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										 |  |  | // Copyright (C) 2003-2009 Dolphin Project.
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							|  |  |  | // This program is free software: you can redistribute it and/or modify
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							|  |  |  | // it under the terms of the GNU General Public License as published by
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							|  |  |  | // the Free Software Foundation, version 2.0.
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							|  |  |  | 
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							|  |  |  | // This program is distributed in the hope that it will be useful,
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							|  |  |  | // but WITHOUT ANY WARRANTY; without even the implied warranty of
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							|  |  |  | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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							|  |  |  | // GNU General Public License 2.0 for more details.
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							|  |  |  | 
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							|  |  |  | // A copy of the GPL 2.0 should have been included with the program.
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							|  |  |  | // If not, see http://www.gnu.org/licenses/
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							|  |  |  | 
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							|  |  |  | // Official SVN repository and contact information can be found at
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							|  |  |  | // http://code.google.com/p/dolphin-emu/
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							|  |  |  | 
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							|  |  |  | #include "Common.h"
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							|  |  |  | 
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							|  |  |  | #include "Rasterizer.h"
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							|  |  |  | #include "HwRasterizer.h"
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							|  |  |  | #include "EfbInterface.h"
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							|  |  |  | #include "BPMemLoader.h"
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							|  |  |  | #include "XFMemLoader.h"
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							|  |  |  | #include "Tev.h"
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							|  |  |  | #include "Statistics.h"
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							|  |  |  | #include "VideoConfig.h"
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							|  |  |  | 
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							|  |  |  | 
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							|  |  |  | #define BLOCK_SIZE 8
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							|  |  |  | 
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							|  |  |  | 
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							|  |  |  | namespace Rasterizer | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 
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							|  |  |  | s32 scissorLeft = 0; | 
					
						
							|  |  |  | s32 scissorTop = 0; | 
					
						
							|  |  |  | s32 scissorRight = 0; | 
					
						
							|  |  |  | s32 scissorBottom = 0; | 
					
						
							|  |  |  | 
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							|  |  |  | Tev tev; | 
					
						
							|  |  |  | 
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							|  |  |  | void Init() | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |      tev.Init(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | inline int iround(float x) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     int t; | 
					
						
							|  |  |  | 
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							| 
									
										
										
										
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										 |  |  | #if defined(_WIN32) && !defined(_M_X64)
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										 |  |  |     __asm | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |         fld  x | 
					
						
							|  |  |  |         fistp t | 
					
						
							|  |  |  |     } | 
					
						
							| 
									
										
										
										
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										 |  |  | #else
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							|  |  |  | 	t = (int)x; | 
					
						
							|  |  |  | 	if((x - t) >= 0.5) | 
					
						
							|  |  |  | 		return t + 1; | 
					
						
							|  |  |  | #endif
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							| 
									
										
										
										
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										 |  |  | 
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							|  |  |  |     return t; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | void SetScissor() | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     int xoff = bpmem.scissorOffset.x * 2 - 342; | 
					
						
							|  |  |  |     int yoff = bpmem.scissorOffset.y * 2 - 342; | 
					
						
							|  |  |  | 
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							|  |  |  | 	scissorLeft = bpmem.scissorTL.x - xoff - 342; | 
					
						
							|  |  |  | 	if (scissorLeft < 0) scissorLeft = 0; | 
					
						
							|  |  |  | 
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							|  |  |  | 	scissorTop = bpmem.scissorTL.y - yoff - 342; | 
					
						
							|  |  |  | 	if (scissorTop < 0) scissorTop = 0; | 
					
						
							|  |  |  |      | 
					
						
							|  |  |  | 	scissorRight = bpmem.scissorBR.x - xoff - 341; | 
					
						
							|  |  |  | 	if (scissorRight > EFB_WIDTH) scissorRight = EFB_WIDTH; | 
					
						
							|  |  |  | 
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							|  |  |  | 	scissorBottom = bpmem.scissorBR.y - yoff - 341; | 
					
