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								// Copyright 2014 Dolphin Emulator Project
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								// Licensed under GPLv2+
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								// Refer to the license.txt file included.
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								#include <memory>
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								#include "Common/GL/GLInterfaceBase.h"
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								#if defined(__APPLE__)
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								#include "Common/GL/GLInterface/AGL.h"
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								#elif defined(_WIN32)
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								#include "Common/GL/GLInterface/WGL.h"
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								#elif HAVE_X11
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								#if defined(USE_EGL) && USE_EGL
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								#include "Common/GL/GLInterface/EGLX11.h"
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								#else
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								#include "Common/GL/GLInterface/GLX.h"
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								#endif
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								#elif defined(USE_EGL) && USE_EGL && defined(USE_HEADLESS)
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								#include "Common/GL/GLInterface/EGL.h"
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								#elif ANDROID
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								#include "Common/GL/GLInterface/EGLAndroid.h"
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								#else
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								#error Platform doesnt have a GLInterface
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								#endif
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								std::unique_ptr<cInterfaceBase> HostGL_CreateGLInterface()
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								{
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									#if defined(__APPLE__)
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										return std::make_unique<cInterfaceAGL>();
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									#elif defined(_WIN32)
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										return std::make_unique<cInterfaceWGL>();
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									#elif defined(USE_EGL) && defined(USE_HEADLESS)
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										return std::make_unique<cInterfaceEGL>();
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									#elif defined(HAVE_X11) && HAVE_X11
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									#if defined(USE_EGL) && USE_EGL
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										return std::make_unique<cInterfaceEGLX11>();
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									#else
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										return std::make_unique<cInterfaceGLX>();
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									#endif
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									#elif ANDROID
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										return std::make_unique<cInterfaceEGLAndroid>();
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									#else
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										return nullptr;
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									#endif
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								}
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