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								// Copyright 2008 Dolphin Emulator Project
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								// Licensed under GPLv2+
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								// Refer to the license.txt file included.
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								#pragma once
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								#include "Common/CommonTypes.h"
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								namespace DebugUtil
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								{
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								void Init();
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								void Shutdown();
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								void GetTextureRGBA(u8* dst, u32 texmap, s32 mip, u32 width, u32 height);
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								void DumpActiveTextures();
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								void OnObjectBegin();
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								void OnObjectEnd();
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								void DrawObjectBuffer(s16 x, s16 y, const u8* color, int bufferBase, int subBuffer,
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								                      const char* name);
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								void DrawTempBuffer(const u8* color, int buffer);
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								void CopyTempBuffer(s16 x, s16 y, int bufferBase, int subBuffer, const char* name);
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								}
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