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								// Copyright (C) 2003-2008 Dolphin Project.
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								// This program is free software: you can redistribute it and/or modify
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								// it under the terms of the GNU General Public License as published by
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								// the Free Software Foundation, version 2.0.
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								// This program is distributed in the hope that it will be useful,
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								// but WITHOUT ANY WARRANTY; without even the implied warranty of
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								// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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								// GNU General Public License 2.0 for more details.
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								// A copy of the GPL 2.0 should have been included with the program.
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								// If not, see http://www.gnu.org/licenses/
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								// Official SVN repository and contact information can be found at
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								// http://code.google.com/p/dolphin-emu/
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								#include "Globals.h"
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								#include "IniFile.h"
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								#include "svnrev.h"
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								#include "Config.h"
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								#include "Render.h"
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								#include "nGLUtil.h"
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								GLWindow *glWin = NULL;
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								void OpenGL_SwapBuffers()
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								{
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								    glWin->SwapBuffers();
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								}
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								void OpenGL_SetWindowText(const char *text) 
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								{
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								    glWin->SetWindowText(text);
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								}
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								unsigned int Callback_PeekMessages()
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								{
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								    return glWin->PeekMessages();
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								}
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								void UpdateFPSDisplay(const char *text)
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								{
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								    char temp[512];
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								    sprintf(temp, "SVN R%s: GL: %s", SVN_REV_STR, text);
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								    OpenGL_SetWindowText(temp);
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								}
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								// =======================================================================================
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								// Create window. Called from main.cpp
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								bool OpenGL_Create(SVideoInitialize &_VideoInitialize, 
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										   int width, int height) 
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								{
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								    g_VideoInitialize.pPeekMessages = &Callback_PeekMessages;
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								    g_VideoInitialize.pUpdateFPSDisplay = &UpdateFPSDisplay;
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								    if (strncasecmp(g_Config.iBackend, "sdl", 10) == 0)
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									glWin = new SDLWindow(width, height);
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								    else if (strncasecmp(g_Config.iBackend, "x11", 10) == 0)
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									glWin = new X11Window(width, height);
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								    else if (strncasecmp(g_Config.iBackend, "wxgl", 10) == 0)
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									glWin = new WXGLWindow(width, height);
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								    else
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									PanicAlert("Invalid backend %s", g_Config.iBackend);
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								    return (glWin?true:false);
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								}
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								bool OpenGL_MakeCurrent()
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								{
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								    return glWin->MakeCurrent();
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								}
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								// =======================================================================================
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								// Update window width, size and etc. Called from Render.cpp
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								// ----------------
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								void OpenGL_Update()
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								{
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								    glWin->Update();
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								}
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								// =======================================================================================
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								// Close plugin
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								// ----------------
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								void OpenGL_Shutdown()
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								{
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								    delete glWin;
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								}
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								u32 OpenGL_GetWidth() {
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								    return glWin->GetHeight();
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								}
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								u32 OpenGL_GetHeight() {
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								    return glWin->GetWidth();
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								}
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								void OpenGL_SetSize(u32 width, u32 height) {
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								    glWin->SetSize(width, height);
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								}
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								int OpenGL_GetXoff() {
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								    return glWin->GetXoff();
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								}
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								int OpenGL_GetYoff() {
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								    return glWin->GetYoff();
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								}
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								float OpenGL_GetXmax() {
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								    return glWin->GetXmax();
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								}
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								float OpenGL_GetYmax() {
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								    return glWin->GetYmax();
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								}
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								void OpenGL_AddBackends(ConfigDialog *frame) {
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								    if(SDLWindow::valid())
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									frame->AddRenderBackend("SDL");
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								    if(X11Window::valid())
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									frame->AddRenderBackend("X11");
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								    if(WXGLWindow::valid())
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									frame->AddRenderBackend("WXGL");
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								}
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								void OpenGL_AddResolutions(ConfigDialog *frame) {
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								    // TODO get resolution iter
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								}
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