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								// Copyright 2008 Dolphin Emulator Project
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								// Licensed under GPLv2+
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								// Refer to the license.txt file included.
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											2011-02-14 02:18:03 +00:00
										 
									 
								 
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								// This is currently only used by the DX backend, but it may make sense to
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								// use it in the GL backend or a future DX10 backend too.
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								#pragma once
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								#include "Common/CommonTypes.h"
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								class IndexGenerator
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								{
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								public:
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									// Init
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									static void Init();
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									static void Start(u16 *Indexptr);
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									static void AddIndices(int primitive, u32 numVertices);
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									// returns numprimitives
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									static u32 GetNumVerts() {return base_index;}
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									static u32 GetIndexLen() {return (u32)(index_buffer_current - BASEIptr);}
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									static u32 GetRemainingIndices();
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								private:
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									// Triangles
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									template <bool pr> static u16* AddList(u16 *Iptr, u32 numVerts, u32 index);
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									template <bool pr> static u16* AddStrip(u16 *Iptr, u32 numVerts, u32 index);
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									template <bool pr> static u16* AddFan(u16 *Iptr, u32 numVerts, u32 index);
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									template <bool pr> static u16* AddQuads(u16 *Iptr, u32 numVerts, u32 index);
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									template <bool pr> static u16* AddQuads_nonstandard(u16 *Iptr, u32 numVerts, u32 index);
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									// Lines
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									static u16* AddLineList(u16 *Iptr, u32 numVerts, u32 index);
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									static u16* AddLineStrip(u16 *Iptr, u32 numVerts, u32 index);
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									// Points
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									static u16* AddPoints(u16 *Iptr, u32 numVerts, u32 index);
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									template <bool pr> static u16* WriteTriangle(u16 *Iptr, u32 index1, u32 index2, u32 index3);
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									static u16 *index_buffer_current;
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									static u16 *BASEIptr;
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									static u32 base_index;
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								};
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