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								// Copyright 2008 Dolphin Emulator Project
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								// Licensed under GPLv2+
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								// Refer to the license.txt file included.
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								#pragma once
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								#include <map>
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								#include <utility>
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								#include "Common/CommonTypes.h"
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								#include "Common/GL/GLUtil.h"
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								#include "VideoBackends/OGL/ProgramShaderCache.h"
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								#include "VideoCommon/TextureCacheBase.h"
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								#include "VideoCommon/TextureConversionShader.h"
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								#include "VideoCommon/VideoCommon.h"
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								class AbstractTexture;
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								class StreamBuffer;
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								struct TextureConfig;
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								namespace OGL
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								{
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								class TextureCache : public TextureCacheBase
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								{
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								public:
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								  TextureCache();
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								  ~TextureCache();
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								  static TextureCache* GetInstance();
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								  bool SupportsGPUTextureDecode(TextureFormat format, TLUTFormat palette_format) override;
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								  void DecodeTextureOnGPU(TCacheEntry* entry, u32 dst_level, const u8* data, size_t data_size,
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								                          TextureFormat format, u32 width, u32 height, u32 aligned_width,
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								                          u32 aligned_height, u32 row_stride, const u8* palette,
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								                          TLUTFormat palette_format) override;
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								  const SHADER& GetColorCopyProgram() const;
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								  GLuint GetColorCopyPositionUniform() const;
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								private:
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								  struct PaletteShader
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								  {
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								    SHADER shader;
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								    GLuint buffer_offset_uniform;
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								    GLuint multiplier_uniform;
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								    GLuint copy_position_uniform;
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								  };
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								  struct TextureDecodingProgramInfo
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								  {
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								    const TextureConversionShader::DecodingShaderInfo* base_info = nullptr;
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								    SHADER program;
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								    GLint uniform_dst_size = -1;
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								    GLint uniform_src_size = -1;
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								    GLint uniform_src_row_stride = -1;
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								    GLint uniform_src_offset = -1;
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								    GLint uniform_palette_offset = -1;
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								    bool valid = false;
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								  };
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								  void ConvertTexture(TCacheEntry* destination, TCacheEntry* source, const void* palette,
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								                      TLUTFormat format) override;
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								  void CopyEFB(u8* dst, const EFBCopyParams& params, u32 native_width, u32 bytes_per_row,
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								               u32 num_blocks_y, u32 memory_stride, const EFBRectangle& src_rect,
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								               bool scale_by_half) override;
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								  void CopyEFBToCacheEntry(TCacheEntry* entry, bool is_depth_copy, const EFBRectangle& src_rect,
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								                           bool scale_by_half, unsigned int cbuf_id, const float* colmat) override;
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								  bool CompileShaders() override;
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								  void DeleteShaders() override;
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								  bool CompilePaletteShader(TLUTFormat tlutfmt, const std::string& vcode, const std::string& pcode,
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								                            const std::string& gcode);
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								  void CreateTextureDecodingResources();
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								  void DestroyTextureDecodingResources();
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								  SHADER m_colorCopyProgram;
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								  SHADER m_colorMatrixProgram;
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								  SHADER m_depthMatrixProgram;
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								  GLuint m_colorMatrixUniform;
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								  GLuint m_depthMatrixUniform;
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								  GLuint m_colorCopyPositionUniform;
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								  GLuint m_colorMatrixPositionUniform;
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								  GLuint m_depthCopyPositionUniform;
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								  u32 m_color_cbuf_id;
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								  u32 m_depth_cbuf_id;
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								  std::array<PaletteShader, 3> m_palette_shaders;
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								  std::unique_ptr<StreamBuffer> m_palette_stream_buffer;
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								  GLuint m_palette_resolv_texture = 0;
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								  std::map<std::pair<u32, u32>, TextureDecodingProgramInfo> m_texture_decoding_program_info;
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								  std::array<GLuint, TextureConversionShader::BUFFER_FORMAT_COUNT> m_texture_decoding_buffer_views;
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								};
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								}
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