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								// Copyright 2015 Dolphin Emulator Project
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								// Licensed under GPLv2+
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								// Refer to the license.txt file included.
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								#pragma once
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								#include <memory>
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								#include <vector>
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								#include "VideoCommon/VertexManagerBase.h"
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								namespace Null
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								{
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								class VertexManager : public VertexManagerBase
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								{
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								public:
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								  VertexManager();
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								  ~VertexManager();
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								  std::unique_ptr<NativeVertexFormat>
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								  CreateNativeVertexFormat(const PortableVertexDeclaration& vtx_decl) override;
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								protected:
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								  void ResetBuffer(u32 stride) override;
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								private:
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								  void vFlush() override;
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								  std::vector<u8> m_local_v_buffer;
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								  std::vector<u16> m_local_i_buffer;
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								};
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								}
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