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								// Copyright 2016 Dolphin Emulator Project
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								// Licensed under GPLv2+
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								// Refer to the license.txt file included.
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								#pragma once
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								#include <map>
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								#include <memory>
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								#include <optional>
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								#include <string>
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								#include <vector>
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								#include "Common/Config/ConfigInfo.h"
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								#include "Common/Config/Enums.h"
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								#include "Common/StringUtil.h"
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								namespace Config
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								{
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								namespace detail
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								{
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								std::string ValueToString(u16 value);
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								std::string ValueToString(u32 value);
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								std::string ValueToString(float value);
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								std::string ValueToString(double value);
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								std::string ValueToString(int value);
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								std::string ValueToString(bool value);
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								std::string ValueToString(const std::string& value);
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								template <typename T>
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								std::optional<T> TryParse(const std::string& str_value)
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								{
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								  T value;
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								  if (!::TryParse(str_value, &value))
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								    return std::nullopt;
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								  return value;
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								}
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								template <>
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								inline std::optional<std::string> TryParse(const std::string& str_value)
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								{
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								  return str_value;
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								}
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								}
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								template <typename T>
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								struct ConfigInfo;
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								class Layer;
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								using LayerMap = std::map<ConfigLocation, std::optional<std::string>>;
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								class ConfigLayerLoader
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								{
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								public:
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								  explicit ConfigLayerLoader(LayerType layer);
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								  virtual ~ConfigLayerLoader();
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								  virtual void Load(Layer* config_layer) = 0;
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								  virtual void Save(Layer* config_layer) = 0;
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								  LayerType GetLayer() const;
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								private:
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								  const LayerType m_layer;
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								};
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								class Section
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								{
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								public:
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								  using iterator = LayerMap::iterator;
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								  Section(iterator begin_, iterator end_) : m_begin(begin_), m_end(end_) {}
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								  iterator begin() const { return m_begin; }
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								  iterator end() const { return m_end; }
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								private:
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								  iterator m_begin;
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								  iterator m_end;
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								};
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								class ConstSection
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								{
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								public:
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								  using iterator = LayerMap::const_iterator;
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								  ConstSection(iterator begin_, iterator end_) : m_begin(begin_), m_end(end_) {}
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								  iterator begin() const { return m_begin; }
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								  iterator end() const { return m_end; }
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								private:
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								  iterator m_begin;
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								  iterator m_end;
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								};
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								class Layer
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								{
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								public:
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								  explicit Layer(LayerType layer);
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								  explicit Layer(std::unique_ptr<ConfigLayerLoader> loader);
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								  virtual ~Layer();
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								  // Convenience functions
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								  bool Exists(const ConfigLocation& location) const;
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								  bool DeleteKey(const ConfigLocation& location);
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								  void DeleteAllKeys();
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								  template <typename T>
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								  T Get(const ConfigInfo<T>& config_info)
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								  {
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								    return Get<T>(config_info.location).value_or(config_info.default_value);
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								  }
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								  template <typename T>
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								  std::optional<T> Get(const ConfigLocation& location)
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								  {
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								    const std::optional<std::string>& str_value = m_map[location];
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								    if (!str_value)
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								      return std::nullopt;
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								    return detail::TryParse<T>(*str_value);
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								  }
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								  template <typename T>
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								  void Set(const ConfigInfo<T>& config_info, const T& value)
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								  {
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								    Set<T>(config_info.location, value);
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								  }
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								  template <typename T>
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								  void Set(const ConfigLocation& location, const T& value)
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								  {
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								    const std::string new_value = detail::ValueToString(value);
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								    std::optional<std::string>& current_value = m_map[location];
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								    if (current_value == new_value)
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								      return;
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								    m_is_dirty = true;
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								    current_value = new_value;
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								  }
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								  Section GetSection(System system, const std::string& section);
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								  ConstSection GetSection(System system, const std::string& section) const;
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								  // Explicit load and save of layers
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								  void Load();
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								  void Save();
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								  LayerType GetLayer() const;
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								  const LayerMap& GetLayerMap() const;
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								protected:
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								  bool m_is_dirty = false;
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								  LayerMap m_map;
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								  const LayerType m_layer;
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							 | 
							
							
								  std::unique_ptr<ConfigLayerLoader> m_loader;
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								};
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											2017-10-29 19:11:15 +00:00
										 
									 
								 
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								}
							 |