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								// Copyright 2010 Dolphin Emulator Project
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											2015-05-18 01:08:10 +02:00
										 
									 
								 
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								// Licensed under GPLv2+
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								// Refer to the license.txt file included.
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								#pragma once
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								#include <IOKit/hid/IOHIDLib.h>
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								#include "InputCommon/ControllerInterface/Device.h"
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								#include "InputCommon/ControllerInterface/ForceFeedback/ForceFeedbackDevice.h"
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								namespace ciface
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								{
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								namespace OSX
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								{
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											2014-01-29 08:11:51 +09:00
										 
									 
								 
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								class Joystick : public ForceFeedback::ForceFeedbackDevice
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								{
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								private:
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								  class Button : public Input
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								  {
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								  public:
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								    Button(IOHIDElementRef element, IOHIDDeviceRef device) : m_element(element), m_device(device) {}
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								    std::string GetName() const override;
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								    ControlState GetState() const override;
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								  private:
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								    const IOHIDElementRef m_element;
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								    const IOHIDDeviceRef m_device;
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								  };
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								  class Axis : public Input
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								  {
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								  public:
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								    enum direction
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								    {
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								      positive = 0,
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								      negative
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								    };
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								    Axis(IOHIDElementRef element, IOHIDDeviceRef device, direction dir);
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								    std::string GetName() const override;
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								    ControlState GetState() const override;
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								  private:
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								    const IOHIDElementRef m_element;
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								    const IOHIDDeviceRef m_device;
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								    std::string m_name;
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								    const direction m_direction;
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								    float m_neutral;
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								    float m_scale;
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								  };
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								  class Hat : public Input
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								  {
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								  public:
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								    enum direction
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								    {
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								      up = 0,
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								      right,
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								      down,
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								      left
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								    };
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								    Hat(IOHIDElementRef element, IOHIDDeviceRef device, direction dir);
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								    std::string GetName() const override;
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								    ControlState GetState() const override;
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								  private:
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								    const IOHIDElementRef m_element;
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								    const IOHIDDeviceRef m_device;
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								    const char* m_name;
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								    const direction m_direction;
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								  };
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								public:
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								  Joystick(IOHIDDeviceRef device, std::string name);
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								  ~Joystick();
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								  std::string GetName() const override;
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								  std::string GetSource() const override;
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								  bool IsSameDevice(const IOHIDDeviceRef) const;
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								private:
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								  const IOHIDDeviceRef m_device;
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								  const std::string m_device_name;
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								  ForceFeedback::FFDeviceAdapterReference m_ff_device;
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								};
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								}
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								}
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