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								// Copyright 2013 Max Eliaser
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								// Licensed under GPLv2+
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								// Refer to the license.txt file included.
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								// See XInput2.cpp for extensive documentation.
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								#pragma once
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								extern "C" {
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								#include <X11/Xlib.h>
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								#include <X11/extensions/XInput2.h>
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								#include <X11/keysym.h>
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								}
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								#include "InputCommon/ControllerInterface/ControllerInterface.h"
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								namespace ciface
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								{
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								namespace XInput2
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								{
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								void PopulateDevices(void* const hwnd);
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								class KeyboardMouse : public Core::Device
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								{
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								private:
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								  struct State
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								  {
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								    char keyboard[32];
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								    unsigned int buttons;
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								    struct
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								    {
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								      float x, y;
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								    } cursor, axis;
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								  };
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								  class Key : public Input
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								  {
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								    friend class KeyboardMouse;
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								  public:
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								    std::string GetName() const override { return m_keyname; }
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								    Key(Display* display, KeyCode keycode, const char* keyboard);
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								    ControlState GetState() const override;
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								  private:
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								    std::string m_keyname;
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								    Display* const m_display;
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								    const char* const m_keyboard;
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								    const KeyCode m_keycode;
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								  };
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								  class Button : public Input
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								  {
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								  public:
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								    std::string GetName() const override { return name; }
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								    Button(unsigned int index, unsigned int* buttons);
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								    ControlState GetState() const override;
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								  private:
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								    const unsigned int* m_buttons;
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								    const unsigned int m_index;
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								    std::string name;
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								  };
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								  class Cursor : public Input
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								  {
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								  public:
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								    std::string GetName() const override { return name; }
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								    bool IsDetectable() override { return false; }
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								    Cursor(u8 index, bool positive, const float* cursor);
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								    ControlState GetState() const override;
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								  private:
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								    const float* m_cursor;
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								    const u8 m_index;
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								    const bool m_positive;
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								    std::string name;
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								  };
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								  class Axis : public Input
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								  {
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								  public:
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								    std::string GetName() const override { return name; }
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								    bool IsDetectable() override { return false; }
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								    Axis(u8 index, bool positive, const float* axis);
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								    ControlState GetState() const override;
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								  private:
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								    const float* m_axis;
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								    const u8 m_index;
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								    const bool m_positive;
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								    std::string name;
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								  };
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								private:
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								  void SelectEventsForDevice(Window window, XIEventMask* mask, int deviceid);
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								  void UpdateCursor();
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								public:
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								  void UpdateInput() override;
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								  KeyboardMouse(Window window, int opcode, int pointer_deviceid, int keyboard_deviceid);
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								  ~KeyboardMouse();
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								  std::string GetName() const override;
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								  std::string GetSource() const override;
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								private:
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								  Window m_window;
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								  Display* m_display;
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								  State m_state;
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								  int xi_opcode;
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								  const int pointer_deviceid, keyboard_deviceid;
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								  std::string name;
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								};
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								}
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								}
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