2009-10-12 00:48:24 +00:00
// Copyright (C) 2003-2009 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include "Common.h"
#include "VertexLoader.h"
#include "VertexLoader_Position.h"
#include "../../../Core/VideoCommon/Src/VertexLoader_Normal.h"
#include "../../../Core/VideoCommon/Src/VertexLoader_Color.h"
#include "../../../Core/VideoCommon/Src/VertexLoader_TextCoord.h"
#include "CPMemLoader.h"
#include "XFMemLoader.h"
#include "TransformUnit.h"
#include "SetupUnit.h"
#include "Statistics.h"
#include "NativeVertexWriter.h"
#include "VertexFormatConverter.h"
#include "../../../Core/VideoCommon/Src/DataReader.h"
// Vertex loaders read these
int tcIndex ;
int colIndex ;
int colElements [ 2 ];
float posScale ;
float tcScale [ 8 ];
VertexLoader :: VertexLoader () :
m_VertexSize ( 0 ),
m_NumAttributeLoaders ( 0 )
{
VertexLoader_Normal :: Init ();
m_SetupUnit = new SetupUnit ;
}
VertexLoader ::~ VertexLoader ()
{
delete m_SetupUnit ;
m_SetupUnit = NULL ;
}
void VertexLoader :: SetFormat ( u8 attributeIndex , u8 primitiveType )
{
m_CurrentVat = & g_VtxAttr [ attributeIndex ];
posScale = 1.0f / float ( 1 << m_CurrentVat -> g0 . PosFrac );
tcScale [ 0 ] = 1.0f / float ( 1 << m_CurrentVat -> g0 . Tex0Frac );
tcScale [ 1 ] = 1.0f / float ( 1 << m_CurrentVat -> g1 . Tex1Frac );
tcScale [ 2 ] = 1.0f / float ( 1 << m_CurrentVat -> g1 . Tex2Frac );
tcScale [ 3 ] = 1.0f / float ( 1 << m_CurrentVat -> g1 . Tex3Frac );
tcScale [ 4 ] = 1.0f / float ( 1 << m_CurrentVat -> g2 . Tex4Frac );
tcScale [ 5 ] = 1.0f / float ( 1 << m_CurrentVat -> g2 . Tex5Frac );
tcScale [ 6 ] = 1.0f / float ( 1 << m_CurrentVat -> g2 . Tex6Frac );
tcScale [ 7 ] = 1.0f / float ( 1 << m_CurrentVat -> g2 . Tex7Frac );
//TexMtx
const int tmDesc [ 8 ] = {
g_VtxDesc . Tex0MatIdx , g_VtxDesc . Tex1MatIdx , g_VtxDesc . Tex2MatIdx , g_VtxDesc . Tex3MatIdx ,
g_VtxDesc . Tex4MatIdx , g_VtxDesc . Tex5MatIdx , g_VtxDesc . Tex6MatIdx , g_VtxDesc . Tex7MatIdx
};
// Colors
const int colDesc [ 2 ] = { g_VtxDesc . Color0 , g_VtxDesc . Color1 };
colElements [ 0 ] = m_CurrentVat -> g0 . Color0Elements ;
colElements [ 1 ] = m_CurrentVat -> g0 . Color1Elements ;
const int colComp [ 2 ] = { m_CurrentVat -> g0 . Color0Comp , m_CurrentVat -> g0 . Color1Comp };
// TextureCoord
const int tcDesc [ 8 ] = {
g_VtxDesc . Tex0Coord , g_VtxDesc . Tex1Coord , g_VtxDesc . Tex2Coord , g_VtxDesc . Tex3Coord ,
g_VtxDesc . Tex4Coord , g_VtxDesc . Tex5Coord , g_VtxDesc . Tex6Coord , ( g_VtxDesc . Hex >> 31 ) & 3
};
const int tcElements [ 8 ] = {
m_CurrentVat -> g0 . Tex0CoordElements , m_CurrentVat -> g1 . Tex1CoordElements , m_CurrentVat -> g1 . Tex2CoordElements ,
m_CurrentVat -> g1 . Tex3CoordElements , m_CurrentVat -> g1 . Tex4CoordElements , m_CurrentVat -> g2 . Tex5CoordElements ,
m_CurrentVat -> g2 . Tex6CoordElements , m_CurrentVat -> g2 . Tex7CoordElements
};
const int tcFormat [ 8 ] = {
m_CurrentVat -> g0 . Tex0CoordFormat , m_CurrentVat -> g1 . Tex1CoordFormat , m_CurrentVat -> g1 . Tex2CoordFormat ,
m_CurrentVat -> g1 . Tex3CoordFormat , m_CurrentVat -> g1 . Tex4CoordFormat , m_CurrentVat -> g2 . Tex5CoordFormat ,
m_CurrentVat -> g2 . Tex6CoordFormat , m_CurrentVat -> g2 . Tex7CoordFormat
};
m_VertexSize = 0 ;
// Reset pipeline
m_positionLoader = NULL ;
m_normalLoader = NULL ;
m_NumAttributeLoaders = 0 ;
// Reset vertex
// matrix index from xfregs or cp memory?
