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								// Copyright 2016 Dolphin Emulator Project
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								// Licensed under GPLv2+
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								// Refer to the license.txt file included.
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								#pragma once
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								#include <array>
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								#include <memory>
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								#include <string>
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								#include "Common/CommonTypes.h"
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								#include "VideoBackends/Vulkan/VulkanLoader.h"
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								namespace Vulkan
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								{
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								class StagingBuffer;
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								class BoundingBox
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								{
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								public:
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								  BoundingBox();
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								  ~BoundingBox();
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								  bool Initialize();
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								  VkBuffer GetGPUBuffer() const { return m_gpu_buffer; }
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								  VkDeviceSize GetGPUBufferOffset() const { return 0; }
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								  VkDeviceSize GetGPUBufferSize() const { return BUFFER_SIZE; }
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								  s32 Get(size_t index);
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								  void Set(size_t index, s32 value);
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								  void Invalidate();
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								  void Flush();
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								private:
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								  bool CreateGPUBuffer();
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								  bool CreateReadbackBuffer();
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								  void Readback();
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								  VkBuffer m_gpu_buffer = VK_NULL_HANDLE;
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								  VkDeviceMemory m_gpu_memory = VK_NULL_HANDLE;
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								  static const size_t NUM_VALUES = 4;
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								  static const size_t BUFFER_SIZE = sizeof(u32) * NUM_VALUES;
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								  std::unique_ptr<StagingBuffer> m_readback_buffer;
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								  std::array<bool, NUM_VALUES> m_values_dirty = {};
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								  bool m_valid = true;
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								};
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								}  // namespace Vulkan
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