2016-08-13 22:57:50 +10:00
										 
									 
								 
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								// Copyright 2016 Dolphin Emulator Project
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								// Licensed under GPLv2+
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								// Refer to the license.txt file included.
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								#pragma once
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								#include <memory>
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											2016-09-30 23:07:50 -04:00
										 
									 
								 
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								#include "Common/CommonTypes.h"
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											2016-08-13 22:57:50 +10:00
										 
									 
								 
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								#include "VideoBackends/Vulkan/Constants.h"
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								namespace Vulkan
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								{
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								class CommandBufferManager;
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								class ObjectCache;
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								class Texture2D
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								{
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								public:
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								  Texture2D(u32 width, u32 height, u32 levels, u32 layers, VkFormat format,
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								            VkSampleCountFlagBits samples, VkImageViewType view_type, VkImage image,
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								            VkDeviceMemory device_memory, VkImageView view);
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								  ~Texture2D();
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								  static std::unique_ptr<Texture2D> Create(u32 width, u32 height, u32 levels, u32 layers,
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								                                           VkFormat format, VkSampleCountFlagBits samples,
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								                                           VkImageViewType view_type, VkImageTiling tiling,
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								                                           VkImageUsageFlags usage);
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								  static std::unique_ptr<Texture2D> CreateFromExistingImage(u32 width, u32 height, u32 levels,
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								                                                            u32 layers, VkFormat format,
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								                                                            VkSampleCountFlagBits samples,
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								                                                            VkImageViewType view_type,
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								                                                            VkImage existing_image);
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								  u32 GetWidth() const { return m_width; }
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								  u32 GetHeight() const { return m_height; }
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								  u32 GetLevels() const { return m_levels; }
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								  u32 GetLayers() const { return m_layers; }
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								  VkFormat GetFormat() const { return m_format; }
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								  VkSampleCountFlagBits GetSamples() const { return m_samples; }
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								  VkImageLayout GetLayout() const { return m_layout; }
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								  VkImageViewType GetViewType() const { return m_view_type; }
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								  VkImage GetImage() const { return m_image; }
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								  VkDeviceMemory GetDeviceMemory() const { return m_device_memory; }
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								  VkImageView GetView() const { return m_view; }
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								  // Used when the render pass is changing the image layout, or to force it to
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								  // VK_IMAGE_LAYOUT_UNDEFINED, if the existing contents of the image is
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								  // irrelevant and will not be loaded.
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								  void OverrideImageLayout(VkImageLayout new_layout);
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								  void TransitionToLayout(VkCommandBuffer command_buffer, VkImageLayout new_layout);
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								private:
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								  u32 m_width;
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								  u32 m_height;
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								  u32 m_levels;
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								  u32 m_layers;
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								  VkFormat m_format;
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								  VkSampleCountFlagBits m_samples;
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								  VkImageViewType m_view_type;
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								  VkImageLayout m_layout = VK_IMAGE_LAYOUT_UNDEFINED;
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								  VkImage m_image;
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								  VkDeviceMemory m_device_memory;
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								  VkImageView m_view;
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								};
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								}
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