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										 |  |  | // This file is under the public domain.
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							|  |  |  | #pragma once
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										 |  |  | #include <cstddef>
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										 |  |  | #include <initializer_list>
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							|  |  |  | #include <type_traits>
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							|  |  |  | #include "CommonTypes.h"
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							|  |  |  | // Helper functions:
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							|  |  |  | #ifdef _WIN32
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							|  |  |  | template <typename T> | 
					
						
							|  |  |  | static inline int CountSetBits(T v) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	// from https://graphics.stanford.edu/~seander/bithacks.html
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							|  |  |  | 	// GCC has this built in, but MSVC's intrinsic will only emit the actual
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							|  |  |  | 	// POPCNT instruction, which we're not depending on
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							|  |  |  | 	v = v - ((v >> 1) & (T)~(T)0/3); | 
					
						
							|  |  |  | 	v = (v & (T)~(T)0/15*3) + ((v >> 2) & (T)~(T)0/15*3); | 
					
						
							|  |  |  | 	v = (v + (v >> 4)) & (T)~(T)0/255*15; | 
					
						
							|  |  |  | 	return (T)(v * ((T)~(T)0/255)) >> (sizeof(T) - 1) * 8; | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | static inline int LeastSignificantSetBit(u8 val) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	unsigned long index; | 
					
						
							|  |  |  | 	_BitScanForward(&index, val); | 
					
						
							|  |  |  | 	return (int)index; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | static inline int LeastSignificantSetBit(u16 val) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	unsigned long index; | 
					
						
							|  |  |  | 	_BitScanForward(&index, val); | 
					
						
							|  |  |  | 	return (int)index; | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | static inline int LeastSignificantSetBit(u32 val) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	unsigned long index; | 
					
						
							|  |  |  | 	_BitScanForward(&index, val); | 
					
						
							|  |  |  | 	return (int)index; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | static inline int LeastSignificantSetBit(u64 val) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	unsigned long index; | 
					
						
							|  |  |  | 	_BitScanForward64(&index, val); | 
					
						
							|  |  |  | 	return (int)index; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | #else
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										 |  |  | static inline int CountSetBits(u8 val) { return __builtin_popcount(val); } | 
					
						
							|  |  |  | static inline int CountSetBits(u16 val) { return __builtin_popcount(val); } | 
					
						
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										 |  |  | static inline int CountSetBits(u32 val) { return __builtin_popcount(val); } | 
					
						
							|  |  |  | static inline int CountSetBits(u64 val) { return __builtin_popcountll(val); } | 
					
						
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										 |  |  | static inline int LeastSignificantSetBit(u8 val) { return __builtin_ctz(val); } | 
					
						
							|  |  |  | static inline int LeastSignificantSetBit(u16 val) { return __builtin_ctz(val); } | 
					
						
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										 |  |  | static inline int LeastSignificantSetBit(u32 val) { return __builtin_ctz(val); } | 
					
						
							|  |  |  | static inline int LeastSignificantSetBit(u64 val) { return __builtin_ctzll(val); } | 
					
						
							|  |  |  | #endif
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										 |  |  | // namespace avoids conflict with OS X Carbon; don't use BitSet<T> directly
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							|  |  |  | namespace BS | 
					
						
							|  |  |  | { | 
					
						
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							|  |  |  | // Similar to std::bitset, this is a class which encapsulates a bitset, i.e.
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							|  |  |  | // using the set bits of an integer to represent a set of integers.  Like that
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							|  |  |  | // class, it acts like an array of bools:
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										 |  |  | //     BitSet32 bs;
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										 |  |  | //     bs[1] = true;
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							|  |  |  | // but also like the underlying integer ([0] = least significant bit):
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							|  |  |  | //     BitSet32 bs2 = ...;
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							|  |  |  | //     bs = (bs ^ bs2) & BitSet32(0xffff);
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							|  |  |  | // The following additional functionality is provided:
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							|  |  |  | // - Construction using an initializer list.
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							|  |  |  | //     BitSet bs { 1, 2, 4, 8 };
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							|  |  |  | // - Efficiently iterating through the set bits:
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							|  |  |  | //     for (int i : bs)
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							|  |  |  | //         [i is the *index* of a set bit]
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							|  |  |  | //   (This uses the appropriate CPU instruction to find the next set bit in one
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							|  |  |  | //   operation.)
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							|  |  |  | // - Counting set bits using .Count() - see comment on that method.
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							|  |  |  | // TODO: use constexpr when MSVC gets out of the Dark Ages
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							|  |  |  | template <typename IntTy> | 
					
						
							|  |  |  | class BitSet | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	static_assert(!std::is_signed<IntTy>::value, "BitSet should not be used with signed types"); | 
					
						
							|  |  |  | public: | 
					
						
							|  |  |  | 	// A reference to a particular bit, returned from operator[].
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							|  |  |  | 	class Ref | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 	public: | 
					
						
							|  |  |  | 		Ref(Ref&& other) : m_bs(other.m_bs), m_mask(other.m_mask) {} | 
					
						
							|  |  |  | 		Ref(BitSet* bs, IntTy mask) : m_bs(bs), m_mask(mask) {} | 
					
						
							|  |  |  | 		operator bool() const { return (m_bs->m_val & m_mask) != 0; } | 
					
						
							|  |  |  | 		bool operator=(bool set) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			m_bs->m_val = (m_bs->m_val & ~m_mask) | (set ? m_mask : 0); | 
					
