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								// Copyright 2014 Dolphin Emulator Project
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								// Licensed under GPLv2+
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								// Refer to the license.txt file included.
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								#include "VideoCommon/BoundingBox.h"
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								#include "Common/ChunkFile.h"
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								#include "Common/CommonTypes.h"
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								namespace BoundingBox
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								{
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								// External vars
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								bool active = false;
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								u16 coords[4] = {0x80, 0xA0, 0x80, 0xA0};
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								// Save state
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								void DoState(PointerWrap& p)
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								{
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								  p.Do(active);
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								  p.Do(coords);
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								}
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								}  // namespace BoundingBox
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