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								// Copyright 2008 Dolphin Emulator Project
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								// Licensed under GPLv2+
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								// Refer to the license.txt file included.
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											2014-02-10 13:54:46 -05:00
										 
									 
								 
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								#pragma once
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											2014-02-17 05:18:15 -05:00
										 
									 
								 
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								#include "VideoBackends/OGL/GLUtil.h"
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								#include "VideoCommon/VideoCommon.h"
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											2011-01-29 20:16:51 +00:00
										 
									 
								 
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								namespace OGL
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								{
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								// Converts textures between formats using shaders
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								// TODO: support multiple texture formats
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								namespace TextureConverter
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								{
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								void Init();
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								void Shutdown();
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											2009-07-15 00:51:24 +00:00
										 
									 
								 
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								void EncodeToRamYUYV(GLuint srcTexture, const TargetRectangle& sourceRc,
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									u8* destAddr, u32 dstWidth, u32 dstStride, u32 dstHeight);
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								void DecodeToTexture(u32 xfbAddr, int srcWidth, int srcHeight, GLuint destTexture);
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											2011-12-30 01:00:34 +01:00
										 
									 
								 
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								// returns size of the encoded data (in bytes)
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								int EncodeToRamFromTexture(u32 address, GLuint source_texture, bool bFromZBuffer, bool bIsIntensityFmt, u32 copyfmt, int bScaleByHalf, const EFBRectangle& source, u32 writeStride);
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											2010-07-12 19:30:25 +00:00
										 
									 
								 
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								}
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											2011-01-29 20:16:51 +00:00
										 
									 
								 
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								}  // namespace OGL
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