_assert_msg_ ( VIDEO , xfregs . MatrixIndexA . PosNormalMtxIdx == MatrixIndexA . PosNormalMtxIdx , "Matrix indices don't match" );
//_assert_msg_(VIDEO, xfregs.MatrixIndexA.Tex0MtxIdx == MatrixIndexA.Tex0MtxIdx, "Matrix indices don't match");
//_assert_msg_(VIDEO, xfregs.MatrixIndexA.Tex1MtxIdx == MatrixIndexA.Tex1MtxIdx, "Matrix indices don't match");
_assert_msg_ ( VIDEO , xfregs . MatrixIndexA . Tex2MtxIdx == MatrixIndexA . Tex2MtxIdx , "Matrix indices don't match" );
_assert_msg_ ( VIDEO , xfregs . MatrixIndexA . Tex3MtxIdx == MatrixIndexA . Tex3MtxIdx , "Matrix indices don't match" );
_assert_msg_ ( VIDEO , xfregs . MatrixIndexB . Tex4MtxIdx == MatrixIndexB . Tex4MtxIdx , "Matrix indices don't match" );
_assert_msg_ ( VIDEO , xfregs . MatrixIndexB . Tex5MtxIdx == MatrixIndexB . Tex5MtxIdx , "Matrix indices don't match" );
_assert_msg_ ( VIDEO , xfregs . MatrixIndexB . Tex6MtxIdx == MatrixIndexB . Tex6MtxIdx , "Matrix indices don't match" );
_assert_msg_ ( VIDEO , xfregs . MatrixIndexB . Tex7MtxIdx == MatrixIndexB . Tex7MtxIdx , "Matrix indices don't match" );
m_Vertex . posMtx = xfregs . MatrixIndexA . PosNormalMtxIdx ;
m_Vertex . texMtx [ 0 ] = xfregs . MatrixIndexA . Tex0MtxIdx ;
m_Vertex . texMtx [ 1 ] = xfregs . MatrixIndexA . Tex1MtxIdx ;
m_Vertex . texMtx [ 2 ] = xfregs . MatrixIndexA . Tex2MtxIdx ;
m_Vertex . texMtx [ 3 ] = xfregs . MatrixIndexA . Tex3MtxIdx ;
m_Vertex . texMtx [ 4 ] = xfregs . MatrixIndexB . Tex4MtxIdx ;
m_Vertex . texMtx [ 5 ] = xfregs . MatrixIndexB . Tex5MtxIdx ;
m_Vertex . texMtx [ 6 ] = xfregs . MatrixIndexB . Tex6MtxIdx ;
m_Vertex . texMtx [ 7 ] = xfregs . MatrixIndexB . Tex7MtxIdx ;
/*m_Vertex.posMtx = MatrixIndexA.PosNormalMtxIdx;
m_Vertex.texMtx[0] = MatrixIndexA.Tex0MtxIdx;
m_Vertex.texMtx[1] = MatrixIndexA.Tex1MtxIdx;
m_Vertex.texMtx[2] = MatrixIndexA.Tex2MtxIdx;
m_Vertex.texMtx[3] = MatrixIndexA.Tex3MtxIdx;
m_Vertex.texMtx[4] = MatrixIndexB.Tex4MtxIdx;
m_Vertex.texMtx[5] = MatrixIndexB.Tex5MtxIdx;
m_Vertex.texMtx[6] = MatrixIndexB.Tex6MtxIdx;
m_Vertex.texMtx[7] = MatrixIndexB.Tex7MtxIdx;*/
if ( g_VtxDesc . PosMatIdx != NOT_PRESENT ) {
AddAttributeLoader ( LoadPosMtx );
m_VertexSize ++ ;
}
for ( int i = 0 ; i < 8 ; ++ i ) {
if ( tmDesc [ i ] != NOT_PRESENT )
{
AddAttributeLoader ( LoadTexMtx , i );
m_VertexSize ++ ;
}
}
2010-02-28 08:41:02 +00:00
// Write vertex position loader
_assert_msg_ ( VIDEO , DIRECT <= g_VtxDesc . Position && g_VtxDesc . Position <= INDEX16 , "Invalid vertex position! \n (m_VtxDesc.Position = %d)" , g_VtxDesc . Position );
_assert_msg_ ( VIDEO , FORMAT_UBYTE <= m_CurrentVat -> g0 . PosFormat && m_CurrentVat -> g0 . PosFormat <= FORMAT_FLOAT , "Invalid vertex position format! \n (m_VtxAttr.PosFormat = %d)" , m_CurrentVat -> g0 . PosFormat );
