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								// Copyright 2015 Dolphin Emulator Project
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								// Licensed under GPLv2+
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								// Refer to the license.txt file included.
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								#include <wx/button.h>
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								#include <wx/listbox.h>
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								#include <wx/sizer.h>
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								#include "DolphinWX/NetPlay/ChangeGameDialog.h"
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								#include "DolphinWX/NetPlay/NetWindow.h"
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								ChangeGameDialog::ChangeGameDialog(wxWindow* parent, const CGameListCtrl* const game_list)
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								    : wxDialog(parent, wxID_ANY, _("Select Game"))
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								{
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								  const int space5 = FromDIP(5);
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								  m_game_lbox =
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								      new wxListBox(this, wxID_ANY, wxDefaultPosition, wxDefaultSize, 0, nullptr, wxLB_SORT);
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								  m_game_lbox->Bind(wxEVT_LISTBOX_DCLICK, &ChangeGameDialog::OnPick, this);
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								  NetPlayDialog::FillWithGameNames(m_game_lbox, *game_list);
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								  wxButton* const ok_btn = new wxButton(this, wxID_OK, _("Select"));
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								  ok_btn->Bind(wxEVT_BUTTON, &ChangeGameDialog::OnPick, this);
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								  wxBoxSizer* const szr = new wxBoxSizer(wxVERTICAL);
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								  szr->AddSpacer(space5);
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								  szr->Add(m_game_lbox, 1, wxEXPAND | wxLEFT | wxRIGHT, space5);
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								  szr->AddSpacer(space5);
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								  szr->Add(ok_btn, 0, wxALIGN_RIGHT | wxLEFT | wxRIGHT, space5);
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								  szr->AddSpacer(space5);
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								  SetSizerAndFit(szr);
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								  SetFocus();
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								}
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								wxString ChangeGameDialog::GetChosenGameName() const
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								{
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								  return m_game_name;
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								}
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								void ChangeGameDialog::OnPick(wxCommandEvent& event)
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								{
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								  m_game_name = m_game_lbox->GetStringSelection();
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								  EndModal(wxID_OK);
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								}
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