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								// Copyright 2009 Dolphin Emulator Project
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								// Licensed under GPLv2+
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								// Refer to the license.txt file included.
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								#include "Common/CommonPaths.h"
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								#include "Common/FileUtil.h"
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								#include "Common/StringUtil.h"
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								#include "VideoBackends/OGL/FramebufferManager.h"
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								#include "VideoBackends/OGL/GLUtil.h"
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								#include "VideoBackends/OGL/PostProcessing.h"
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								#include "VideoBackends/OGL/ProgramShaderCache.h"
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								#include "VideoBackends/OGL/SamplerCache.h"
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								#include "VideoCommon/DriverDetails.h"
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								#include "VideoCommon/VideoCommon.h"
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								#include "VideoCommon/VideoConfig.h"
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											2011-01-29 20:16:51 +00:00
										 
									 
								 
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								namespace OGL
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								{
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								static const char s_vertex_workaround_shader[] =
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									"in vec4 rawpos;\n"
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									"out vec2 uv0;\n"
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									"uniform vec4 src_rect;\n"
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									"void main(void) {\n"
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									"	gl_Position = vec4(rawpos.xy, 0.0, 1.0);\n"
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									"	uv0 = rawpos.zw * src_rect.zw + src_rect.xy;\n"
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									"}\n";
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								static const char s_vertex_shader[] =
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									"out vec2 uv0;\n"
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									"uniform vec4 src_rect;\n"
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									"void main(void) {\n"
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									"	vec2 rawpos = vec2(gl_VertexID&1, gl_VertexID&2);\n"
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									"	gl_Position = vec4(rawpos*2.0-1.0, 0.0, 1.0);\n"
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									"	uv0 = rawpos * src_rect.zw + src_rect.xy;\n"
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									"}\n";
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								OpenGLPostProcessing::OpenGLPostProcessing()
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									: m_initialized(false)
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								{
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									CreateHeader();
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									m_attribute_workaround = DriverDetails::HasBug(DriverDetails::BUG_BROKENATTRIBUTELESS);
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									if (m_attribute_workaround)
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									{
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										glGenBuffers(1, &m_attribute_vbo);
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										glGenVertexArrays(1, &m_attribute_vao);
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									}
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								}
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								OpenGLPostProcessing::~OpenGLPostProcessing()
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								{
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									m_shader.Destroy();
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									if (m_attribute_workaround)
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									{
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										glDeleteBuffers(1, &m_attribute_vbo);
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										glDeleteVertexArrays(1, &m_attribute_vao);
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									}
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								}
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								void OpenGLPostProcessing::BlitFromTexture(TargetRectangle src, TargetRectangle dst,
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								                                           int src_texture, int src_width, int src_height, int layer)
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								{
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									ApplyShader();
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									glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
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									glViewport(dst.left, dst.bottom, dst.GetWidth(), dst.GetHeight());
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									if (m_attribute_workaround)
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										glBindVertexArray(m_attribute_vao);
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									else
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										OpenGL_BindAttributelessVAO();
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									m_shader.Bind();
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									glUniform4f(m_uniform_resolution, (float)src_width, (float)src_height, 1.0f / (float)src_width, 1.0f / (float)src_height);
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									glUniform4f(m_uniform_src_rect, src.left / (float) src_width, src.bottom / (float) src_height,
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										    src.GetWidth() / (float) src_width, src.GetHeight() / (float) src_height);
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									glUniform1ui(m_uniform_time, (GLuint)m_timer.GetTimeElapsed());
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									glUniform1i(m_uniform_layer, layer);
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									if (m_config.IsDirty())
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									{
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										for (auto& it : m_config.GetOptions())
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										{
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											if (it.second.m_dirty)
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											{
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												switch (it.second.m_type)
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												{
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												case PostProcessingShaderConfiguration::ConfigurationOption::OptionType::OPTION_BOOL:
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													glUniform1i(m_uniform_bindings[it.first], it.second.m_bool_value);
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												break;
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												case PostProcessingShaderConfiguration::ConfigurationOption::OptionType::OPTION_INTEGER:
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													switch (it.second.m_integer_values.size())
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													{
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													case 1:
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														glUniform1i(m_uniform_bindings[it.first], it.second.m_integer_values[0]);
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													break;
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													case 2:
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														glUniform2i(m_uniform_bindings[it.first],
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																it.second.m_integer_values[0],
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														            it.second.m_integer_values[1]);
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													break;
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													case 3:
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														glUniform3i(m_uniform_bindings[it.first],
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																it.second.m_integer_values[0],
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																it.second.m_integer_values[1],
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														            it.second.m_integer_values[2]);
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													break;
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													case 4:
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														glUniform4i(m_uniform_bindings[it.first],
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																it.second.m_integer_values[0],
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																it.second.m_integer_values[1],
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																it.second.m_integer_values[2],
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														            it.second.m_integer_values[3]);
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													break;
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													}
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												break;
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							 | 
							
