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								// Copyright 2018 Dolphin Emulator Project
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								// Licensed under GPLv2+
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								// Refer to the license.txt file included.
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								#pragma once
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								#include <QWidget>
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								#include <string>
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								#include <vector>
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								#include "Common/CommonTypes.h"
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								#include "Core/ActionReplay.h"
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								namespace UICommon
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								{
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								class GameFile;
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								}
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								class CheatWarningWidget;
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								class QLabel;
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								class QListWidget;
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								class QListWidgetItem;
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								class QPushButton;
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								class ARCodeWidget : public QWidget
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								{
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								  Q_OBJECT
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								public:
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								  explicit ARCodeWidget(const UICommon::GameFile& game, bool restart_required = true);
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								  void AddCode(ActionReplay::ARCode code);
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								signals:
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								  void OpenGeneralSettings();
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								private:
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								  void OnSelectionChanged();
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								  void OnItemChanged(QListWidgetItem* item);
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								  void CreateWidgets();
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								  void ConnectWidgets();
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								  void UpdateList();
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								  void SaveCodes();
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								  void OnCodeAddPressed();
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								  void OnCodeEditPressed();
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								  void OnCodeRemovePressed();
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								  const UICommon::GameFile& m_game;
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								  std::string m_game_id;
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								  u16 m_game_revision;
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								  CheatWarningWidget* m_warning;
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								  QListWidget* m_code_list;
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								  QPushButton* m_code_add;
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								  QPushButton* m_code_edit;
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								  QPushButton* m_code_remove;
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								  std::vector<ActionReplay::ARCode> m_ar_codes;
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								  bool m_restart_required;
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								};
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