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								// Copyright 2013 Dolphin Emulator Project
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								// Licensed under GPLv2
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								// Refer to the license.txt file included.
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								#pragma once
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								#include <string>
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								#include <vector>
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								#include "Common/CommonTypes.h"
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								// idk in case I wanted to change it to double or something, idk what's best
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								typedef double ControlState;
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								namespace ciface
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								{
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								namespace Core
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								{
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								// Forward declarations
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								class DeviceQualifier;
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								//
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								// Device
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								//
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								// A device class
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								//
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								class Device
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								{
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								public:
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									class Input;
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									class Output;
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									//
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									// Control
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									//
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									// Control includes inputs and outputs
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									//
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									class Control // input or output
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									{
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									public:
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										virtual std::string GetName() const = 0;
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										virtual ~Control() {}
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										bool InputGateOn();
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										virtual Input* ToInput() { return nullptr; }
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										virtual Output* ToOutput() { return nullptr; }
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									};
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									//
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									// Input
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									//
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									// An input on a device
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									//
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									class Input : public Control
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									{
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									public:
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										// things like absolute axes/ absolute mouse position will override this
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										virtual bool IsDetectable() { return true; }
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										virtual ControlState GetState() const = 0;
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										bool ShouldHaveInput();
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										ControlState GetGatedState()
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										{
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											if (InputGateOn())
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												return GetState();
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											else
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												return 0.0;
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										}
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										Input* ToInput() override { return this; }
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									};
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									//
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									// Output
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									//
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									// An output on a device
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									//
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									class Output : public Control
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									{
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									public:
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										virtual ~Output() {}
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										virtual void SetState(ControlState state) = 0;
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										void SetGatedState(ControlState state)
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										{
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											if (InputGateOn())
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												SetState(state);
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										}
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										Output* ToOutput() override { return this; }
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									};
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									virtual ~Device();
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									virtual std::string GetName() const = 0;
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									virtual int GetId() const = 0;
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									virtual std::string GetSource() const = 0;
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									virtual void UpdateInput() {}
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									const std::vector<Input*>& Inputs() const { return m_inputs; }
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									const std::vector<Output*>& Outputs() const { return m_outputs; }
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									Input* FindInput(const std::string& name) const;
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									Output* FindOutput(const std::string& name) const;
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								protected:
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									void AddInput(Input* const i);
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									void AddOutput(Output* const o);
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									class FullAnalogSurface : public Input
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									{
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									public:
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										FullAnalogSurface(Input* low, Input* high)
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											: m_low(*low), m_high(*high)
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										{}
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										ControlState GetState() const override
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										{
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											return (1 + m_high.GetState() - m_low.GetState()) / 2;
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										}
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										std::string GetName() const override
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										{
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											return m_low.GetName() + *m_high.GetName().rbegin();
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										}
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									private:
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										Input& m_low;
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										Input& m_high;
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									};
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									void AddAnalogInputs(Input* low, Input* high)
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									{
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										AddInput(low);
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										AddInput(high);
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										AddInput(new FullAnalogSurface(low, high));
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										AddInput(new FullAnalogSurface(high, low));
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									}
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								private:
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									std::vector<Input*>  m_inputs;
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									std::vector<Output*> m_outputs;
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								};
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								//
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								// DeviceQualifier
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								//
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								// Device qualifier used to match devices.
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								// Currently has ( source, id, name ) properties which match a device
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								//
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								class DeviceQualifier
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								{
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								public:
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									DeviceQualifier() : cid(-1) {}
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									DeviceQualifier(const std::string& _source, const int _id, const std::string& _name)
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										: source(_source), cid(_id), name(_name) {}
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									void FromDevice(const Device* const dev);
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									void FromString(const std::string& str);
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									std::string ToString() const;
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									bool operator==(const DeviceQualifier& devq) const;
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									bool operator==(const Device* const dev) const;
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									std::string  source;
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									int          cid;
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									std::string  name;
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								};
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								class DeviceContainer
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								{
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								public:
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									Device::Input* FindInput(const std::string& name, const Device* def_dev) const;
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									Device::Output* FindOutput(const std::string& name, const Device* def_dev) const;
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									const std::vector<Device*>& Devices() const { return m_devices; }
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									Device* FindDevice(const DeviceQualifier& devq) const;
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								protected:
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									std::vector<Device*> m_devices;
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								};
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								}
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								}
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