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										 |  |  | // Copyright 2008 Dolphin Emulator Project
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										 |  |  | // Licensed under GPLv2+
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										 |  |  | // Refer to the license.txt file included.
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										 |  |  | #pragma once
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										 |  |  | #include <mutex>
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							|  |  |  | #include <thread>
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										 |  |  | #include "AudioCommon/SoundStream.h"
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										 |  |  | #include "Common/Event.h"
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										 |  |  | #include "Common/Thread.h"
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							|  |  |  | #if defined(HAVE_AO) && HAVE_AO
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							|  |  |  | #include <ao/ao.h>
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							|  |  |  | #endif
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										 |  |  | class AOSound final : public SoundStream | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  | #if defined(HAVE_AO) && HAVE_AO
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										 |  |  |   std::thread thread; | 
					
						
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										 |  |  |   Common::Flag m_run_thread; | 
					
						
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										 |  |  |   std::mutex soundCriticalSection; | 
					
						
							|  |  |  |   Common::Event soundSyncEvent; | 
					
						
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										 |  |  |   int buf_size; | 
					
						
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										 |  |  |   ao_device* device; | 
					
						
							|  |  |  |   ao_sample_format format; | 
					
						
							|  |  |  |   int default_driver; | 
					
						
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										 |  |  |   short realtimeBuffer[1024 * 1024]; | 
					
						
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							|  |  |  | public: | 
					
						
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										 |  |  |   bool Start() override; | 
					
						
							|  |  |  |   void SoundLoop() override; | 
					
						
							|  |  |  |   void Stop() override; | 
					
						
							|  |  |  |   void Update() override; | 
					
						
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										 |  |  |   static bool isValid() { return true; } | 
					
						
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										 |  |  | #endif
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							|  |  |  | }; |