2015-05-24 06:55:12 +02:00
										 
									 
								 
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								// Copyright 2010 Dolphin Emulator Project
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											2015-05-18 01:08:10 +02:00
										 
									 
								 
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								// Licensed under GPLv2+
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											2014-08-03 20:07:27 -04:00
										 
									 
								 
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								// Refer to the license.txt file included.
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								// TODO: Merge this with the original VideoConfigDiag or something
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								//       This is an awful way of managing a separate video backend.
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								#pragma once
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								#include <string>
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								#include <vector>
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								#include <wx/dialog.h>
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								#include "Core/ConfigManager.h"
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								#include "VideoBackends/Software/SWVideoConfig.h"
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								#include "VideoCommon/VideoBackendBase.h"
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								class SoftwareVideoConfigDialog : public wxDialog
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								{
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								public:
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									SoftwareVideoConfigDialog(wxWindow* parent, const std::string &title, const std::string& ininame);
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									~SoftwareVideoConfigDialog();
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									void Event_Backend(wxCommandEvent &ev)
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									{
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										VideoBackend* new_backend = g_available_video_backends[ev.GetInt()];
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										if (g_video_backend != new_backend)
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										{
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											Close();
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											g_video_backend = new_backend;
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											SConfig::GetInstance().m_LocalCoreStartupParameter.m_strVideoBackend = g_video_backend->GetName();
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											g_video_backend->ShowConfig(GetParent());
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										}
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										ev.Skip();
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									}
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								protected:
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									SWVideoConfig& vconfig;
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									std::string ininame;
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								};
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