_assert_msg_ ( VIDEO , 0 <= m_CurrentVat -> g0 . PosElements && m_CurrentVat -> g0 . PosElements <= 1 , "Invalid number of vertex position elemnts! \n (m_VtxAttr.PosElements = %d)" , m_CurrentVat -> g0 . PosElements );
m_positionLoader = tableReadPosition [ g_VtxDesc . Position ][ m_CurrentVat -> g0 . PosFormat ][ m_CurrentVat -> g0 . PosElements ];
2010-02-28 12:14:40 +00:00
m_VertexSize += tableReadPositionVertexSize [ g_VtxDesc . Position ][ m_CurrentVat -> g0 . PosFormat ][ m_CurrentVat -> g0 . PosElements ];
2010-02-28 08:41:02 +00:00
AddAttributeLoader ( LoadPosition );
2009-10-12 00:48:24 +00:00
// Normals
if ( g_VtxDesc . Normal != NOT_PRESENT ) {
m_VertexSize += VertexLoader_Normal :: GetSize ( g_VtxDesc . Normal , m_CurrentVat -> g0 . NormalFormat , m_CurrentVat -> g0 . NormalElements , m_CurrentVat -> g0 . NormalIndex3 );
m_normalLoader = VertexLoader_Normal :: GetFunction ( g_VtxDesc . Normal , m_CurrentVat -> g0 . NormalFormat , m_CurrentVat -> g0 . NormalElements , m_CurrentVat -> g0 . NormalIndex3 , true );
if ( m_normalLoader == 0 )
{
ERROR_LOG ( VIDEO , "VertexLoader_Normal::GetFunction returned zero!" );
}
AddAttributeLoader ( LoadNormal );
switch ( m_CurrentVat -> g0 . NormalFormat ) {
case FORMAT_UBYTE :
case FORMAT_BYTE :
if ( m_CurrentVat -> g0 . NormalElements )
m_normalConverter = VertexFormatConverter :: LoadNormal3_Byte ;
else
m_normalConverter = VertexFormatConverter :: LoadNormal1_Byte ;
break ;
case FORMAT_USHORT :
case FORMAT_SHORT :
if ( m_CurrentVat -> g0 . NormalElements )
m_normalConverter = VertexFormatConverter :: LoadNormal3_Short ;
else
m_normalConverter = VertexFormatConverter :: LoadNormal1_Short ;
break ;
case FORMAT_FLOAT :
if ( m_CurrentVat -> g0 . NormalElements )
m_normalConverter = VertexFormatConverter :: LoadNormal3_Float ;
else
m_normalConverter = VertexFormatConverter :: LoadNormal1_Float ;
break ;
default : _assert_ ( 0 ); break ;
}
}
for ( int i = 0 ; i < 2 ; i ++ ) {
switch ( colDesc [ i ])
{
case NOT_PRESENT :
m_colorLoader [ i ] = NULL ;
break ;
case DIRECT :
switch ( colComp [ i ])
{
case FORMAT_16B_565 : m_VertexSize += 2 ; m_colorLoader [ i ] = ( Color_ReadDirect_16b_565 ); break ;
case FORMAT_24B_888 : m_VertexSize += 3 ; m_colorLoader [ i ] = ( Color_ReadDirect_24b_888 ); break ;
case FORMAT_32B_888x : m_VertexSize += 4 ; m_colorLoader [ i ] = ( Color_ReadDirect_32b_888x ); break ;
case FORMAT_16B_4444 : m_VertexSize += 2 ; m_colorLoader [ i ] = ( Color_ReadDirect_16b_4444 ); break ;
case FORMAT_24B_6666 : m_VertexSize += 3 ; m_colorLoader [ i ] = ( Color_ReadDirect_24b_6666 ); break ;