								
							 | 
							
							
												case PostProcessingShaderConfiguration::ConfigurationOption::OptionType::OPTION_FLOAT:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													switch (it.second.m_float_values.size())
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													case 1:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
														glUniform1f(m_uniform_bindings[it.first], it.second.m_float_values[0]);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													break;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													case 2:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
														glUniform2f(m_uniform_bindings[it.first],
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
																it.second.m_float_values[0],
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
														            it.second.m_float_values[1]);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													break;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													case 3:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
														glUniform3f(m_uniform_bindings[it.first],
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
																it.second.m_float_values[0],
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
																it.second.m_float_values[1],
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
														            it.second.m_float_values[2]);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													break;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													case 4:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
														glUniform4f(m_uniform_bindings[it.first],
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
																it.second.m_float_values[0],
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
																it.second.m_float_values[1],
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
																it.second.m_float_values[2],
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
														            it.second.m_float_values[3]);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													break;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												break;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												it.second.m_dirty = false;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										m_config.SetDirty(false);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							
								
									
										
										
										
											2013-10-29 01:23:17 -04:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2015-05-25 15:14:20 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									glActiveTexture(GL_TEXTURE9);
							 | 
						
					
						
							
								
									
										
										
										
											2014-10-22 13:02:28 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									glBindTexture(GL_TEXTURE_2D_ARRAY, src_texture);
							 | 
						
					
						
							
								
									
										
										
										
											2015-05-29 00:53:07 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									g_sampler_cache->BindLinearSampler(9);
							 | 
						
					
						
							
								
									
										
										
										
											2013-03-07 17:00:11 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2014-07-29 11:57:02 -05:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								void OpenGLPostProcessing::ApplyShader()
							 | 
						
					
						
							
								
									
										
										
										
											2013-03-07 17:00:11 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									// shader didn't changed
							 | 
						
					
						
							
								
									
										
										
										
											2015-01-03 01:33:30 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									if (m_initialized && m_config.GetShader() == g_ActiveConfig.sPostProcessingShader)
							 | 
						
					
						
							
								
									
										
										
										
											2014-08-15 14:09:53 -04:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										return;
							 | 
						
					
						
							
								
									
										
										
										
											2014-07-29 11:57:02 -05:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									m_shader.Destroy();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									m_uniform_bindings.clear();
							 | 
						
					
						
							
								
									
										
										
										
											2013-10-29 01:23:17 -04:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2014-10-31 15:53:08 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									// load shader code
							 | 
						
					
						
							
								
									
										
										
										
											2015-01-25 23:08:49 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									std::string code = m_config.LoadShader();
							 | 
						
					
						
							
								
									
										
										
										
											2014-07-29 11:57:02 -05:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									code = LoadShaderOptions(code);
							 | 
						
					
						
							
								
									
										
										
										
											2013-10-29 01:23:17 -04:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2014-10-29 20:06:45 -05:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									const char* vertex_shader = s_vertex_shader;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									if (m_attribute_workaround)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										vertex_shader = s_vertex_workaround_shader;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2013-03-07 17:00:11 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									// and compile it
							 | 
						
					
						
							
								
									
										
										
										
											2014-10-29 20:06:45 -05:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									if (!ProgramShaderCache::CompileShader(m_shader, vertex_shader, code.c_str()))
							 | 
						
					
						
							
								
									
										
										
										
											2014-08-15 14:09:53 -04:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									{
							 | 
						
					
						