						
							|  |  |  | 			return set; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	private: | 
					
						
							|  |  |  | 		BitSet* m_bs; | 
					
						
							|  |  |  | 		IntTy m_mask; | 
					
						
							|  |  |  | 	}; | 
					
						
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							|  |  |  | 	// A STL-like iterator is required to be able to use range-based for loops.
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							|  |  |  | 	class Iterator | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 	public: | 
					
						
							|  |  |  | 		Iterator(const Iterator& other) : m_val(other.m_val), m_bit(other.m_bit) {} | 
					
						
							|  |  |  | 		Iterator(IntTy val, int bit) : m_val(val), m_bit(bit) {} | 
					
						
							|  |  |  | 		Iterator& operator=(Iterator other) { new (this) Iterator(other); return *this; } | 
					
						
							|  |  |  | 		int operator*() { return m_bit; } | 
					
						
							|  |  |  | 		Iterator& operator++() | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			if (m_val == 0) | 
					
						
							|  |  |  | 			{ | 
					
						
							|  |  |  | 				m_bit = -1; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			else | 
					
						
							|  |  |  | 			{ | 
					
						
							|  |  |  | 				int bit = LeastSignificantSetBit(m_val); | 
					
						
							|  |  |  | 				m_val &= ~(1 << bit); | 
					
						
							|  |  |  | 				m_bit = bit; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			return *this; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		Iterator operator++(int _) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			Iterator other(*this); | 
					
						
							|  |  |  | 			++*this; | 
					
						
							|  |  |  | 			return other; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		bool operator==(Iterator other) const { return m_bit == other.m_bit; } | 
					
						
							|  |  |  | 		bool operator!=(Iterator other) const { return m_bit != other.m_bit; } | 
					
						
							|  |  |  | 	private: | 
					
						
							|  |  |  | 		IntTy m_val; | 
					
						
							|  |  |  | 		int m_bit; | 
					
						
							|  |  |  | 	}; | 
					
						
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							|  |  |  | 	BitSet() : m_val(0) {} | 
					
						
							|  |  |  | 	explicit BitSet(IntTy val) : m_val(val) {} | 
					
						
							|  |  |  | 	BitSet(std::initializer_list<int> init) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		m_val = 0; | 
					
						
							|  |  |  | 		for (int bit : init) | 
					
						
							|  |  |  | 			m_val |= (IntTy)1 << bit; | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 	static BitSet AllTrue(size_t count) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		return BitSet(count == sizeof(IntTy)*8 ? ~(IntTy)0 : (((IntTy)1 << count) - 1)); | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 	Ref operator[](size_t bit) { return Ref(this, (IntTy)1 << bit); } | 
					
						
							|  |  |  | 	const Ref operator[](size_t bit) const { return (*const_cast<BitSet*>(this))[bit]; } | 
					
						
							|  |  |  | 	bool operator==(BitSet other) const { return m_val == other.m_val; } | 
					
						
							|  |  |  | 	bool operator!=(BitSet other) const { return m_val != other.m_val; } | 
					
						
							|  |  |  | 	BitSet operator|(BitSet other) const { return BitSet(m_val | other.m_val); } | 
					
						
							|  |  |  | 	BitSet operator&(BitSet other) const { return BitSet(m_val & other.m_val); } | 
					
						
							|  |  |  | 	BitSet operator^(BitSet other) const { return BitSet(m_val ^ other.m_val); } | 
					
						
							|  |  |  | 	BitSet operator~() const { return BitSet(~m_val); } | 
					
						
							|  |  |  | 	BitSet& operator|=(BitSet other) { return *this = *this | other; } | 
					
						
							|  |  |  | 	BitSet& operator&=(BitSet other) { return *this = *this & other; } | 
					
						
							|  |  |  | 	BitSet& operator^=(BitSet other) { return *this = *this ^ other; } | 
					
						
							|  |  |  | 	operator u32() = delete; | 
					
						
							|  |  |  | 	operator bool() { return m_val != 0; } | 
					
						
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							|  |  |  | 	// Warning: Even though on modern CPUs this is a single fast instruction,
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							|  |  |  | 	// Dolphin's official builds do not currently assume POPCNT support on x86,
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							|  |  |  | 	// so slower explicit bit twiddling is generated.  Still should generally
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							|  |  |  | 	// be faster than a loop.
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							|  |  |  | 	unsigned int Count() const { return CountSetBits(m_val); } | 
					
						
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							|  |  |  | 	Iterator begin() const { Iterator it(m_val, 0); return ++it; } | 
					
						
							|  |  |  | 	Iterator end() const { return Iterator(m_val, -1); } | 
					
						
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							|  |  |  | 	IntTy m_val; | 
					
						
							|  |  |  | }; | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | typedef BS::BitSet<u8> BitSet8; | 
					
						
							|  |  |  | typedef BS::BitSet<u16> BitSet16; | 
					
						
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										 |  |  | typedef BS::BitSet<u32> BitSet32; | 
					
						
							|  |  |  | typedef BS::BitSet<u64> BitSet64; |