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								// Copyright 2010 Dolphin Emulator Project
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								// Licensed under GPLv2+
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								// Refer to the license.txt file included.
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								#pragma once
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								#include <array>
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								#include <list>
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								#include <memory>
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								#include <utility>
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								#include "Common/CommonTypes.h"
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								#include "VideoCommon/VideoCommon.h"
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								inline bool AddressRangesOverlap(u32 aLower, u32 aUpper, u32 bLower, u32 bUpper)
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								{
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								  return !((aLower >= bUpper) || (bLower >= aUpper));
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								}
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								struct XFBSourceBase
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								{
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								  virtual ~XFBSourceBase() {}
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								  virtual void DecodeToTexture(u32 xfbAddr, u32 fbWidth, u32 fbHeight) = 0;
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								  virtual void CopyEFB(float Gamma) = 0;
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								  u32 srcAddr;
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								  u32 srcWidth;
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								  u32 srcHeight;
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								  unsigned int texWidth;
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								  unsigned int texHeight;
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								  // TODO: only used by OGL
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								  TargetRectangle sourceRc;
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								};
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								class FramebufferManagerBase
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								{
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								public:
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								  enum
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								  {
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								    // There may be multiple XFBs in GameCube RAM. This is the maximum number to
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								    // virtualize.
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								    MAX_VIRTUAL_XFB = 8
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								  };
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								  FramebufferManagerBase();
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								  virtual ~FramebufferManagerBase();
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								  static void CopyToXFB(u32 xfbAddr, u32 fbStride, u32 fbHeight, const EFBRectangle& sourceRc,
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								                        float Gamma);
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								  static const XFBSourceBase* const* GetXFBSource(u32 xfbAddr, u32 fbWidth, u32 fbHeight,
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								                                                  u32* xfbCount);
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								  static void SetLastXfbWidth(unsigned int width) { s_last_xfb_width = width; }
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								  static void SetLastXfbHeight(unsigned int height) { s_last_xfb_height = height; }
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								  static unsigned int LastXfbWidth() { return s_last_xfb_width; }
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								  static unsigned int LastXfbHeight() { return s_last_xfb_height; }
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								  static int ScaleToVirtualXfbWidth(int x, const TargetRectangle& target_rectangle);
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								  static int ScaleToVirtualXfbHeight(int y, const TargetRectangle& target_rectangle);
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								  static unsigned int GetEFBLayers() { return m_EFBLayers; }
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								  virtual std::pair<u32, u32> GetTargetSize() const = 0;
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								protected:
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								  struct VirtualXFB
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								  {
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								    VirtualXFB() {}
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								    // Address and size in GameCube RAM
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								    u32 xfbAddr = 0;
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								    u32 xfbWidth = 0;
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								    u32 xfbHeight = 0;
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								    std::unique_ptr<XFBSourceBase> xfbSource;
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								  };
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								  typedef std::list<VirtualXFB> VirtualXFBListType;
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								  static unsigned int m_EFBLayers;
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								private:
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								  virtual std::unique_ptr<XFBSourceBase>
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								  CreateXFBSource(unsigned int target_width, unsigned int target_height, unsigned int layers) = 0;
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								  static VirtualXFBListType::iterator FindVirtualXFB(u32 xfbAddr, u32 width, u32 height);
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								  static void ReplaceVirtualXFB();
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								  // TODO: merge these virtual funcs, they are nearly all the same
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								  virtual void CopyToRealXFB(u32 xfbAddr, u32 fbStride, u32 fbHeight, const EFBRectangle& sourceRc,
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								                             float Gamma = 1.0f) = 0;
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								  static void CopyToVirtualXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRectangle& sourceRc,
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								                               float Gamma = 1.0f);
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								  static const XFBSourceBase* const* GetRealXFBSource(u32 xfbAddr, u32 fbWidth, u32 fbHeight,
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								                                                      u32* xfbCount);
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								  static const XFBSourceBase* const* GetVirtualXFBSource(u32 xfbAddr, u32 fbWidth, u32 fbHeight,
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								                                                         u32* xfbCount);
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								  static std::unique_ptr<XFBSourceBase> m_realXFBSource;  // Only used in Real XFB mode
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								  static VirtualXFBListType m_virtualXFBList;             // Only used in Virtual XFB mode
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								  static std::array<const XFBSourceBase*, MAX_VIRTUAL_XFB> m_overlappingXFBArray;
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								  static unsigned int s_last_xfb_width;
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								  static unsigned int s_last_xfb_height;
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								};
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								extern std::unique_ptr<FramebufferManagerBase> g_framebuffer_manager;
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