case FORMAT_32B_8888 : m_VertexSize += 4 ; m_colorLoader [ i ] = ( Color_ReadDirect_32b_8888 ); break ;
default : _assert_ ( 0 ); break ;
}
AddAttributeLoader ( LoadColor , i );
break ;
case INDEX8 :
m_VertexSize += 1 ;
switch ( colComp [ i ])
{
case FORMAT_16B_565 : m_colorLoader [ i ] = ( Color_ReadIndex8_16b_565 ); break ;
case FORMAT_24B_888 : m_colorLoader [ i ] = ( Color_ReadIndex8_24b_888 ); break ;
case FORMAT_32B_888x : m_colorLoader [ i ] = ( Color_ReadIndex8_32b_888x ); break ;
case FORMAT_16B_4444 : m_colorLoader [ i ] = ( Color_ReadIndex8_16b_4444 ); break ;
case FORMAT_24B_6666 : m_colorLoader [ i ] = ( Color_ReadIndex8_24b_6666 ); break ;
case FORMAT_32B_8888 : m_colorLoader [ i ] = ( Color_ReadIndex8_32b_8888 ); break ;
default : _assert_ ( 0 ); break ;
}
AddAttributeLoader ( LoadColor , i );
break ;
case INDEX16 :
m_VertexSize += 2 ;
switch ( colComp [ i ])
{
case FORMAT_16B_565 : m_colorLoader [ i ] = ( Color_ReadIndex16_16b_565 ); break ;
case FORMAT_24B_888 : m_colorLoader [ i ] = ( Color_ReadIndex16_24b_888 ); break ;
case FORMAT_32B_888x : m_colorLoader [ i ] = ( Color_ReadIndex16_32b_888x ); break ;
case FORMAT_16B_4444 : m_colorLoader [ i ] = ( Color_ReadIndex16_16b_4444 ); break ;
case FORMAT_24B_6666 : m_colorLoader [ i ] = ( Color_ReadIndex16_24b_6666 ); break ;
case FORMAT_32B_8888 : m_colorLoader [ i ] = ( Color_ReadIndex16_32b_8888 ); break ;
default : _assert_ ( 0 ); break ;
}
AddAttributeLoader ( LoadColor , i );
break ;
}
}
// Texture matrix indices (remove if corresponding texture coordinate isn't enabled)
for ( int i = 0 ; i < 8 ; i ++ ) {
2010-02-28 12:14:40 +00:00
const int desc = tcDesc [ i ];
const int format = tcFormat [ i ];
const int elements = tcElements [ i ];
_assert_msg_ ( VIDEO , NOT_PRESENT <= desc && desc <= INDEX16 , "Invalid texture coordinates description! \n (desc = %d)" , desc );
_assert_msg_ ( VIDEO , FORMAT_UBYTE <= format && format <= FORMAT_FLOAT , "Invalid texture coordinates format! \n (format = %d)" , format );
_assert_msg_ ( VIDEO , 0 <= elements && elements <= 1 , "Invalid number of texture coordinates elemnts! \n (elements = %d)" , elements );
m_texCoordLoader [ i ] = tableReadTexCoord [ desc ][ format ][ elements ];
m_VertexSize += tableReadTexCoordVertexSize [ desc ][ format ][ elements ];
2010-03-02 04:58:55 +00:00
if ( m_texCoordLoader [ i ])
AddAttributeLoader ( LoadTexCoord , i );
2009-10-12 00:48:24 +00:00
}
2010-01-11 00:44:40 +00:00
// special case if only pos and tex coord 0 and tex coord input is AB11
m_TexGenSpecialCase =
(( g_VtxDesc . Hex & 0x60600L ) == g_VtxDesc . Hex ) && // only pos and tex coord 0
( g_VtxDesc . Tex0Coord != NOT_PRESENT ) &&
