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								// Copyright 2008 Dolphin Emulator Project
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								// Licensed under GPLv2+
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								// Refer to the license.txt file included.
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								#pragma once
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								#include <string>
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								struct Statistics
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								{
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								  int numPixelShadersCreated;
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								  int numPixelShadersAlive;
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								  int numVertexShadersCreated;
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								  int numVertexShadersAlive;
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								  int numTexturesCreated;
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								  int numTexturesUploaded;
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								  int numTexturesAlive;
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								  int numVertexLoaders;
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								  float proj_0, proj_1, proj_2, proj_3, proj_4, proj_5;
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								  float gproj_0, gproj_1, gproj_2, gproj_3, gproj_4, gproj_5;
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								  float gproj_6, gproj_7, gproj_8, gproj_9, gproj_10, gproj_11, gproj_12, gproj_13, gproj_14,
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								      gproj_15;
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								  float g2proj_0, g2proj_1, g2proj_2, g2proj_3, g2proj_4, g2proj_5;
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								  float g2proj_6, g2proj_7, g2proj_8, g2proj_9, g2proj_10, g2proj_11, g2proj_12, g2proj_13,
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								      g2proj_14, g2proj_15;
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								  struct ThisFrame
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								  {
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								    int numBPLoads;
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								    int numCPLoads;
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								    int numXFLoads;
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								    int numBPLoadsInDL;
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								    int numCPLoadsInDL;
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								    int numXFLoadsInDL;
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								    int numPrims;
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								    int numDLPrims;
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								    int numShaderChanges;
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								    int numPrimitiveJoins;
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								    int numDrawCalls;
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								    int numDListsCalled;
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								    int bytesVertexStreamed;
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								    int bytesIndexStreamed;
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								    int bytesUniformStreamed;
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								    int numTrianglesClipped;
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								    int numTrianglesIn;
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								    int numTrianglesRejected;
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								    int numTrianglesCulled;
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								    int numDrawnObjects;
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								    int rasterizedPixels;
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								    int numTrianglesDrawn;
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								    int numVerticesLoaded;
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								    int tevPixelsIn;
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								    int tevPixelsOut;
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								  };
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								  ThisFrame thisFrame;
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								  void ResetFrame();
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								  static void SwapDL();
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								  static std::string ToString();
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								  static std::string ToStringProj();
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								};
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								extern Statistics stats;
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								#define STATISTICS
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								#ifdef STATISTICS
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								#define INCSTAT(a) (a)++;
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								#define DECSTAT(a) (a)--;
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								#define ADDSTAT(a, b) (a) += (b);
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								#define SETSTAT(a, x) (a) = (int)(x);
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								#define SETSTAT_UINT(a, x) (a) = (u32)(x);
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								#define SETSTAT_FT(a, x) (a) = (float)(x);
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								#else
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								#define INCSTAT(a) ;
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								#define ADDSTAT(a, b) ;
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								#define SETSTAT(a, x) ;
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								#endif
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