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								// Copyright 2008 Dolphin Emulator Project
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								// Licensed under GPLv2+
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								// Refer to the license.txt file included.
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								#pragma once
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								// BLOB
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								// Blobs in Dolphin are read only Binary Large OBjects. For example, a typical DVD image.
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								// Often, you may want to store these things in a highly compressed format, but still
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								// allow random access. Or you may store them on an odd device, like raw on a DVD.
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								// Always read your BLOBs using an interface returned by CreateBlobReader(). It will
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								// detect whether the file is a compressed blob, or just a big hunk of data, or a drive, and
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								// automatically do the right thing.
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								#include <array>
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								#include <memory>
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								#include <string>
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								#include "Common/CommonFuncs.h"
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								#include "Common/CommonTypes.h"
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								namespace DiscIO
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								{
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								// Increment CACHE_REVISION if the enum below is modified (ISOFile.cpp & GameFile.cpp)
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								enum class BlobType
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								{
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								  PLAIN,
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								  DRIVE,
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								  DIRECTORY,
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								  GCZ,
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								  CISO,
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								  WBFS
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								};
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								class IBlobReader
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								{
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								public:
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								  virtual ~IBlobReader() {}
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								  virtual BlobType GetBlobType() const = 0;
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								  virtual u64 GetRawSize() const = 0;
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								  virtual u64 GetDataSize() const = 0;
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								  // NOT thread-safe - can't call this from multiple threads.
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								  virtual bool Read(u64 offset, u64 size, u8* out_ptr) = 0;
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								protected:
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								  IBlobReader() {}
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								};
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								// Provides caching and byte-operation-to-block-operations facilities.
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								// Used for compressed blob and direct drive reading.
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								// NOTE: GetDataSize() is expected to be evenly divisible by the sector size.
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								class SectorReader : public IBlobReader
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								{
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								public:
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								  virtual ~SectorReader() = 0;
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								  bool Read(u64 offset, u64 size, u8* out_ptr) override;
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								protected:
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								  void SetSectorSize(int blocksize);
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								  int GetSectorSize() const { return m_block_size; }
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								  // Set the chunk size -> the number of blocks to read at a time.
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								  // Default value is 1 but that is too low for physical devices
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								  // like CDROMs. Setting this to a higher value helps reduce seeking
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								  // and IO overhead by batching reads. Do not set it too high either
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								  // as large reads are slow and will take too long to resolve.
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								  void SetChunkSize(int blocks);
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								  int GetChunkSize() const { return m_chunk_blocks; }
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								  // Read a single block/sector.
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								  virtual bool GetBlock(u64 block_num, u8* out) = 0;
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								  // Read multiple contiguous blocks.
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								  // Default implementation just calls GetBlock in a loop, it should be
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								  // overridden in derived classes where possible.
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								  virtual bool ReadMultipleAlignedBlocks(u64 block_num, u64 num_blocks, u8* out_ptr);
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								private:
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								  struct Cache
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								  {
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								    std::vector<u8> data;
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								    u64 block_idx = 0;
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								    u32 num_blocks = 0;
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								    // [Pseudo-] Least Recently Used Shift Register
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								    // When an empty cache line is needed, the line with the lowest value
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								    // is taken and reset; the LRU register is then shifted down 1 place
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								    // on all lines (low bit discarded). When a line is used, the high bit
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								    // is set marking it as most recently used.
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								    u32 lru_sreg = 0;
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								    void Reset()
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								    {
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								      block_idx = 0;
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								      num_blocks = 0;
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								      lru_sreg = 0;
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								    }
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								    void Fill(u64 block, u32 count)
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								    {
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								      block_idx = block;
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								      num_blocks = count;
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								      // NOTE: Setting only the high bit means the newest line will
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								      //   be selected for eviction if every line in the cache was
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								      //   touched. This gives MRU behavior which is probably
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								      //   desirable in that case.
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								      MarkUsed();
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								    }
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								    bool Contains(u64 block) const { return block >= block_idx && block - block_idx < num_blocks; }
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								    void MarkUsed() { lru_sreg |= 0x80000000; }
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								    void ShiftLRU() { lru_sreg >>= 1; }
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								    bool IsLessRecentlyUsedThan(const Cache& other) const { return lru_sreg < other.lru_sreg; }
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								  };
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								  // Gets the cache line that contains the given block, or nullptr.
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								  // NOTE: The cache record only lasts until it expires (next GetEmptyCacheLine)
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								  const Cache* FindCacheLine(u64 block_num);
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								  // Finds the least recently used cache line, resets and returns it.
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								  Cache* GetEmptyCacheLine();
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								  // Combines FindCacheLine with GetEmptyCacheLine and ReadChunk.
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								  // Always returns a valid cache line (loading the data if needed).
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								  // May return nullptr only if the cache missed and the read failed.
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								  const Cache* GetCacheLine(u64 block_num);
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								  // Read all bytes from a chunk of blocks into a buffer.
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								  // Returns the number of blocks read (may be less than m_chunk_blocks
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								  // if chunk_num is the last chunk on the disk and the disk size is not
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								  // evenly divisible into chunks). Returns zero if it fails.
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								  u32 ReadChunk(u8* buffer, u64 chunk_num);
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								  static constexpr int CACHE_LINES = 32;
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								  u32 m_block_size = 0;    // Bytes in a sector/block
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								  u32 m_chunk_blocks = 1;  // Number of sectors/blocks in a chunk
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								  std::array<Cache, CACHE_LINES> m_cache;
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								};
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								class CBlobBigEndianReader
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								{
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								public:
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								  CBlobBigEndianReader(IBlobReader& reader) : m_reader(reader) {}
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								  template <typename T>
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								  bool ReadSwapped(u64 offset, T* buffer) const
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								  {
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								    T temp;
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								    if (!m_reader.Read(offset, sizeof(T), reinterpret_cast<u8*>(&temp)))
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								      return false;
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								    *buffer = Common::FromBigEndian(temp);
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								    return true;
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								  }
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								private:
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								  IBlobReader& m_reader;
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								};
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								// Factory function - examines the path to choose the right type of IBlobReader, and returns one.
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								std::unique_ptr<IBlobReader> CreateBlobReader(const std::string& filename);
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								typedef bool (*CompressCB)(const std::string& text, float percent, void* arg);
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								bool CompressFileToBlob(const std::string& infile, const std::string& outfile, u32 sub_type = 0,
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								                        int sector_size = 16384, CompressCB callback = nullptr,
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								                        void* arg = nullptr);
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								bool DecompressBlobToFile(const std::string& infile, const std::string& outfile,
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								                          CompressCB callback = nullptr, void* arg = nullptr);
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								}  // namespace
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