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								// Copyright 2013 Dolphin Emulator Project
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								// Licensed under GPLv2
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								// Refer to the license.txt file included.
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								#pragma once
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								#include "VideoBackends/Software/BPMemLoader.h"
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								class PointerWrap;
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								class Tev
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								{
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									struct InputRegType
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									{
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										unsigned a : 8;
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										unsigned b : 8;
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										unsigned c : 8;
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										signed   d : 11;
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									};
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									struct TextureCoordinateType
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									{
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										signed s : 24;
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										signed t : 24;
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									};
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									// color order: ABGR
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									s16 Reg[4][4];
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									s16 KonstantColors[4][4];
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									s16 TexColor[4];
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									s16 RasColor[4];
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									s16 StageKonst[4];
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									s16 Zero16[4];
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									s16 FixedConstants[9];
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									u8 AlphaBump;
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									u8 IndirectTex[4][4];
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									TextureCoordinateType TexCoord;
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									s16 *m_ColorInputLUT[16][3];
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									s16 *m_AlphaInputLUT[8];        // values must point to ABGR color
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									s16 *m_KonstLUT[32][4];
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									s16 m_BiasLUT[4];
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									u8 m_ScaleLShiftLUT[4];
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									u8 m_ScaleRShiftLUT[4];
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									// enumeration for color input LUT
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									enum
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									{
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										BLU_INP,
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										GRN_INP,
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										RED_INP
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									};
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									enum BufferBase
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									{
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										DIRECT = 0,
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										DIRECT_TFETCH = 16,
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										INDIRECT = 32
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									};
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									void SetRasColor(int colorChan, int swaptable);
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									void DrawColorRegular(TevStageCombiner::ColorCombiner& cc, const InputRegType inputs[4]);
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									void DrawColorCompare(TevStageCombiner::ColorCombiner& cc, const InputRegType inputs[4]);
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									void DrawAlphaRegular(TevStageCombiner::AlphaCombiner& ac, const InputRegType inputs[4]);
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									void DrawAlphaCompare(TevStageCombiner::AlphaCombiner& ac, const InputRegType inputs[4]);
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									void Indirect(unsigned int stageNum, s32 s, s32 t);
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								public:
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									s32 Position[3];
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									u8 Color[2][4]; // must be RGBA for correct swap table ordering
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									TextureCoordinateType Uv[8];
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									s32 IndirectLod[4];
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									bool IndirectLinear[4];
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									s32 TextureLod[16];
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									bool TextureLinear[16];
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									enum
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									{
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										ALP_C,
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										BLU_C,
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										GRN_C,
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										RED_C
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									};
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									void Init();
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									void Draw();
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									void SetRegColor(int reg, int comp, bool konst, s16 color);
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									void DoState(PointerWrap &p);
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								};
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