						
							|  |  |  | 	if (scissorBottom > EFB_HEIGHT) scissorBottom = EFB_HEIGHT; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | void SetTevReg(int reg, int comp, bool konst, s16 color) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     tev.SetRegColor(reg, comp, konst, color); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | inline void Draw(s32 x, s32 y) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     INCSTAT(stats.thisFrame.rasterizedPixels); | 
					
						
							|  |  |  | 
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							|  |  |  |     float zFloat = 1.0f + ZSlope.GetValue(x, y); | 
					
						
							|  |  |  |     if(zFloat < 0|| zFloat > 1) | 
					
						
							|  |  |  |         return; | 
					
						
							|  |  |  | 
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							|  |  |  |     u32 z = (u32)(zFloat * 0x00ffffff); | 
					
						
							|  |  |  | 
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							|  |  |  |     if (bpmem.zcontrol.zcomploc && bpmem.zmode.testenable) | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |         // early z
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							|  |  |  |         if (!EfbInterface::ZCompare(x, y, z)) | 
					
						
							|  |  |  |             return; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
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							|  |  |  |     float invW = 1.0f / WSlope.GetValue(x, y); | 
					
						
							|  |  |  | 
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							|  |  |  |     tev.Position[0] = x; | 
					
						
							|  |  |  |     tev.Position[1] = y; | 
					
						
							|  |  |  |     tev.Position[2] = z; | 
					
						
							|  |  |  | 
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							|  |  |  |     for(unsigned int i = 0; i < bpmem.genMode.numcolchans; i++) | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |         for(int comp = 0; comp < 4; comp++) | 
					
						
							|  |  |  |             tev.Color[i][comp] = (u8)ColorSlopes[i][comp].GetValue(x, y); | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
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							|  |  |  |     for(unsigned int i = 0; i < bpmem.genMode.numtexgens; i++) | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |         if (xfregs.texMtxInfo[i].projection) | 
					
						
							|  |  |  |         { | 
					
						
							|  |  |  |             float q = TexSlopes[i][2].GetValue(x, y) * invW; | 
					
						
							|  |  |  |             float invQ = invW / q; | 
					
						
							|  |  |  |             tev.Uv[i][0] = TexSlopes[i][0].GetValue(x, y) * invQ * (bpmem.texcoords[i].s.scale_minus_1 + 1); | 
					
						
							|  |  |  |             tev.Uv[i][1] = TexSlopes[i][1].GetValue(x, y) * invQ * (bpmem.texcoords[i].t.scale_minus_1 + 1); | 
					
						
							|  |  |  |             tev.Lod[i] = 0; | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |         else | 
					
						
							|  |  |  |         { | 
					
						
							|  |  |  |             tev.Uv[i][0] = TexSlopes[i][0].GetValue(x, y) * invW * (bpmem.texcoords[i].s.scale_minus_1 + 1); | 
					
						
							|  |  |  |             tev.Uv[i][1] = TexSlopes[i][1].GetValue(x, y) * invW * (bpmem.texcoords[i].t.scale_minus_1 + 1); | 
					
						
							|  |  |  |             tev.Lod[i] = 0; | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
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							|  |  |  |     tev.Draw(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | void InitSlope(Slope *slope, float f1, float f2, float f3, float DX31, float DX12, float DY12, float DY31, float X1, float Y1) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     float DF31 = f3 - f1; | 
					
						
							|  |  |  |     float DF21 = f2 - f1; | 
					
						
							|  |  |  |     float a = DF31 * -DY12 - DF21 * DY31; | 
					
						
							|  |  |  |     float b = DX31 * DF21 + DX12 * DF31;     | 
					
						
							|  |  |  |     float c = -DX12 * DY31 - DX31 * -DY12; | 
					
						
							|  |  |  |     slope->dfdx = -a / c; | 
					
						
							|  |  |  |     slope->dfdy = -b / c; | 
					
						
							|  |  |  |     slope->f0 = f1; | 
					
						
							|  |  |  |     slope->x0 = X1; | 
					
						
							|  |  |  |     slope->y0 = Y1; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | void DrawTriangleFrontFace(OutputVertexData *v0, OutputVertexData *v1, OutputVertexData *v2) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     INCSTAT(stats.thisFrame.numTrianglesDrawn); | 
					
