2015-05-24 06:55:12 +02:00
										 
									 
								 
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								// Copyright 2009 Dolphin Emulator Project
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											2015-05-18 01:08:10 +02:00
										 
									 
								 
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								// Licensed under GPLv2+
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											2013-04-17 23:09:55 -04:00
										 
									 
								 
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								// Refer to the license.txt file included.
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											2009-06-22 09:31:30 +00:00
										 
									 
								 
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											2014-02-17 05:18:15 -05:00
										 
									 
								 
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								#include "VideoCommon/BPMemory.h"
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											2009-06-22 09:31:30 +00:00
										 
									 
								 
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											2017-01-23 15:48:14 -05:00
										 
									 
								 
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								#include <cstring>
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											2009-07-26 09:52:35 +00:00
										 
									 
								 
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								// BP state
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								// STATE_TO_SAVE
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								BPMemory bpmem;
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											2017-09-03 16:32:37 +10:00
										 
									 
								 
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								bool BlendMode::UseLogicOp() const
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								{
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								  // Logicop bit has lowest priority.
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								  if (subtract || blendenable || !logicopenable)
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								    return false;
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								  // Fast path for Kirby's Return to Dreamland, they use it with dstAlpha.
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								  if (logicmode == BlendMode::NOOP)
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								    return false;
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								  return true;
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								}
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											2017-01-23 15:48:14 -05:00
										 
									 
								 
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								float FogParam0::GetA() const
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								{
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								  // scale mantissa from 11 to 23 bits
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								  const u32 integral = (static_cast<u32>(sign) << 31) | (static_cast<u32>(exponent) << 23) |
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								                       (static_cast<u32>(mantissa) << 12);
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								  float real;
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								  std::memcpy(&real, &integral, sizeof(u32));
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								  return real;
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								}
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								float FogParam3::GetC() const
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								{
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								  // scale mantissa from 11 to 23 bits
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											2015-10-11 13:37:41 +13:00
										 
									 
								 
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								  const u32 integral = (c_sign.Value() << 31) | (c_exp.Value() << 23) | (c_mant.Value() << 12);
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								  float real;
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								  std::memcpy(&real, &integral, sizeof(u32));
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								  return real;
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								}
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