							
								
									
										
										
										
											2014-07-29 11:57:02 -05:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										ERROR_LOG(VIDEO, "Failed to compile post-processing shader %s", m_config.GetShader().c_str());
							 | 
						
					
						
							
								
									
										
										
										
											2015-01-25 23:08:49 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										g_ActiveConfig.sPostProcessingShader.clear();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										code = m_config.LoadShader();
							 | 
						
					
						
							
								
									
										
										
										
											2014-10-29 20:06:45 -05:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										ProgramShaderCache::CompileShader(m_shader, vertex_shader, code.c_str());
							 | 
						
					
						
							
								
									
										
										
										
											2009-07-06 02:10:26 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							
								
									
										
										
										
											2013-10-29 01:23:17 -04:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2013-03-07 17:35:27 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									// read uniform locations
							 | 
						
					
						
							
								
									
										
										
										
											2014-07-29 11:47:56 -05:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									m_uniform_resolution = glGetUniformLocation(m_shader.glprogid, "resolution");
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									m_uniform_time = glGetUniformLocation(m_shader.glprogid, "time");
							 | 
						
					
						
							
								
									
										
										
										
											2014-10-18 09:32:24 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									m_uniform_src_rect = glGetUniformLocation(m_shader.glprogid, "src_rect");
							 | 
						
					
						
							
								
									
										
										
										
											2014-10-22 13:02:28 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									m_uniform_layer = glGetUniformLocation(m_shader.glprogid, "layer");
							 | 
						
					
						
							
								
									
										
										
										
											2014-07-29 11:47:56 -05:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2014-10-29 20:06:45 -05:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									if (m_attribute_workaround)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										GLfloat vertices[] = {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											-1.f, -1.f, 0.f, 0.f,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											 1.f, -1.f, 1.f, 0.f,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											-1.f,  1.f, 0.f, 1.f,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											 1.f,  1.f, 1.f, 1.f,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										};
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										glBindBuffer(GL_ARRAY_BUFFER, m_attribute_vbo);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										glBindVertexArray(m_attribute_vao);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										glEnableVertexAttribArray(SHADER_POSITION_ATTRIB);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										glVertexAttribPointer(SHADER_POSITION_ATTRIB, 4, GL_FLOAT, 0, 0, nullptr);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2014-07-29 11:57:02 -05:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									for (const auto& it : m_config.GetOptions())
							 | 
						
					
						
							
								
									
										
										
										
											2014-07-29 11:47:56 -05:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										std::string glsl_name = "option_" + it.first;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										m_uniform_bindings[it.first] = glGetUniformLocation(m_shader.glprogid, glsl_name.c_str());
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							
								
									
										
										
										
											2014-10-18 09:32:24 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									m_initialized = true;
							 | 
						
					
						
							
								
									
										
										
										
											2014-07-29 11:47:56 -05:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								void OpenGLPostProcessing::CreateHeader()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									m_glsl_header =
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										// Required variables
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										// Shouldn't be accessed directly by the PP shader
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										// Texture sampler
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										"SAMPLER_BINDING(8) uniform sampler2D samp8;\n"
							 | 
						
					
						
							
								
									
										
										
										
											2014-10-22 13:02:28 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										"SAMPLER_BINDING(9) uniform sampler2DArray samp9;\n"
							 | 
						
					
						
							
								
									
										
										
										
											2014-07-29 11:47:56 -05:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										// Output variable
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										"out float4 ocol0;\n"
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										// Input coordinates
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										"in float2 uv0;\n"
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										// Resolution
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										"uniform float4 resolution;\n"
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										// Time
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										"uniform uint time;\n"
							 | 
						
					
						
							
								
									
										
										
										
											2014-10-22 13:02:28 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										// Layer
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										"uniform int layer;\n"
							 | 
						
					
						
							
								
									
										
										
										
											2014-07-29 11:47:56 -05:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										// Interfacing functions
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										"float4 Sample()\n"
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										"{\n"
							 | 
						
					
						
							
								
									
										
										
										
											2014-10-22 13:02:28 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
											"\treturn texture(samp9, float3(uv0, layer));\n"
							 | 
						
					
						
							
								
									
										
										
										
