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								// Copyright 2008 Dolphin Emulator Project
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								// Licensed under GPLv2+
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								// Refer to the license.txt file included.
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								// ---------------------------------------------------------------------------------
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								// Class: WaveFileWriter
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								// Description: Simple utility class to make it easy to write long 16-bit stereo
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								// audio streams to disk.
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								// Use Start() to start recording to a file, and AddStereoSamples to add wave data.
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								// The float variant will convert from -1.0-1.0 range and clamp.
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								// Alternatively, AddSamplesBE for big endian wave data.
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								// If Stop is not called when it destructs, the destructor will call Stop().
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								// ---------------------------------------------------------------------------------
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								#pragma once
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								#include <array>
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								#include <string>
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								#include "Common/CommonTypes.h"
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								#include "Common/FileUtil.h"
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								#include "Common/NonCopyable.h"
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								class WaveFileWriter : NonCopyable
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								{
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								public:
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								  WaveFileWriter();
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								  ~WaveFileWriter();
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								  bool Start(const std::string& filename, unsigned int HLESampleRate);
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								  void Stop();
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								  void SetSkipSilence(bool skip) { skip_silence = skip; }
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								  void AddStereoSamplesBE(const short* sample_data, u32 count, int sample_rate);  // big endian
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								  u32 GetAudioSize() const { return audio_size; }
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								private:
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								  static constexpr size_t BUFFER_SIZE = 32 * 1024;
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								  File::IOFile file;
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								  bool skip_silence = false;
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								  u32 audio_size = 0;
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								  std::array<short, BUFFER_SIZE> conv_buffer{};
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								  void Write(u32 value);
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								  void Write4(const char* ptr);
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								  std::string basename;
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								  int current_sample_rate;
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								  int file_index = 0;
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								};
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