						
							|  |  |  | 
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							|  |  |  |     if (g_Config.bHwRasterizer) | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |         HwRasterizer::DrawTriangleFrontFace(v0, v1, v2); | 
					
						
							|  |  |  |         return; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
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							|  |  |  |     // adapted from http://www.devmaster.net/forums/showthread.php?t=1884
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							|  |  |  | 
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							|  |  |  |     // 28.4 fixed-pou32 coordinates. rounded to nearest
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							|  |  |  |     const s32 Y1 = iround(16.0f * v0->screenPosition[1]); | 
					
						
							|  |  |  |     const s32 Y2 = iround(16.0f * v1->screenPosition[1]); | 
					
						
							|  |  |  |     const s32 Y3 = iround(16.0f * v2->screenPosition[1]); | 
					
						
							|  |  |  | 
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							|  |  |  |     const s32 X1 = iround(16.0f * v0->screenPosition[0]); | 
					
						
							|  |  |  |     const s32 X2 = iround(16.0f * v1->screenPosition[0]); | 
					
						
							|  |  |  |     const s32 X3 = iround(16.0f * v2->screenPosition[0]); | 
					
						
							|  |  |  | 
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							|  |  |  |     // Deltas
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							|  |  |  |     const s32 DX12 = X1 - X2; | 
					
						
							|  |  |  |     const s32 DX23 = X2 - X3; | 
					
						
							|  |  |  |     const s32 DX31 = X3 - X1; | 
					
						
							|  |  |  | 
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							|  |  |  |     const s32 DY12 = Y1 - Y2; | 
					
						
							|  |  |  |     const s32 DY23 = Y2 - Y3; | 
					
						
							|  |  |  |     const s32 DY31 = Y3 - Y1; | 
					
						
							|  |  |  | 
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							|  |  |  |     // Fixed-pos32 deltas
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							|  |  |  |     const s32 FDX12 = DX12 << 4; | 
					
						
							|  |  |  |     const s32 FDX23 = DX23 << 4; | 
					
						
							|  |  |  |     const s32 FDX31 = DX31 << 4; | 
					
						
							|  |  |  | 
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							|  |  |  |     const s32 FDY12 = DY12 << 4; | 
					
						
							|  |  |  |     const s32 FDY23 = DY23 << 4; | 
					
						
							|  |  |  |     const s32 FDY31 = DY31 << 4; | 
					
						
							|  |  |  | 
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							|  |  |  |     // Bounding rectangle
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							|  |  |  |     s32 minx = (min(min(X1, X2), X3) + 0xF) >> 4; | 
					
						
							|  |  |  |     s32 maxx = (max(max(X1, X2), X3) + 0xF) >> 4; | 
					
						
							|  |  |  |     s32 miny = (min(min(Y1, Y2), Y3) + 0xF) >> 4; | 
					
						
							|  |  |  |     s32 maxy = (max(max(Y1, Y2), Y3) + 0xF) >> 4; | 
					
						
							|  |  |  | 
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							|  |  |  |     // scissor
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							|  |  |  |     minx = max(minx, scissorLeft); | 
					
						
							|  |  |  |     maxx = min(maxx, scissorRight); | 
					
						
							|  |  |  |     miny = max(miny, scissorTop); | 
					
						
							|  |  |  |     maxy = min(maxy, scissorBottom); | 
					
						
							|  |  |  | 
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							|  |  |  |     if (minx >= maxx || miny >= maxy) | 
					
						
							|  |  |  |         return; | 
					
						
							|  |  |  | 
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							|  |  |  |     // Setup slopes
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							|  |  |  |     float fltx1 = v0->screenPosition[0]; | 
					
						
							|  |  |  |     float flty1 = v0->screenPosition[1]; | 
					
						
							|  |  |  |     float fltdx31 = v2->screenPosition[0] - fltx1; | 
					
						
							|  |  |  |     float fltdx12 = fltx1 - v1->screenPosition[0]; | 
					
						
							|  |  |  |     float fltdy12 = flty1 - v1->screenPosition[1]; | 
					
						
							|  |  |  |     float fltdy31 = v2->screenPosition[1] - flty1; | 
					
						
							|  |  |  | 
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							|  |  |  |     float w[3] = { 1.0f / v0->projectedPosition[3], 1.0f / v1->projectedPosition[3], 1.0f / v2->projectedPosition[3] }; | 
					
