2008-12-08 04:46:09 +00:00
										 
									 
								 
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								// Copyright (C) 2003-2008 Dolphin Project.
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								// This program is free software: you can redistribute it and/or modify
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								// it under the terms of the GNU General Public License as published by
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								// the Free Software Foundation, version 2.0.
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								// This program is distributed in the hope that it will be useful,
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								// but WITHOUT ANY WARRANTY; without even the implied warranty of
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								// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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								// GNU General Public License 2.0 for more details.
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								// A copy of the GPL 2.0 should have been included with the program.
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								// If not, see http://www.gnu.org/licenses/
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								// Official SVN repository and contact information can be found at
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								// http://code.google.com/p/dolphin-emu/
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								#ifndef GCOGL_PIXELSHADER
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								#define GCOGL_PIXELSHADER
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								#include "Common.h"
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								#define I_COLORS "color"
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								#define I_KCOLORS "k"
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								#define I_ALPHA "alphaRef"
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								#define I_TEXDIMS "texdim"
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								#define I_ZBIAS "czbias"
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								#define I_INDTEXSCALE "cindscale"
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								#define I_INDTEXMTX "cindmtx"
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								#define C_COLORS 0
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								#define C_KCOLORS (C_COLORS+4)
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								#define C_ALPHA (C_KCOLORS+4)
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								#define C_TEXDIMS (C_ALPHA+1)
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								#define C_ZBIAS (C_TEXDIMS+8)
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								#define C_INDTEXSCALE (C_ZBIAS+2)
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								#define C_INDTEXMTX (C_INDTEXSCALE+2)
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								#define C_ENVCONST_END (C_INDTEXMTX+6)
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								#define C_COLORMATRIX (C_INDTEXMTX+6)
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								class PIXELSHADERUID
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								{
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								public:
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									u32 values[4+32+6+11];
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									u16 tevstages, indstages;
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									PIXELSHADERUID() {
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										memset(values, 0, (4+32+6+11) * 4);
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										tevstages = indstages = 0;
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									}
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									PIXELSHADERUID(const PIXELSHADERUID& r)
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									{
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										tevstages = r.tevstages;
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										indstages = r.indstages;
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										int N = tevstages + indstages + 3;
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										_assert_(N <= 4+32+6+11);
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										for (int i = 0; i < N; ++i) 
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											values[i] = r.values[i];
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									}
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									int GetNumValues() const {
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										return tevstages + indstages + 3; // numTevStages*3/2+1
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									}
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									bool operator <(const PIXELSHADERUID& _Right) const
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									{
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										if (values[0] < _Right.values[0])
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											return true;
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										else if (values[0] > _Right.values[0])
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											return false;
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										int N = GetNumValues();
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										for (int i = 1; i < N; ++i) {
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											if (values[i] < _Right.values[i])
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												return true;
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											else if (values[i] > _Right.values[i])
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												return false;
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										}
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										return false;
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									}
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									bool operator ==(const PIXELSHADERUID& _Right) const
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									{
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										if (values[0] != _Right.values[0])
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											return false;
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										int N = GetNumValues();
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										for (int i = 1; i < N; ++i) {
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											if (values[i] != _Right.values[i])
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												return false;
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										}
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										return true;
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									}
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								};
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								char *GeneratePixelShader(u32 texture_mask, bool has_zbuffer_target, bool bRenderZToCol0);
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								void GetPixelShaderId(PIXELSHADERUID &, u32 s_texturemask, u32 zbufrender, u32 zBufRenderToCol0);
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								#endif
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