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								// Copyright 2014 Dolphin Emulator Project
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								// Licensed under GPLv2
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								// Refer to the license.txt file included.
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								// Abstraction for a simple flag that can be toggled in a multithreaded way.
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								//
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								// Simple API:
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								// * Set(bool = true): sets the Flag
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								// * IsSet(): tests if the flag is set
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								// * Clear(): clears the flag (equivalent to Set(false)).
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								//
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								// More advanced features:
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								// * TestAndSet(bool = true): sets the flag to the given value. If a change was
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								//                            needed (the flag did not already have this value)
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								//                            the function returns true. Else, false.
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								// * TestAndClear(): alias for TestAndSet(false).
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								#pragma once
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								#include <atomic>
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								namespace Common {
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								class Flag final
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								{
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								public:
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									// Declared as explicit since we do not want "= true" to work on a flag
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									// object - it should be made explicit that a flag is *not* a normal
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									// variable.
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									explicit Flag(bool initial_value = false) : m_val(initial_value) {}
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									void Set(bool val = true)
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									{
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										m_val.store(val);
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									}
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									void Clear()
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									{
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										Set(false);
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									}
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									bool IsSet() const
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									{
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										return m_val.load();
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									}
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									bool TestAndSet(bool val = true)
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									{
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										bool expected = !val;
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										return m_val.compare_exchange_strong(expected, val);
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									}
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									bool TestAndClear()
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									{
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										return TestAndSet(false);
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									}
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								private:
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									// We are not using std::atomic_bool here because MSVC sucks as of VC++
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									// 2013 and does not implement the std::atomic_bool(bool) constructor.
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									//
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									// Re-evaluate next time we upgrade that piece of shit.
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									std::atomic<bool> m_val;
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								};
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								}  // namespace Common
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