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								// Copyright (C) 2003 Dolphin Project.
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								// This program is free software: you can redistribute it and/or modify
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								// it under the terms of the GNU General Public License as published by
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								// the Free Software Foundation, version 2.0.
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								// This program is distributed in the hope that it will be useful,
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								// but WITHOUT ANY WARRANTY; without even the implied warranty of
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								// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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								// GNU General Public License 2.0 for more details.
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								// A copy of the GPL 2.0 should have been included with the program.
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								// If not, see http://www.gnu.org/licenses/
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								// Official SVN repository and contact information can be found at
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								// http://code.google.com/p/dolphin-emu/
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								#ifndef _OPENALSTREAM_H_
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								#define _OPENALSTREAM_H_
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								#include "Common.h"
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								#include "SoundStream.h"
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								#include "Thread.h"
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								#if defined HAVE_OPENAL && HAVE_OPENAL
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								#ifdef _WIN32
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								#include "../../../../Externals/OpenAL/include/al.h"
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								#include "../../../../Externals/OpenAL/include/alc.h"
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								#else
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								#include <AL/al.h>
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								#include <AL/alc.h>
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								#endif
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								// 16 bit Stereo
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								#define SFX_MAX_SOURCE		1
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								#define OAL_NUM_BUFFERS		16
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								#define OAL_MAX_SAMPLES		512		// AyuanX: Don't make it too large, as larger buffer means longer delay
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								#define OAL_THRESHOLD		128		// Some games are quite sensitive to delay
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								#endif
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								class OpenALStream: public SoundStream
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								{
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								#if defined HAVE_OPENAL && HAVE_OPENAL
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								public:
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									OpenALStream(CMixer *mixer, void *hWnd = NULL)
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										: SoundStream(mixer)
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										, uiSource(0)
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									{};
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									virtual ~OpenALStream() {};
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									virtual bool Start();
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									virtual void SoundLoop();
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									virtual void SetVolume(int volume);
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									virtual void Stop();
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									virtual void Clear(bool mute);
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									static bool isValid() { return true; }
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									virtual bool usesMixer() const { return true; }
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									virtual void Update();
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								private:
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									std::thread thread;
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									Common::EventEx soundSyncEvent;
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									short realtimeBuffer[OAL_MAX_SAMPLES * 2];
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									ALuint uiBuffers[OAL_NUM_BUFFERS];
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									ALuint uiSource;
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									ALfloat fVolume;
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								#else
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								public:
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									OpenALStream(CMixer *mixer, void *hWnd = NULL): SoundStream(mixer) {}
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								#endif // HAVE_OPENAL
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								};
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								#endif // OPENALSTREAM
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