2017-06-24 18:41:13 +02:00
										 
									 
								 
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								// Copyright 2017 Dolphin Emulator Project
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								// Licensed under GPLv2+
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								// Refer to the license.txt file included.
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								#pragma once
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								#include <functional>
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								#include <utility>
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								#include <variant>
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								namespace Common
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								{
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								// A Lazy object holds a value. If a Lazy object is constructed using
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								// a function as an argument, that function will be called to compute
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								// the value the first time any code tries to access the value.
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								template <typename T>
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								class Lazy
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								{
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								public:
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								  Lazy() : m_value(T()) {}
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								  Lazy(const std::variant<T, std::function<T()>>& value) : m_value(value) {}
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								  Lazy(std::variant<T, std::function<T()>>&& value) : m_value(std::move(value)) {}
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								  const Lazy<T>& operator=(const std::variant<T, std::function<T()>>& value)
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								  {
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								    m_value = value;
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								    return *this;
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								  }
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								  const Lazy<T>& operator=(std::variant<T, std::function<T()>>&& value)
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								  {
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								    m_value = std::move(value);
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								    return *this;
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								  }
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								  const T& operator*() const { return *ComputeValue(); }
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								  const T* operator->() const { return ComputeValue(); }
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								  T& operator*() { return *ComputeValue(); }
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								  T* operator->() { return ComputeValue(); }
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								private:
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								  T* ComputeValue() const
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								  {
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								    if (!std::holds_alternative<T>(m_value))
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								      m_value = std::get<std::function<T()>>(m_value)();
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								    return &std::get<T>(m_value);
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								  }
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								  mutable std::variant<T, std::function<T()>> m_value;
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								};
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								}
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