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								// Copyright 2014 Dolphin Emulator Project
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								// Licensed under GPLv2+
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								// Refer to the license.txt file included.
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								#pragma once
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								#include <functional>
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								#include "Common/CommonTypes.h"
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								#include "VideoCommon/RenderState.h"
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								#include "VideoCommon/ShaderGenCommon.h"
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								#include "VideoCommon/VertexManagerBase.h"
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								enum class APIType;
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								#pragma pack(1)
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								struct geometry_shader_uid_data
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								{
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								  u32 NumValues() const { return sizeof(geometry_shader_uid_data); }
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								  bool IsPassthrough() const;
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								  u32 numTexGens : 4;
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								  u32 primitive_type : 2;
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								};
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								#pragma pack()
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								typedef ShaderUid<geometry_shader_uid_data> GeometryShaderUid;
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								ShaderCode GenerateGeometryShaderCode(APIType ApiType, const ShaderHostConfig& host_config,
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								                                      const geometry_shader_uid_data* uid_data);
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								GeometryShaderUid GetGeometryShaderUid(PrimitiveType primitive_type);
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								void EnumerateGeometryShaderUids(const std::function<void(const GeometryShaderUid&)>& callback);
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