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										 |  |  | // Copyright 2013 Dolphin Emulator Project
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							|  |  |  | // Licensed under GPLv2
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							|  |  |  | // Refer to the license.txt file included.
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							|  |  |  | // ---------------------------------------------------------------------------------------------
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							|  |  |  | // GC graphics pipeline
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							|  |  |  | // ---------------------------------------------------------------------------------------------
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							|  |  |  | // 3d commands are issued through the fifo. The gpu draws to the 2MB EFB.
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							|  |  |  | // The efb can be copied back into ram in two forms: as textures or as XFB.
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							|  |  |  | // The XFB is the region in RAM that the VI chip scans out to the television.
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							|  |  |  | // So, after all rendering to EFB is done, the image is copied into one of two XFBs in RAM.
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							|  |  |  | // Next frame, that one is scanned out and the other one gets the copy. = double buffering.
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							|  |  |  | // ---------------------------------------------------------------------------------------------
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							|  |  |  | #ifndef _COMMON_RENDERBASE_H_
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							|  |  |  | #define _COMMON_RENDERBASE_H_
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							|  |  |  | #include "VideoCommon.h"
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							|  |  |  | #include "Thread.h"
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							|  |  |  | #include "MathUtil.h"
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							|  |  |  | #include "NativeVertexFormat.h"
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							|  |  |  | #include "FramebufferManagerBase.h"
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							|  |  |  | #include "BPMemory.h"
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							|  |  |  | #include <string>
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							|  |  |  | // TODO: Move these out of here.
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							|  |  |  | extern int frameCount; | 
					
						
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										 |  |  | extern int OSDChoice; | 
					
						
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										 |  |  | extern bool bLastFrameDumped; | 
					
						
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							|  |  |  | // Renderer really isn't a very good name for this class - it's more like "Misc".
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							|  |  |  | // The long term goal is to get rid of this class and replace it with others that make
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							|  |  |  | // more sense.
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							|  |  |  | class Renderer | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | public: | 
					
						
							|  |  |  | 	Renderer(); | 
					
						
							|  |  |  | 	virtual ~Renderer(); | 
					
						
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										 |  |  | 	enum PixelPerfQuery { | 
					
						
							|  |  |  | 		PP_ZCOMP_INPUT_ZCOMPLOC, | 
					
						
							|  |  |  | 		PP_ZCOMP_OUTPUT_ZCOMPLOC, | 
					
						
							|  |  |  | 		PP_ZCOMP_INPUT, | 
					
						
							|  |  |  | 		PP_ZCOMP_OUTPUT, | 
					
						
							|  |  |  | 		PP_BLEND_INPUT, | 
					
						
							|  |  |  | 		PP_EFB_COPY_CLOCKS | 
					
						
							|  |  |  | 	}; | 
					
						
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										 |  |  | 	virtual void SetColorMask() = 0; | 
					
						
							|  |  |  | 	virtual void SetBlendMode(bool forceUpdate) = 0; | 
					
						
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										 |  |  | 	virtual void SetScissorRect(const TargetRectangle& rc) = 0; | 
					
						
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										 |  |  | 	virtual void SetGenerationMode() = 0; | 
					
						
							|  |  |  | 	virtual void SetDepthMode() = 0; | 
					
						
							|  |  |  | 	virtual void SetLogicOpMode() = 0; | 
					
						
							|  |  |  | 	virtual void SetDitherMode() = 0; | 
					
						
							|  |  |  | 	virtual void SetLineWidth() = 0; | 
					
						
							|  |  |  | 	virtual void SetSamplerState(int stage,int texindex) = 0; | 
					
						
							|  |  |  | 	virtual void SetInterlacingMode() = 0; | 
					
						
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										 |  |  | 	virtual void ApplyState(bool bUseDstAlpha) = 0; | 
					
						
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										 |  |  | 	virtual void RestoreState() = 0; | 
					
						
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										 |  |  | 	// Ideal internal resolution - determined by display resolution (automatic scaling) and/or a multiple of the native EFB resolution
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							|  |  |  | 	static int GetTargetWidth() { return s_target_width; } | 
					
						
							|  |  |  | 	static int GetTargetHeight() { return s_target_height; } | 
					
						
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							|  |  |  | 	// Display resolution
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							|  |  |  | 	static int GetBackbufferWidth() { return s_backbuffer_width; } | 
					
						
							|  |  |  | 	static int GetBackbufferHeight() { return s_backbuffer_height; } | 
					
						
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										 |  |  | 	static void SetWindowSize(int width, int height); | 
					
						
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										 |  |  | 	// EFB coordinate conversion functions
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										 |  |  | 	// Use this to convert a whole native EFB rect to backbuffer coordinates
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										 |  |  | 	virtual TargetRectangle ConvertEFBRectangle(const EFBRectangle& rc) = 0; | 
					
						
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										 |  |  | 	static const TargetRectangle& GetTargetRectangle() { return target_rc; } | 
					
						
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										 |  |  | 	static void UpdateDrawRectangle(int backbuffer_width, int backbuffer_height); | 
					
