||
|  |     //    RECT rcWindow;
 | ||
|  |     if (!surface) return; | ||
|  |     //nBackbufferWidth = surface->w;
 | ||
|  |     //nBackbufferHeight = surface->h;
 | ||
|  | 
 | ||
|  |     //    rcWindow.right = surface->w;
 | ||
|  |     //    rcWindow.bottom = surface->h;  
 | ||
|  | 
 | ||
|  |     float FactorW  = 640.0f / (float)surface->w; | ||
|  |     float FactorH  = 480.0f / (float)surface->h; | ||
|  |     float Max = (FactorW < FactorH) ? FactorH : FactorW; | ||
|  |     //    AR = (float)surface->w / (float)surface->h;;
 | ||
|  |      | ||
|  |     if (g_Config.bStretchToFit) { | ||
|  | 	MValueX = 1; | ||
|  | 	MValueY = 1; | ||
|  |         nXoff = 0; | ||
|  |         nYoff = 0; | ||
|  |     } else { | ||
|  |         MValueX = 1.0f / Max; | ||
|  |         MValueY = 1.0f / Max; | ||
|  |         nXoff = (int)((surface->w - (640 * MValueX)) / 2); | ||
|  |         nYoff = (int)((surface->h - (480 * MValueY)) / 2); | ||
|  |     } | ||
|  |      | ||
|  |     // tell the debugger
 | ||
|  |     //   gleft = rcWindow.left; gright = rcWindow.right;
 | ||
|  |     //    gtop = rcWindow.top; gbottom = rcWindow.bottom;
 | ||
|  | } | ||
|  | 
 | ||
|  | bool SDLWindow::MakeCurrent() { | ||
|  |     /* Note: The reason for having the call to SDL_SetVideoMode in here instead
 | ||
|  |        of in OpenGL_Create() is that "make current" is part of the video | ||
|  |        mode setting and is not available as a separate call in SDL. We | ||
|  |        have to do "make current" here because this method runs in the CPU | ||
|  |        thread while OpenGL_Create() runs in a diferent thread and "make | ||
|  |        current" has to be done in the same thread that will be making | ||
|  |        calls to OpenGL. */ | ||
|  |   | ||
|  |     // Fetch video info.
 | ||
|  |     const SDL_VideoInfo *videoInfo = SDL_GetVideoInfo(); | ||
|  |     if (!videoInfo) { | ||
|  | 	// TODO: Display an error message.
 | ||
|  | 	SDL_Quit(); | ||
|  | 	return false; | ||
|  |     } | ||
|  |     // Compute video mode flags.
 | ||
|  |     const int videoFlags = SDL_OPENGL | ||
|  | 	| ( videoInfo->hw_available ? SDL_HWSURFACE : SDL_SWSURFACE ) | ||
|  | 	| ( g_Config.bFullscreen ? SDL_FULLSCREEN : 0); | ||
|  |     // Set vide mode.
 | ||
|  |     // TODO: Can we use this field or is a separate field needed?
 | ||
|  |     SDL_Surface *screen = SDL_SetVideoMode(GetWidth(), GetHeight(),  | ||
|  | 					   0, videoFlags); | ||
|  |     if (!screen) { | ||
|  | 	//TODO : Display an error message
 | ||
|  | 	SDL_Quit(); | ||
|  | 	return false; | ||
|  |     } | ||
|  | 
 | ||
|  |     return true; | ||
|  | } | ||
|  | 
 | ||
|  | SDLWindow::~SDLWindow() { | ||
|  |     SDL_Quit(); | ||
|  | } | ||
|  | 
 | ||
|  | SDLWindow::SDLWindow(int _iwidth, int _iheight) { | ||
|  |     int _twidth,  _theight; | ||
|  |     if(g_Config.bFullscreen) { | ||
|  | 	if(strlen(g_Config.iFSResolution) > 1) { | ||
|  |             sscanf(g_Config.iFSResolution, "%dx%d", &_twidth, &_theight); | ||
|  |         } else { // No full screen reso set, fall back to default reso
 | ||
|  |             _twidth = _iwidth; | ||
|  |             _theight = _iheight; | ||
|  |         } | ||
|  |     } else { // Going Windowed
 | ||
|  |         if(strlen(g_Config.iWindowedRes) > 1) { | ||
|  |             sscanf(g_Config.iWindowedRes, "%dx%d", &_twidth, &_theight); | ||
|  |         } else {// No Window reso set, fall back to default
 | ||
|  |             _twidth = _iwidth; | ||
|  |             _theight = _iheight; | ||
|  |         } | ||
|  |     } | ||
|  | 
 | ||
|  |     SetSize(_iwidth, _theight); | ||
|  | 
 | ||
|  |     float FactorW  = 640.0f / (float)_twidth; | ||
|  |     float FactorH  = 480.0f / (float)_theight; | ||
|  |     float Max = (FactorW < FactorH) ? FactorH : FactorW; | ||
|  |      | ||
|  |     if(g_Config.bStretchToFit) { | ||
|  | 	MValueX = 1.0f / FactorW; | ||
|  | 	MValueY = 1.0f / FactorH; | ||
|  | 	nXoff = 0; | ||
|  | 	nYoff = 0; | ||
|  |     } else { | ||
|  | 	MValueX = 1.0f / Max; | ||
|  | 	MValueY = 1.0f / Max; | ||
|  | 	nXoff = (int)((_twidth - (640 * MValueX)) / 2); | ||
|  | 	nYoff = (int)((_theight - (480 * MValueY)) / 2); | ||
|  |     } | ||
|  | 
 | ||
|  |     //init sdl video
 | ||
|  |     if (SDL_Init(SDL_INIT_VIDEO) < 0) { | ||
|  | 	//TODO : Display an error message
 | ||
|  | 	SDL_Quit(); | ||
|  | 	//	return NULL;
 | ||
|  |     } | ||
|  |      | ||
|  |     //setup ogl to use double buffering
 | ||
|  |     SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); | ||
|  | } |