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								// Copyright (C) 2003 Dolphin Project.
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								// This program is free software: you can redistribute it and/or modify
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								// it under the terms of the GNU General Public License as published by
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								// the Free Software Foundation, version 2.0.
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								// This program is distributed in the hope that it will be useful,
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								// but WITHOUT ANY WARRANTY; without even the implied warranty of
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								// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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								// GNU General Public License 2.0 for more details.
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								// A copy of the GPL 2.0 should have been included with the program.
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								// If not, see http://www.gnu.org/licenses/
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								// Official SVN repository and contact information can be found at
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								// http://code.google.com/p/dolphin-emu/
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								#ifndef FPU_ROUND_MODE_H_
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								#define FPU_ROUND_MODE_H_
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								#include "CommonTypes.h"
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								namespace FPURoundMode
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								{
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									enum RoundModes
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									{
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										ROUND_NEAR = 0,
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										ROUND_CHOP,
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										ROUND_UP,
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										ROUND_DOWN
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									};
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									enum PrecisionModes {
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										PREC_24 = 0,
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										PREC_53,
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										PREC_64
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									};
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									void SetRoundMode(u32 mode);
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									void SetPrecisionMode(u32 mode);
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									void SetSIMDMode(u32 roundingMode, u32 nonIEEEMode);
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								/*
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								 * There are two different flavors of float to int conversion:
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								 * _mm_cvtps_epi32() and _mm_cvttps_epi32().
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								 *
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								 * The first rounds according to the MXCSR rounding bits.
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								 * The second one always uses round towards zero.
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								 */
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									void SaveSIMDState();
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									void LoadSIMDState();
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									void LoadDefaultSIMDState();
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								}
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								#endif
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