						
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										 |  |  | 	// Use this to upscale native EFB coordinates to IDEAL internal resolution
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										 |  |  | 	static int EFBToScaledX(int x); | 
					
						
							|  |  |  | 	static int EFBToScaledY(int y); | 
					
						
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							|  |  |  | 	// Floating point versions of the above - only use them if really necessary
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										 |  |  | 	static float EFBToScaledXf(float x) { return x * ((float)GetTargetWidth() / (float)EFB_WIDTH); } | 
					
						
							|  |  |  | 	static float EFBToScaledYf(float y) { return y * ((float)GetTargetHeight() / (float)EFB_HEIGHT); } | 
					
						
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										 |  |  | 	// Random utilities
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							|  |  |  | 	static void SetScreenshot(const char *filename); | 
					
						
							|  |  |  | 	static void DrawDebugText(); | 
					
						
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							|  |  |  | 	virtual void RenderText(const char* pstr, int left, int top, u32 color) = 0; | 
					
						
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										 |  |  | 	virtual void ClearScreen(const EFBRectangle& rc, bool colorEnable, bool alphaEnable, bool zEnable, u32 color, u32 z) = 0; | 
					
						
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										 |  |  | 	virtual void ReinterpretPixelData(unsigned int convtype) = 0; | 
					
						
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										 |  |  | 	static void RenderToXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRectangle& sourceRc,float Gamma = 1.0f); | 
					
						
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							|  |  |  | 	virtual u32 AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data) = 0; | 
					
						
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							|  |  |  | 	// What's the real difference between these? Too similar names.
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							|  |  |  | 	virtual void ResetAPIState() = 0; | 
					
						
							|  |  |  | 	virtual void RestoreAPIState() = 0; | 
					
						
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							|  |  |  | 	// Finish up the current frame, print some stats
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										 |  |  | 	virtual void Swap(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRectangle& rc,float Gamma = 1.0f) = 0; | 
					
						
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										 |  |  | 	virtual void UpdateViewport(Matrix44& vpCorrection) = 0; | 
					
						
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							|  |  |  | 	virtual bool SaveScreenshot(const std::string &filename, const TargetRectangle &rc) = 0; | 
					
						
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										 |  |  | 	static unsigned int GetPrevPixelFormat() { return prev_efb_format; } | 
					
						
							|  |  |  | 	static void StorePixelFormat(unsigned int new_format) { prev_efb_format = new_format; } | 
					
						
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										 |  |  | protected: | 
					
						
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										 |  |  | 	static void CalculateTargetScale(int x, int y, int &scaledX, int &scaledY); | 
					
						
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										 |  |  | 	static bool CalculateTargetSize(unsigned int framebuffer_width, unsigned int framebuffer_height, int multiplier = 1); | 
					
						
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										 |  |  | 	static void CheckFifoRecording(); | 
					
						
							|  |  |  | 	static void RecordVideoMemory(); | 
					
						
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										 |  |  | 	static volatile bool s_bScreenshot; | 
					
						
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										 |  |  | 	static std::mutex s_criticalScreenshot; | 
					
						
							|  |  |  | 	static std::string s_sScreenshotName; | 
					
						
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							|  |  |  | #if defined _WIN32 || defined HAVE_LIBAV
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							|  |  |  | 	bool bAVIDumping; | 
					
						
							|  |  |  | #else
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							|  |  |  | 	File::IOFile pFrameDump; | 
					
						
							|  |  |  | #endif
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										 |  |  | 	std::vector<u8> frame_data; | 
					
						
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										 |  |  | 	bool bLastFrameDumped; | 
					
						
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							|  |  |  | 	// The framebuffer size
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							|  |  |  | 	static int s_target_width; | 
					
						
							|  |  |  | 	static int s_target_height; | 
					
						
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							|  |  |  | 	// TODO: Add functionality to reinit all the render targets when the window is resized.
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							|  |  |  | 	static int s_backbuffer_width; | 
					
						
							|  |  |  | 	static int s_backbuffer_height; | 
					
						
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										 |  |  | 	static TargetRectangle target_rc; | 
					
						
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							|  |  |  | 	// can probably eliminate this static var
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							|  |  |  | 	static int s_LastEFBScale; | 
					
						
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							|  |  |  | 	static bool s_skipSwap; | 
					
						
							|  |  |  | 	static bool XFBWrited; | 
					
						
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										 |  |  | 	static bool s_EnableDLCachingAfterRecording; | 
					
						
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							|  |  |  | 	static unsigned int prev_efb_format; | 
					
						
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										 |  |  | 	static unsigned int efb_scale_numeratorX; | 
					
						
							|  |  |  | 	static unsigned int efb_scale_numeratorY; | 
					
						
							|  |  |  | 	static unsigned int efb_scale_denominatorX; | 
					
						
							|  |  |  | 	static unsigned int efb_scale_denominatorY; | 
					
						
							|  |  |  | 	static unsigned int ssaa_multiplier; | 
					
						
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										 |  |  | }; | 
					
						
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							|  |  |  | extern Renderer *g_renderer; | 
					
						
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										 |  |  | void UpdateViewport(Matrix44& vpCorrection); | 
					
						
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							|  |  |  | #endif // _COMMON_RENDERBASE_H_
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