( xfregs . texMtxInfo [ 0 ]. inputform == XF_TEXINPUT_AB11 );
2009-10-12 00:48:24 +00:00
m_SetupUnit -> Init ( primitiveType );
}
void VertexLoader :: LoadVertex ()
{
for ( int i = 0 ; i < m_NumAttributeLoaders ; i ++ )
m_AttributeLoaders [ i ]. loader ( this , & m_Vertex , m_AttributeLoaders [ i ]. index );
OutputVertexData * outVertex = m_SetupUnit -> GetVertex ();
// transform input data
TransformUnit :: TransformPosition ( & m_Vertex , outVertex );
if ( g_VtxDesc . Normal != NOT_PRESENT )
{
TransformUnit :: TransformNormal ( & m_Vertex , m_CurrentVat -> g0 . NormalElements , outVertex );
}
TransformUnit :: TransformColor ( & m_Vertex , outVertex );
2010-01-11 00:44:40 +00:00
TransformUnit :: TransformTexCoord ( & m_Vertex , outVertex , m_TexGenSpecialCase );
2009-10-12 00:48:24 +00:00
m_SetupUnit -> SetupVertex ();
INCSTAT ( stats . thisFrame . numVerticesLoaded )
}
void VertexLoader :: AddAttributeLoader ( AttributeLoader loader , u8 index )
{
_assert_msg_ ( VIDEO , m_NumAttributeLoaders < 21 , "Too many attribute loaders" );
m_AttributeLoaders [ m_NumAttributeLoaders ]. loader = loader ;
m_AttributeLoaders [ m_NumAttributeLoaders ++ ]. index = index ;
}
void VertexLoader :: LoadPosMtx ( VertexLoader * vertexLoader , InputVertexData * vertex , u8 unused )
{
vertex -> posMtx = DataReadU8 () & 0x3f ;
}
void VertexLoader :: LoadTexMtx ( VertexLoader * vertexLoader , InputVertexData * vertex , u8 index )
{
vertex -> texMtx [ index ] = DataReadU8 () & 0x3f ;
}
void VertexLoader :: LoadPosition ( VertexLoader * vertexLoader , InputVertexData * vertex , u8 unused )
{
VertexManager :: s_pCurBufferPointer = ( u8 * ) & vertex -> position ;
vertexLoader -> m_positionLoader ();
}
void VertexLoader :: LoadNormal ( VertexLoader * vertexLoader , InputVertexData * vertex , u8 unused )
{
u8 buffer [ 3 * 3 * 4 ];
VertexManager :: s_pCurBufferPointer = buffer ;
vertexLoader -> m_normalLoader ();
// the common vertex loader loads data as bytes, shorts or floats so an extra step is needed to make it floats
vertexLoader -> m_normalConverter ( vertex , buffer );
}
void VertexLoader :: LoadColor ( VertexLoader * vertexLoader , InputVertexData * vertex , u8 index )
{
u32 color ;
VertexManager :: s_pCurBufferPointer = ( u8 * ) & color ;
colIndex = index ;
vertexLoader -> m_colorLoader [ index ]();
// rgba -> abgr
* ( u32 * ) vertex -> color [ index ] = Common :: swap32 ( color );
}
void VertexLoader :: LoadTexCoord ( VertexLoader * vertexLoader , InputVertexData * vertex , u8 index )
{
VertexManager :: s_pCurBufferPointer = ( u8 * ) & vertex -> texCoords [ index ];
tcIndex = index ;
vertexLoader -> m_texCoordLoader [ index ]();
}