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								// Copyright 2009 Dolphin Emulator Project
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								// Licensed under GPLv2+
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								// Refer to the license.txt file included.
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								#pragma once
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								#include "AudioCommon/SoundStream.h"
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								#include "Common/CommonTypes.h"
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								class CMixer;
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								extern SoundStream *g_sound_stream;
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								namespace AudioCommon
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								{
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									SoundStream* InitSoundStream();
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									void ShutdownSoundStream();
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									std::vector<std::string> GetSoundBackends();
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									void UpdateSoundStream();
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									void ClearAudioBuffer(bool mute);
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									void SendAIBuffer(short* samples, unsigned int num_samples);
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									void StartAudioDump();
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									void StopAudioDump();
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									void IncreaseVolume(unsigned short offset);
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									void DecreaseVolume(unsigned short offset);
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									void ToggleMuteVolume();
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								}
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