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										 |  |  | // Copyright 2009 Dolphin Emulator Project
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										 |  |  | // Licensed under GPLv2+
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										 |  |  | // Refer to the license.txt file included.
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										 |  |  | #pragma once
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										 |  |  | #include <memory>
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							|  |  |  | #include <unordered_map>
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										 |  |  | #include "Common/CommonTypes.h"
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										 |  |  | #include "VideoBackends/Software/CPMemLoader.h"
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							|  |  |  | #include "VideoBackends/Software/NativeVertexFormat.h"
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										 |  |  | #include "VideoCommon/VertexLoaderBase.h"
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										 |  |  | class PointerWrap; | 
					
						
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										 |  |  | class SetupUnit; | 
					
						
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										 |  |  | class SWVertexLoader | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  | 	u32 m_VertexSize; | 
					
						
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							|  |  |  | 	VAT* m_CurrentVat; | 
					
						
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							|  |  |  | 	InputVertexData m_Vertex; | 
					
						
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										 |  |  | 	void ParseVertex(const PortableVertexDeclaration& vdec); | 
					
						
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							|  |  |  | 	SetupUnit *m_SetupUnit; | 
					
						
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							|  |  |  | 	bool m_TexGenSpecialCase; | 
					
						
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										 |  |  | 	std::unordered_map<VertexLoaderUID, std::unique_ptr<VertexLoaderBase>> m_VertexLoaderMap; | 
					
						
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										 |  |  | 	std::vector<u8> m_LoadedVertices; | 
					
						
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										 |  |  | 	VertexLoaderBase* m_CurrentLoader; | 
					
						
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							|  |  |  | 	u8 m_attributeIndex; | 
					
						
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										 |  |  | public: | 
					
						
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										 |  |  | 	SWVertexLoader(); | 
					
						
							|  |  |  | 	~SWVertexLoader(); | 
					
						
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										 |  |  | 	void SetFormat(u8 attributeIndex, u8 primitiveType); | 
					
						
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										 |  |  | 	u32 GetVertexSize() { return m_VertexSize; } | 
					
						
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										 |  |  | 	void LoadVertex(); | 
					
						
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										 |  |  | 	void DoState(PointerWrap &p); | 
					
						
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										 |  |  | }; |