2008-12-26 11:23:59 +00:00
										 
									 
								 
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								// Copyright (C) 2003-2008 Dolphin Project.
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								// This program is free software: you can redistribute it and/or modify
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								// it under the terms of the GNU General Public License as published by
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								// the Free Software Foundation, version 2.0.
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								// This program is distributed in the hope that it will be useful,
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								// but WITHOUT ANY WARRANTY; without even the implied warranty of
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								// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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								// GNU General Public License 2.0 for more details.
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								// A copy of the GPL 2.0 should have been included with the program.
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								// If not, see http://www.gnu.org/licenses/
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								// Official SVN repository and contact information can be found at
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								// http://code.google.com/p/dolphin-emu/
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								#include "Globals.h"
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								#include "Profiler.h"
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											2009-01-30 07:35:47 +00:00
										 
									 
								 
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								#include "GLUtil.h"
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								#include <Cg/cg.h>
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								#include <Cg/cgGL.h>
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								#include <cmath>
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								#include "Statistics.h"
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								#include "Config.h"
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								#include "ImageWrite.h"
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								#include "Common.h"
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								#include "Render.h"
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											2008-12-26 17:33:53 +00:00
										 
									 
								 
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								#include "VertexShaderGen.h"
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								#include "PixelShaderCache.h"
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								#include "PixelShaderManager.h"
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								static int s_nMaxPixelInstructions;
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								static GLuint s_ColorMatrixProgram = 0;
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								PixelShaderCache::PSCache PixelShaderCache::pshaders;
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								PIXELSHADERUID PixelShaderCache::s_curuid;
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								static FRAGMENTSHADER* pShaderLast = NULL;
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								void SetPSConstant4f(int const_number, float f1, float f2, float f3, float f4)
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								{
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									glProgramEnvParameter4fARB(GL_FRAGMENT_PROGRAM_ARB, const_number, f1, f2, f3, f4);
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								}
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								void SetPSConstant4fv(int const_number, const float *f)
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								{
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									glProgramEnvParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, const_number, f);
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								}
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								void PixelShaderCache::Init()
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								{
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									GL_REPORT_ERRORD();
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									glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB, (GLint *)&s_nMaxPixelInstructions);
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									int maxinst, maxattribs;
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									glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, (GLint *)&maxinst);
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									glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB, (GLint *)&maxattribs);
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									ERROR_LOG("pixel max_alu=%d, max_inst=%d, max_attrib=%d\n", s_nMaxPixelInstructions, maxinst, maxattribs);
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									char pmatrixprog[1024];
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									sprintf(pmatrixprog, "!!ARBfp1.0"
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														"TEMP R0;\n"
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														"TEMP R1;\n"
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														"TEX R0, fragment.texcoord[0], texture[0], RECT;\n"
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														"DP4 R1.w, R0, program.env[%d];\n"
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														"DP4 R1.z, R0, program.env[%d];\n"
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														"DP4 R1.x, R0, program.env[%d];\n"
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														"DP4 R1.y, R0, program.env[%d];\n"
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														"ADD result.color, R1, program.env[%d];\n"
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														"END\n", C_COLORMATRIX+3, C_COLORMATRIX+2, C_COLORMATRIX, C_COLORMATRIX+1, C_COLORMATRIX+4);
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									glGenProgramsARB(1, &s_ColorMatrixProgram);
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									glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, s_ColorMatrixProgram);
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									glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, (GLsizei)strlen(pmatrixprog), pmatrixprog);
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									GLenum err = GL_NO_ERROR;
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									GL_REPORT_ERROR();
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									if (err != GL_NO_ERROR) {
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										ERROR_LOG("Failed to create color matrix fragment program\n");
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										glDeleteProgramsARB(1, &s_ColorMatrixProgram);
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										s_ColorMatrixProgram = 0;
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									}
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								}
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								void PixelShaderCache::Shutdown()
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								{
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									glDeleteProgramsARB(1, &s_ColorMatrixProgram);
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									s_ColorMatrixProgram = 0;
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									PSCache::iterator iter = pshaders.begin();
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									for (; iter != pshaders.end(); iter++)
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										iter->second.Destroy();
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									pshaders.clear();
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								}
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								GLuint PixelShaderCache::GetColorMatrixProgram()
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								{
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									return s_ColorMatrixProgram;
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								}
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								FRAGMENTSHADER* PixelShaderCache::GetShader()
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								{
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									DVSTARTPROFILE();
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									PIXELSHADERUID uid;
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									u32 zbufrender = (Renderer::GetZBufferTarget() && bpmem.zmode.updateenable) ? 1 : 0;
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									u32 zBufRenderToCol0 = Renderer::GetRenderMode() != Renderer::RM_Normal;
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									GetPixelShaderId(uid, PixelShaderManager::GetTextureMask(), zbufrender, zBufRenderToCol0);
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									PSCache::iterator iter = pshaders.find(uid);
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									if (iter != pshaders.end()) {
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										iter->second.frameCount = frameCount;
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										PSCacheEntry &entry = iter->second;
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										if (&entry.shader != pShaderLast)
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										{
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											pShaderLast = &entry.shader;
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										}
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										return pShaderLast;
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									}
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									PSCacheEntry& newentry = pshaders[uid];
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											2008-12-26 17:26:18 +00:00
										 
