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								// Copyright 2008 Dolphin Emulator Project
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								// Licensed under GPLv2+
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								// Refer to the license.txt file included.
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								#pragma once
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								#include "VideoCommon/ConstantManager.h"
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								#include "VideoCommon/VertexShaderGen.h"
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								class PointerWrap;
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								void UpdateProjectionHack(int iParams[], std::string sParams[]);
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								// The non-API dependent parts.
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								class VertexShaderManager
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								{
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								public:
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									static void Init();
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									static void Dirty();
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									static void Shutdown();
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									static void DoState(PointerWrap &p);
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									// constant management
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									static void SetConstants();
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									static void InvalidateXFRange(int start, int end);
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									static void SetTexMatrixChangedA(u32 value);
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									static void SetTexMatrixChangedB(u32 value);
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									static void SetViewportChanged();
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									static void SetProjectionChanged();
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									static void SetMaterialColorChanged(int index);
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									static void TranslateView(float x, float y, float z = 0.0f);
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									static void RotateView(float x, float y);
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									static void ResetView();
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									// data: 3 floats representing the X, Y and Z vertex model coordinates and the posmatrix index.
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									// out:  4 floats which will be initialized with the corresponding clip space coordinates
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									// NOTE: g_fProjectionMatrix must be up to date when this is called
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									//       (i.e. VertexShaderManager::SetConstants needs to be called before using this!)
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									static void TransformToClipSpace(const float* data, float* out, u32 mtxIdx);
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									static VertexShaderConstants constants;
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									static bool dirty;
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								};
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