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								// Copyright 2014 Dolphin Emulator Project
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								// Licensed under GPLv2+
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								// Refer to the license.txt file included.
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								#pragma once
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								#include <cstddef>
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								#include <vector>
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								#include "Common/Assert.h"
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								#include "Common/CommonTypes.h"
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								#include "Common/MemoryUtil.h"
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								#include "Common/NonCopyable.h"
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								// Everything that needs to generate code should inherit from this.
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								// You get memory management for free, plus, you can use all emitter functions without
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								// having to prefix them with gen-> or something similar.
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								// Example implementation:
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								// class JIT : public CodeBlock<ARMXEmitter> {}
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								template <class T>
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								class CodeBlock : public T, NonCopyable
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								{
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								private:
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								  // A privately used function to set the executable RAM space to something invalid.
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								  // For debugging usefulness it should be used to set the RAM to a host specific breakpoint
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								  // instruction
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								  virtual void PoisonMemory() = 0;
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								protected:
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								  u8* region = nullptr;
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								  // Size of region we can use.
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								  size_t region_size = 0;
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								  // Original size of the region we allocated.
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								  size_t total_region_size = 0;
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								  bool m_is_child = false;
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								  std::vector<CodeBlock*> m_children;
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								public:
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								  virtual ~CodeBlock()
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								  {
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								    if (region)
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								      FreeCodeSpace();
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								  }
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								  // Call this before you generate any code.
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								  void AllocCodeSpace(size_t size, bool need_low = true)
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								  {
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								    region_size = size;
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								    total_region_size = size;
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								    region = static_cast<u8*>(Common::AllocateExecutableMemory(total_region_size, need_low));
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								    T::SetCodePtr(region);
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								  }
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								  // Always clear code space with breakpoints, so that if someone accidentally executes
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								  // uninitialized, it just breaks into the debugger.
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								  void ClearCodeSpace()
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								  {
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								    PoisonMemory();
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								    ResetCodePtr();
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								  }
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								  // Call this when shutting down. Don't rely on the destructor, even though it'll do the job.
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								  void FreeCodeSpace()
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								  {
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								    _assert_(!m_is_child);
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								    Common::FreeMemoryPages(region, total_region_size);
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								    region = nullptr;
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								    region_size = 0;
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								    total_region_size = 0;
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								    for (CodeBlock* child : m_children)
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								    {
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								      child->region = nullptr;
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								      child->region_size = 0;
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								      child->total_region_size = 0;
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								    }
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								  }
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								  bool IsInSpace(const u8* ptr) const { return ptr >= region && ptr < (region + region_size); }
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								  // Cannot currently be undone. Will write protect the entire code region.
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								  // Start over if you need to change the code (call FreeCodeSpace(), AllocCodeSpace()).
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								  void WriteProtect() { Common::WriteProtectMemory(region, region_size, true); }
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								  void ResetCodePtr() { T::SetCodePtr(region); }
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								  size_t GetSpaceLeft() const
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								  {
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								    _assert_(static_cast<size_t>(T::GetCodePtr() - region) < region_size);
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								    return region_size - (T::GetCodePtr() - region);
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								  }
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								  bool IsAlmostFull() const
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								  {
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								    // This should be bigger than the biggest block ever.
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								    return GetSpaceLeft() < 0x10000;
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								  }
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								  bool HasChildren() const { return region_size != total_region_size; }
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								  u8* AllocChildCodeSpace(size_t child_size)
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								  {
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								    _assert_msg_(DYNA_REG, child_size < GetSpaceLeft(), "Insufficient space for child allocation.");
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								    u8* child_region = region + region_size - child_size;
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								    region_size -= child_size;
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								    return child_region;
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								  }
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								  void AddChildCodeSpace(CodeBlock* child, size_t child_size)
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								  {
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								    u8* child_region = AllocChildCodeSpace(child_size);
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								    child->m_is_child = true;
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								    child->region = child_region;
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								    child->region_size = child_size;
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								    child->total_region_size = child_size;
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								    child->ResetCodePtr();
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								    m_children.emplace_back(child);
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								  }
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								};
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