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								// Copyright (C) 2003-2008 Dolphin Project.
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								// This program is free software: you can redistribute it and/or modify
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								// it under the terms of the GNU General Public License as published by
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								// the Free Software Foundation, version 2.0.
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								// This program is distributed in the hope that it will be useful,
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								// but WITHOUT ANY WARRANTY; without even the implied warranty of
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								// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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								// GNU General Public License 2.0 for more details.
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								// A copy of the GPL 2.0 should have been included with the program.
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								// If not, see http://www.gnu.org/licenses/
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								// Official SVN repository and contact information can be found at
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								// http://code.google.com/p/dolphin-emu/
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								#ifndef _XFB_CONVERT
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								#define _XFB_CONVERT
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								#include "Common.h"
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								// This must be called once before calling the two conversion functions
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								// below.
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								void InitXFBConvTables();
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											2008-12-25 15:56:36 +00:00
										 
									 
								 
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								// These implementations could likely be made considerably faster by
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								// reducing precision so that intermediate calculations are done in
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								// 15-bit precision instead of 32-bit. However, this would complicate
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								// the code and since we have a GPU implementation too, there really
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								// isn't much point.
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								// Converts 4:2:2 YUV (YUYV) data to 32-bit RGBA data.
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								void ConvertFromXFB(u32 *dst, const u8* _pXFB, int width, int height);
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								// Converts 32-bit RGBA data to 4:2:2 YUV (YUYV) data.
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								void ConvertToXFB(u32 *dst, const u8* _pEFB, int width, int height);
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								#endif
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