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								// Copyright 2008 Dolphin Emulator Project
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								// Licensed under GPLv2+
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								// Refer to the license.txt file included.
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								#pragma once
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								#include <cstring>
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								#include <list>
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								#include <map>
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								#include <string>
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								#include <vector>
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								#include "Common/CommonFuncs.h"
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								#include "Common/CommonTypes.h"
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								#include "Common/StringUtil.h"
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								struct CaseInsensitiveStringCompare
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								{
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								  bool operator()(const std::string& a, const std::string& b) const
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								  {
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								    return strcasecmp(a.c_str(), b.c_str()) < 0;
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								  }
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								};
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								class IniFile
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								{
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								public:
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								  class Section
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								  {
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								    friend class IniFile;
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								  public:
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								    Section();
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								    explicit Section(std::string name_);
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								    bool Exists(const std::string& key) const;
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								    bool Delete(const std::string& key);
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								    void Set(const std::string& key, const std::string& newValue);
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								    template <typename T>
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								    void Set(const std::string& key, const T& new_value)
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								    {
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								      Set(key, ValueToString(new_value));
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								    }
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								    template <typename T>
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								    void Set(const std::string& key, const T& new_value, const std::common_type_t<T>& default_value)
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								    {
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								      if (new_value != default_value)
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								        Set(key, new_value);
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								      else
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								        Delete(key);
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								    }
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								    void Set(const std::string& key, const std::vector<std::string>& newValues);
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								    bool Get(const std::string& key, std::string* value,
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								             const std::string& defaultValue = NULL_STRING) const;
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								    template <typename T>
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								    bool Get(const std::string& key, T* value,
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								             const std::common_type_t<T>& default_value = {}) const
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								    {
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								      std::string temp;
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								      bool retval = Get(key, &temp);
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								      if (retval && TryParse(temp, value))
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								        return true;
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								      *value = default_value;
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								      return false;
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								    }
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								    bool Get(const std::string& key, std::vector<std::string>* values) const;
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								    void SetLines(const std::vector<std::string>& lines);
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								    void SetLines(std::vector<std::string>&& lines);
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								    bool GetLines(std::vector<std::string>* lines, const bool remove_comments = true) const;
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								    bool operator<(const Section& other) const { return name < other.name; }
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								    using SectionMap = std::map<std::string, std::string, CaseInsensitiveStringCompare>;
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								    const std::string& GetName() const { return name; }
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								    const SectionMap& GetValues() const { return values; }
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								    bool HasLines() const { return !m_lines.empty(); }
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								  protected:
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								    std::string name;
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								    std::vector<std::string> keys_order;
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								    SectionMap values;
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								    std::vector<std::string> m_lines;
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								  };
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								  /**
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								   * Loads sections and keys.
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								   * @param filename filename of the ini file which should be loaded
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								   * @param keep_current_data If true, "extends" the currently loaded list of sections and keys with
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								   * the loaded data (and replaces existing entries). If false, existing data will be erased.
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								   * @warning Using any other operations than "Get*" and "Exists" is untested and will behave
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								   * unexpectedly
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								   * @todo This really is just a hack to support having two levels of gameinis (defaults and
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								   * user-specified) and should eventually be replaced with a less stupid system.
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								   */
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								  bool Load(const std::string& filename, bool keep_current_data = false);
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								  bool Save(const std::string& filename);
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								  // Returns true if key exists in section
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								  bool Exists(const std::string& sectionName, const std::string& key) const;
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								  template <typename T>
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								  bool GetIfExists(const std::string& sectionName, const std::string& key, T* value)
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								  {
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								    if (Exists(sectionName, key))
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								      return GetOrCreateSection(sectionName)->Get(key, value);
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								    return false;
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								  }
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								  template <typename T>
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								  bool GetIfExists(const std::string& sectionName, const std::string& key, T* value, T defaultValue)
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								  {
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								    if (Exists(sectionName, key))
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								      return GetOrCreateSection(sectionName)->Get(key, value, defaultValue);
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								    else
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								      *value = defaultValue;
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								    return false;
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								  }
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								  bool GetKeys(const std::string& sectionName, std::vector<std::string>* keys) const;
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								  void SetLines(const std::string& sectionName, const std::vector<std::string>& lines);
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								  void SetLines(const std::string& section_name, std::vector<std::string>&& lines);
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								  bool GetLines(const std::string& sectionName, std::vector<std::string>* lines,
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								                const bool remove_comments = true) const;
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								  bool DeleteKey(const std::string& sectionName, const std::string& key);
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								  bool DeleteSection(const std::string& sectionName);
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								  void SortSections();
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								  Section* GetOrCreateSection(const std::string& section);
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								  // This function is related to parsing data from lines of INI files
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								  // It's used outside of IniFile, which is why it is exposed publicly
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								  // In particular it is used in PostProcessing for its configuration
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								  static void ParseLine(const std::string& line, std::string* keyOut, std::string* valueOut);
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											2014-07-29 11:47:56 -05:00
										 
									 
								 
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											2016-01-14 16:38:06 -06:00
										 
									 
								 
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								  const std::list<Section>& GetSections() const { return sections; }
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											2018-04-12 14:18:04 +02:00
										 
									 
								 
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											2008-12-08 04:46:09 +00:00
										 
									 
								 
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								private:
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								  std::list<Section> sections;
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											2008-12-08 04:46:09 +00:00
										 
									 
								 
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											2016-06-24 10:43:46 +02:00
										 
									 
								 
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								  const Section* GetSection(const std::string& section) const;
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								  Section* GetSection(const std::string& section);
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											2014-03-29 11:05:44 +01:00
										 
									 
								 
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								  static const std::string& NULL_STRING;
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											2008-12-08 04:46:09 +00:00
										 
									 
								 
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								};
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