2008-10-25 17:47:46 +00:00
										 
									 
								 
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								#import "cocoaGL.h"
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								@implementation NSApplication(i)
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								- (void)appRunning
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								{
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								    _running = 1;
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								}
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								@end
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								@interface cocoaAppDelegate : NSObject
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								- (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication *)sender;
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								@end
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								@implementation cocoaAppDelegate : NSObject
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								- (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication *)sender
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								{
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								    return NSTerminateCancel;
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								}
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								@end
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								void cocoaGLCreateApp()
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								{
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								    	ProcessSerialNumber psn;
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								    	NSAutoreleasePool *pool;
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								    	if (!GetCurrentProcess(&psn)) {
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								        	TransformProcessType(&psn, kProcessTransformToForegroundApplication);
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								        	SetFrontProcess(&psn);
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								    	}
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								   	pool = [[NSAutoreleasePool alloc] init];
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									if (NSApp == nil) {
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								        	[NSApplication sharedApplication];
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										//TODO : Create menu
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								        	[NSApp finishLaunching];
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								    	}
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									if ([NSApp delegate] == nil) {
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								        	[NSApp setDelegate:[[cocoaAppDelegate alloc] init]];
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								    	}
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									[NSApp appRunning];
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									[pool release];
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								}
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								NSWindow *cocoaGLCreateWindow(int w,int h)
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								{
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									NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
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								    	NSWindow *window;
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								    	window = [[NSWindow alloc] initWithContentRect:NSMakeRect(50,50,w,h)
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								        				styleMask:NSTitledWindowMask | NSResizableWindowMask
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								        				backing:NSBackingStoreBuffered
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								        				defer:FALSE];
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									[window setTitle:@"Dolphin on OSX"];
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									[window makeKeyAndOrderFront: nil];
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									[pool release];
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									return window;
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								}
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											2008-12-18 21:40:50 +00:00
										 
									 
								 
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								void cocoaGLSetTitle(NSWindow *win, const char *title)
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											2008-10-25 17:47:46 +00:00
										 
									 
								 
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								{
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											2008-12-18 21:40:50 +00:00
										 
									 
								 
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								    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
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								    [win setTitle: [[[NSString alloc] initWithCString: title encoding: NSASCIIStringEncoding] autorelease]];
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											2008-10-25 17:47:46 +00:00
										 
									 
								 
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											2008-12-18 21:40:50 +00:00
										 
									 
								 
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								    [pool release];
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											2008-10-25 17:47:46 +00:00
										 
									 
								 
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								}
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								void cocoaGLMakeCurrent(NSOpenGLContext *ctx, NSWindow *win)
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								{
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								    	NSAutoreleasePool *pool;
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								  	pool = [[NSAutoreleasePool alloc] init];
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									int value = 0;
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								        [ctx setValues:&value forParameter:NSOpenGLCPSwapInterval];
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								    	if (ctx) {
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								            	[ctx setView:[win contentView]];
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								            	[ctx update];
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								        	[ctx makeCurrentContext];
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									} else {
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								        	[NSOpenGLContext clearCurrentContext];
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								    	}
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								    	[pool release];
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								}
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								NSOpenGLContext* cocoaGLInit(int mode)
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								{
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								   	NSAutoreleasePool *pool;
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								    	NSOpenGLPixelFormatAttribute attr[32];
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								    	NSOpenGLPixelFormat *fmt;
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								    	NSOpenGLContext *context;
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								    	int i = 0;
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									pool = [[NSAutoreleasePool alloc] init];
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									attr[i++] = NSOpenGLPFADepthSize;
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									attr[i++] = 24;
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									attr[i++] = NSOpenGLPFADoubleBuffer;
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								        attr[i++] = NSOpenGLPFASampleBuffers;
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								        attr[i++] = mode;
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								        attr[i++] = NSOpenGLPFASamples;
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								        attr[i++] = 1;
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									//if opengl < 1.3 uncomment this twoo lines to use software renderer
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								        //attr[i++] = NSOpenGLPFARendererID;
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								        //attr[i++] = kCGLRendererGenericFloatID;
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								    	attr[i++] = NSOpenGLPFAScreenMask;
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								    	attr[i++] = CGDisplayIDToOpenGLDisplayMask(CGMainDisplayID());
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								    	attr[i] = 0;
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								    	fmt = [[NSOpenGLPixelFormat alloc] initWithAttributes:attr];
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								   	if (fmt == nil) {
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								        	printf("failed to create pixel format\n");
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								        	[pool release];
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								        	return NULL;
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								    	}
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								    	context = [[NSOpenGLContext alloc] initWithFormat:fmt shareContext:nil];
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								    	[fmt release];
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								    	if (context == nil) {
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								        	printf("failed to create context\n");
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								        	[pool release];
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								       	 	return NULL;
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								    	}
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								    	[pool release];
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								    	return context;
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								}
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								void cocoaGLDelete(NSOpenGLContext *ctx)
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								{
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								    	NSAutoreleasePool *pool;
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								    	pool = [[NSAutoreleasePool alloc] init];
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								    	[ctx clearDrawable];
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								    	[ctx release];
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								    	[pool release];
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							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								void cocoaGLSwap(NSOpenGLContext *ctx,NSWindow *window)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    	NSAutoreleasePool *pool;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    	pool = [[NSAutoreleasePool alloc] init];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									[window makeKeyAndOrderFront: nil];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    	ctx = [NSOpenGLContext currentContext];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								   	if (ctx != nil) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        	[ctx flushBuffer];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    	}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									else
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										printf("bad cocoa gl ctx\n");
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    	[pool release];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 |