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								// Copyright 2013 Dolphin Emulator Project
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								// Licensed under GPLv2
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								// Refer to the license.txt file included.
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								#ifndef _ALSA_SOUND_STREAM_H
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								#define _ALSA_SOUND_STREAM_H
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											2009-09-09 22:56:23 +00:00
										 
									 
								 
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								#if defined(HAVE_ALSA) && HAVE_ALSA
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								#include <alsa/asoundlib.h>
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								#endif
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								#include "Common.h"
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								#include "SoundStream.h"
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								#include "Thread.h"
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								class AlsaSound : public SoundStream
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								{
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								#if defined(HAVE_ALSA) && HAVE_ALSA
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								public:
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									AlsaSound(CMixer *mixer);
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									virtual ~AlsaSound();
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									virtual bool Start();
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									virtual void SoundLoop();
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									virtual void Stop();
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									static bool isValid() {
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										return true;
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									}
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									virtual bool usesMixer() const {
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										return true;
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									}
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									virtual void Update();
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								private:
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									bool AlsaInit();
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									void AlsaShutdown();
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									u8 *mix_buffer;
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									std::thread thread;
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									// 0 = continue
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									// 1 = shutdown
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									// 2 = done shutting down.
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									volatile int thread_data;
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									snd_pcm_t *handle;
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									int frames_to_deliver;
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								#else
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								public:
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									AlsaSound(CMixer *mixer) : SoundStream(mixer) {}
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								#endif
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								};
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								#endif
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