									 
								 
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									const char *code = GeneratePixelShader(PixelShaderManager::GetTextureMask(),
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																		   Renderer::GetZBufferTarget() != 0,
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																		   Renderer::GetRenderMode() != Renderer::RM_Normal);
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								#if defined(_DEBUG) || defined(DEBUGFAST)
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									if (g_Config.iLog & CONF_SAVESHADERS && code) {	
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										static int counter = 0;
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										char szTemp[MAX_PATH];
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											2009-02-04 17:33:59 +00:00
										 
									 
								 
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										sprintf(szTemp, "%s/ps_%04i.txt", FULL_DUMP_DIR, counter++);
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										SaveData(szTemp, code);
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									}
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								#endif
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									//	printf("Compiling pixel shader. size = %i\n", strlen(code));
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									if (!code || !CompilePixelShader(newentry.shader, code)) {
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										ERROR_LOG("failed to create pixel shader\n");
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										return NULL;
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									}
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									//Make an entry in the table
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							 | 
							
							
									newentry.frameCount = frameCount;
							 | 
						
					
						
							| 
								
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							 | 
							
							
									
							 | 
						
					
						
							| 
								
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							 | 
							
							
									pShaderLast = &newentry.shader;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									INCSTAT(stats.numPixelShadersCreated);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									SETSTAT(stats.numPixelShadersAlive, pshaders.size());
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									return pShaderLast;
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
								}
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							| 
								
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							 | 
							
								
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							 | 
						
					
						
							| 
								
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							 | 
							
							
								void PixelShaderCache::Cleanup()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									PSCache::iterator iter = pshaders.begin();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									while (iter != pshaders.end()) {
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							 | 
							
								
							 | 
							
								
							 | 
							
							
										PSCacheEntry &entry = iter->second;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										if (entry.frameCount < frameCount - 400) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											entry.Destroy();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								#ifdef _WIN32
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											iter = pshaders.erase(iter);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								#else
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											pshaders.erase(iter++);  // (this is gcc standard!)
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							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								#endif
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							 | 
							
								
							 | 
							
								
							 | 
							
							
										}
							 | 
						
					
						
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							 | 
							
								
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										else
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											iter++;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									SETSTAT(stats.numPixelShadersAlive,(int)pshaders.size());
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								bool PixelShaderCache::CompilePixelShader(FRAGMENTSHADER& ps, const char* pstrprogram)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									char stropt[64];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									sprintf(stropt, "MaxLocalParams=32,NumInstructionSlots=%d", s_nMaxPixelInstructions);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									const char* opts[] = {"-profileopts", stropt, "-O2", "-q", NULL};
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									CGprogram tempprog = cgCreateProgram(g_cgcontext, CG_SOURCE, pstrprogram, g_cgfProf, "main", opts);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									if (!cgIsProgram(tempprog) || cgGetError() != CG_NO_ERROR) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										ERROR_LOG("Failed to create ps %s:\n", cgGetLastListing(g_cgcontext));
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										ERROR_LOG(pstrprogram);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										return false;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									char *pcompiledprog = (char*)cgGetProgramString(tempprog, CG_COMPILED_PROGRAM);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									char *plocal = strstr(pcompiledprog, "program.local");
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									while (plocal != NULL) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										const char* penv = "  program.env";
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										memcpy(plocal, penv, 13);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										plocal = strstr(plocal+13, "program.local");
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									if (Renderer::IsUsingATIDrawBuffers()) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										// sometimes compilation can use ARB_draw_buffers, which would fail for ATI cards
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										// replace the three characters ARB with ATI. TODO - check whether this is fixed in modern ATI drivers.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										char* poptions = strstr(pcompiledprog, "ARB_draw_buffers");
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										if (poptions != NULL) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											poptions[0] = 'A';
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											poptions[1] = 'T';
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											poptions[2] = 'I';
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									glGenProgramsARB( 1, &ps.glprogid );
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									glBindProgramARB( GL_FRAGMENT_PROGRAM_ARB, ps.glprogid );
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									glProgramStringARB( GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, (GLsizei)strlen(pcompiledprog), pcompiledprog);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									GLenum err = GL_NO_ERROR;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									GL_REPORT_ERROR();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									if (err != GL_NO_ERROR) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										ERROR_LOG(pstrprogram);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										ERROR_LOG(pcompiledprog);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									cgDestroyProgram(tempprog);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									// printf("Compiled pixel shader %i\n", ps.glprogid);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								#if defined(_DEBUG) || defined(DEBUGFAST) 
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									ps.strprog = pstrprogram;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								#endif
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									return true;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 |