											2014-07-29 11:47:56 -05:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										"}\n"
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										"float4 SampleLocation(float2 location)\n"
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										"{\n"
							 | 
						
					
						
							
								
									
										
										
										
											2014-10-22 13:02:28 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
											"\treturn texture(samp9, float3(location, layer));\n"
							 | 
						
					
						
							
								
									
										
										
										
											2014-07-29 11:47:56 -05:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										"}\n"
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2014-10-31 15:53:08 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										"float4 SampleLayer(int layer)\n"
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										"{\n"
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											"\treturn texture(samp9, float3(uv0, layer));\n"
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										"}\n"
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										"#define SampleOffset(offset) textureOffset(samp9, float3(uv0, layer), offset)\n"
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											2014-07-29 11:47:56 -05:00
										 
									 
								 
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										"float4 SampleFontLocation(float2 location)\n"
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										"{\n"
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											"\treturn texture(samp8, location);\n"
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										"}\n"
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										"float2 GetResolution()\n"
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										"{\n"
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											"\treturn resolution.xy;\n"
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										"}\n"
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										"float2 GetInvResolution()\n"
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										"{\n"
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											"\treturn resolution.zw;\n"
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										"}\n"
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										"float2 GetCoordinates()\n"
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										"{\n"
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											"\treturn uv0;\n"
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										"}\n"
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										"uint GetTime()\n"
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										"{\n"
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											"\treturn time;\n"
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										"}\n"
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										"void SetOutput(float4 color)\n"
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										"{\n"
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											"\tocol0 = color;\n"
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										"}\n"
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											2014-08-17 21:22:00 -05:00
										 
									 
								 
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										"#define GetOption(x) (option_##x)\n"
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										"#define OptionEnabled(x) (option_##x != 0)\n";
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											2009-07-06 02:10:26 +00:00
										 
									 
								 
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								}
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											2014-07-29 11:57:02 -05:00
										 
									 
								 
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								std::string OpenGLPostProcessing::LoadShaderOptions(const std::string& code)
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								{
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									std::string glsl_options = "";
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									m_uniform_bindings.clear();
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									for (const auto& it : m_config.GetOptions())
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									{
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										if (it.second.m_type == PostProcessingShaderConfiguration::ConfigurationOption::OptionType::OPTION_BOOL)
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										{
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											glsl_options += StringFromFormat("uniform int     option_%s;\n", it.first.c_str());
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										}
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										else if (it.second.m_type == PostProcessingShaderConfiguration::ConfigurationOption::OptionType::OPTION_INTEGER)
							 | 
						
					
						
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							 | 
							
							
										{
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											2014-08-19 20:18:02 -07:00
										 
									 
								 
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											u32 count = static_cast<u32>(it.second.m_integer_values.size());
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											2014-07-29 11:57:02 -05:00
										 
									 
								 
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											if (count == 1)
							 | 
						
					
						
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												glsl_options += StringFromFormat("uniform int     option_%s;\n", it.first.c_str());
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											else
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							 | 
							
							
												glsl_options += StringFromFormat("uniform int%d   option_%s;\n", count, it.first.c_str());
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										}
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										else if (it.second.m_type == PostProcessingShaderConfiguration::ConfigurationOption::OptionType::OPTION_FLOAT)
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							 | 
							
							
										{
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											2014-08-19 20:18:02 -07:00
										 
									 
								 
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							 | 
							
							
											u32 count = static_cast<u32>(it.second.m_float_values.size());
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											2014-07-29 11:57:02 -05:00
										 
									 
								 
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											if (count == 1)
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												glsl_options += StringFromFormat("uniform float   option_%s;\n", it.first.c_str());
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											else
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							 | 
							
							
												glsl_options += StringFromFormat("uniform float%d option_%s;\n", count, it.first.c_str());
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										}
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										m_uniform_bindings[it.first] = 0;
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							 | 
							
							
									}
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							 | 
							
							
									return m_glsl_header + glsl_options + code;
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							
								
									
										
										
										
											2011-01-29 20:16:51 +00:00
										 
									 
								 
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											2011-01-29 22:48:33 +00:00
										 
									 
								 
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							 | 
							
								
							 | 
							
							
								}  // namespace OGL
							 |