						
							|  |  |  |     InitSlope(&WSlope, w[0], w[1], w[2], fltdx31, fltdx12, fltdy12, fltdy31, fltx1, flty1); | 
					
						
							|  |  |  | 
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							|  |  |  |     InitSlope(&ZSlope, v0->screenPosition[2], v1->screenPosition[2], v2->screenPosition[2], fltdx31, fltdx12, fltdy12, fltdy31, fltx1, flty1); | 
					
						
							|  |  |  | 
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							|  |  |  |     for(unsigned int i = 0; i < bpmem.genMode.numcolchans; i++) | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |         for(int comp = 0; comp < 4; comp++) | 
					
						
							|  |  |  |             InitSlope(&ColorSlopes[i][comp], v0->color[i][comp], v1->color[i][comp], v2->color[i][comp], fltdx31, fltdx12, fltdy12, fltdy31, fltx1, flty1); | 
					
						
							|  |  |  |     } | 
					
						
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							|  |  |  |     for(unsigned int i = 0; i < bpmem.genMode.numtexgens; i++) | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |         for(int comp = 0; comp < 3; comp++) | 
					
						
							|  |  |  |             InitSlope(&TexSlopes[i][comp], v0->texCoords[i][comp] * w[0], v1->texCoords[i][comp] * w[1], v2->texCoords[i][comp] * w[2], fltdx31, fltdx12, fltdy12, fltdy31, fltx1, flty1); | 
					
						
							|  |  |  |     } | 
					
						
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							|  |  |  |     // Start in corner of 8x8 block
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							|  |  |  |     minx &= ~(BLOCK_SIZE - 1); | 
					
						
							|  |  |  |     miny &= ~(BLOCK_SIZE - 1); | 
					
						
							|  |  |  |      | 
					
						
							|  |  |  |     // Half-edge constants
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							|  |  |  |     s32 C1 = DY12 * X1 - DX12 * Y1; | 
					
						
							|  |  |  |     s32 C2 = DY23 * X2 - DX23 * Y2; | 
					
						
							|  |  |  |     s32 C3 = DY31 * X3 - DX31 * Y3; | 
					
						
							|  |  |  | 
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							|  |  |  |     // Correct for fill convention
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							|  |  |  |     if(DY12 < 0 || (DY12 == 0 && DX12 > 0)) C1++; | 
					
						
							|  |  |  |     if(DY23 < 0 || (DY23 == 0 && DX23 > 0)) C2++; | 
					
						
							|  |  |  |     if(DY31 < 0 || (DY31 == 0 && DX31 > 0)) C3++; | 
					
						
							|  |  |  | 
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							|  |  |  |     // Loop through blocks
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							|  |  |  |     for(s32 y = miny; y < maxy; y += BLOCK_SIZE) | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |         for(s32 x = minx; x < maxx; x += BLOCK_SIZE) | 
					
						
							|  |  |  |         { | 
					
						
							|  |  |  |             // Corners of block
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							|  |  |  |             s32 x0 = x << 4; | 
					
						
							|  |  |  |             s32 x1 = (x + BLOCK_SIZE - 1) << 4; | 
					
						
							|  |  |  |             s32 y0 = y << 4; | 
					
						
							|  |  |  |             s32 y1 = (y + BLOCK_SIZE - 1) << 4; | 
					
						
							|  |  |  | 
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							|  |  |  |             // Evaluate half-space functions
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							|  |  |  |             bool a00 = C1 + DX12 * y0 - DY12 * x0 > 0; | 
					
						
							|  |  |  |             bool a10 = C1 + DX12 * y0 - DY12 * x1 > 0; | 
					
						
							|  |  |  |             bool a01 = C1 + DX12 * y1 - DY12 * x0 > 0; | 
					
						
							|  |  |  |             bool a11 = C1 + DX12 * y1 - DY12 * x1 > 0; | 
					
						
							|  |  |  |             int a = (a00 << 0) | (a10 << 1) | (a01 << 2) | (a11 << 3); | 
					
