2014-02-03 14:02:17 +01:00
										 
									 
								 
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								// Copyright 2015 Dolphin Emulator Project
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								// Licensed under GPLv2+
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								// Refer to the license.txt file included.
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								#include "VideoBackends/Null/VertexManager.h"
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								#include "VideoBackends/Null/ShaderCache.h"
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								#include "VideoCommon/IndexGenerator.h"
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								#include "VideoCommon/NativeVertexFormat.h"
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								#include "VideoCommon/VertexLoaderManager.h"
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								namespace Null
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								{
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								class NullNativeVertexFormat : public NativeVertexFormat
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								{
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								public:
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								  NullNativeVertexFormat() {}
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								  void SetupVertexPointers() override {}
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								};
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								NativeVertexFormat*
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								VertexManager::CreateNativeVertexFormat(const PortableVertexDeclaration& vtx_decl)
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								{
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								  return new NullNativeVertexFormat;
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								}
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								VertexManager::VertexManager() : m_local_v_buffer(MAXVBUFFERSIZE), m_local_i_buffer(MAXIBUFFERSIZE)
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								{
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								}
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								VertexManager::~VertexManager()
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								{
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								}
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								void VertexManager::ResetBuffer(u32 stride)
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								{
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								  m_cur_buffer_pointer = m_base_buffer_pointer = m_local_v_buffer.data();
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								  m_end_buffer_pointer = m_cur_buffer_pointer + m_local_v_buffer.size();
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								  IndexGenerator::Start(&m_local_i_buffer[0]);
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								}
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								void VertexManager::vFlush()
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								{
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								  VertexShaderCache::s_instance->SetShader(m_current_primitive_type);
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								  GeometryShaderCache::s_instance->SetShader(m_current_primitive_type);
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								  PixelShaderCache::s_instance->SetShader(m_current_primitive_type);
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								}
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								}  // namespace
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