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								// Copyright 2008 Dolphin Emulator Project
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								// Licensed under GPLv2+
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								// Refer to the license.txt file included.
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								#pragma once
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								#include <fstream>
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								#include "Common/CommonTypes.h"
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								class FPSCounter
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								{
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								public:
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								  // Initializes the FPS counter.
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								  FPSCounter();
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								  // Called when a frame is rendered (updated every second).
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								  void Update();
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								  float GetFPS() const { return m_fps; }
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								private:
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								  u64 m_last_time = 0;
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								  u64 m_time_since_update = 0;
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								  u32 m_frame_counter = 0;
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								  float m_fps = 0;
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								  std::ofstream m_bench_file;
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								  void LogRenderTimeToFile(u64 val);
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								};
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