						
							|  |  |  |      | 
					
						
							|  |  |  |             bool b00 = C2 + DX23 * y0 - DY23 * x0 > 0; | 
					
						
							|  |  |  |             bool b10 = C2 + DX23 * y0 - DY23 * x1 > 0; | 
					
						
							|  |  |  |             bool b01 = C2 + DX23 * y1 - DY23 * x0 > 0; | 
					
						
							|  |  |  |             bool b11 = C2 + DX23 * y1 - DY23 * x1 > 0; | 
					
						
							|  |  |  |             int b = (b00 << 0) | (b10 << 1) | (b01 << 2) | (b11 << 3); | 
					
						
							|  |  |  |      | 
					
						
							|  |  |  |             bool c00 = C3 + DX31 * y0 - DY31 * x0 > 0; | 
					
						
							|  |  |  |             bool c10 = C3 + DX31 * y0 - DY31 * x1 > 0; | 
					
						
							|  |  |  |             bool c01 = C3 + DX31 * y1 - DY31 * x0 > 0; | 
					
						
							|  |  |  |             bool c11 = C3 + DX31 * y1 - DY31 * x1 > 0; | 
					
						
							|  |  |  |             int c = (c00 << 0) | (c10 << 1) | (c01 << 2) | (c11 << 3); | 
					
						
							|  |  |  | 
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							|  |  |  |             // Skip block when outside an edge
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							|  |  |  |             if(a == 0x0 || b == 0x0 || c == 0x0) continue; | 
					
						
							|  |  |  | 
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							|  |  |  |             // Accept whole block when totally covered
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							|  |  |  |             if(a == 0xF && b == 0xF && c == 0xF) | 
					
						
							|  |  |  |             { | 
					
						
							|  |  |  |                 for(s32 iy = 0; iy < BLOCK_SIZE; iy++) | 
					
						
							|  |  |  |                 { | 
					
						
							|  |  |  |                     for(s32 ix = x; ix < x + BLOCK_SIZE; ix++) | 
					
						
							|  |  |  |                     {                         | 
					
						
							|  |  |  |                         Draw(ix, iy + y); | 
					
						
							|  |  |  |                     } | 
					
						
							|  |  |  |                 } | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |             else // Partially covered block
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							|  |  |  |             { | 
					
						
							|  |  |  |                 s32 CY1 = C1 + DX12 * y0 - DY12 * x0; | 
					
						
							|  |  |  |                 s32 CY2 = C2 + DX23 * y0 - DY23 * x0; | 
					
						
							|  |  |  |                 s32 CY3 = C3 + DX31 * y0 - DY31 * x0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |                 for(s32 iy = y; iy < y + BLOCK_SIZE; iy++) | 
					
						
							|  |  |  |                 { | 
					
						
							|  |  |  |                     s32 CX1 = CY1; | 
					
						
							|  |  |  |                     s32 CX2 = CY2; | 
					
						
							|  |  |  |                     s32 CX3 = CY3; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |                     for(s32 ix = x; ix < x + BLOCK_SIZE; ix++) | 
					
						
							|  |  |  |                     { | 
					
						
							|  |  |  |                         if(CX1 > 0 && CX2 > 0 && CX3 > 0) | 
					
						
							|  |  |  |                         { | 
					
						
							|  |  |  |                             Draw(ix, iy); | 
					
						
							|  |  |  |                         } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |                         CX1 -= FDY12; | 
					
						
							|  |  |  |                         CX2 -= FDY23; | 
					
						
							|  |  |  |                         CX3 -= FDY31; | 
					
						
							|  |  |  |                     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |                     CY1 += FDX12; | 
					
						
							|  |  |  |                     CY2 += FDX23; | 
					
						
							|  |  |  |                     CY3 += FDX31; | 
					
						
							|  |  |  |                 } | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |     } | 
					
						
							| 
									
										
										
										
											2009-10-12 16:29:32 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2009-10-12 00:48:24 +00:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2009-10-12 16:29:32 +00:00
										 |  |  | } |