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								// Copyright 2013 Dolphin Emulator Project
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								// Licensed under GPLv2
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								// Refer to the license.txt file included.
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								#pragma once
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								#include <cstddef>
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								#include <string>
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								#include <vector>
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								#include "Common/CommonTypes.h"
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								#include "DiscIO/Filesystem.h"
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								namespace DiscIO
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								{
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								class IVolume;
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								class CFileSystemGCWii : public IFileSystem
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								{
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								public:
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									CFileSystemGCWii(const IVolume* _rVolume);
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									virtual ~CFileSystemGCWii();
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									virtual bool IsValid() const override { return m_Valid; }
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									virtual u64 GetFileSize(const std::string& _rFullPath) override;
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									virtual size_t GetFileList(std::vector<const SFileInfo *> &_rFilenames) override;
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									virtual const std::string GetFileName(u64 _Address) override;
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									virtual u64 ReadFile(const std::string& _rFullPath, u8* _pBuffer, size_t _MaxBufferSize) override;
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									virtual bool ExportFile(const std::string& _rFullPath, const std::string&_rExportFilename) override;
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									virtual bool ExportApploader(const std::string& _rExportFolder) const override;
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									virtual bool ExportDOL(const std::string& _rExportFolder) const override;
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									virtual bool GetBootDOL(u8* &buffer, u32 DolSize) const override;
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									virtual u32 GetBootDOLSize() const override;
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								private:
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									bool m_Initialized;
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									bool m_Valid;
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									u32 m_OffsetShift; // WII offsets are all shifted
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									std::vector <SFileInfo> m_FileInfoVector;
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									u32 Read32(u64 _Offset) const;
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									std::string GetStringFromOffset(u64 _Offset) const;
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									const SFileInfo* FindFileInfo(const std::string& _rFullPath);
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									bool DetectFileSystem();
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									void InitFileSystem();
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									size_t BuildFilenames(const size_t _FirstIndex, const size_t _LastIndex, const std::string& _szDirectory, u64 _NameTableOffset);
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								};
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								} // namespace
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