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										 |  |  | // Copyright (C) 2003 Dolphin Project.
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							|  |  |  | // This program is free software: you can redistribute it and/or modify
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							|  |  |  | // it under the terms of the GNU General Public License as published by
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							|  |  |  | // the Free Software Foundation, version 2.0.
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							|  |  |  | 
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							|  |  |  | // This program is distributed in the hope that it will be useful,
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							|  |  |  | // but WITHOUT ANY WARRANTY; without even the implied warranty of
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							|  |  |  | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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							|  |  |  | // GNU General Public License 2.0 for more details.
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							|  |  |  | 
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							|  |  |  | // A copy of the GPL 2.0 should have been included with the program.
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							|  |  |  | // If not, see http://www.gnu.org/licenses/
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							|  |  |  | 
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							|  |  |  | // Official SVN repository and contact information can be found at
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							|  |  |  | // http://code.google.com/p/dolphin-emu/
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							|  |  |  | #include <cmath>
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							|  |  |  | 
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							|  |  |  | #include "Profiler.h"
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							|  |  |  | #include "Statistics.h"
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										 |  |  | #include "Render.h"
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										 |  |  | #include "VideoCommon.h"
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							|  |  |  | #include "PixelShaderManager.h"
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										 |  |  | #include "PixelEngine.h"
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										 |  |  | #include "BPFunctions.h"
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							|  |  |  | #include "BPStructs.h"
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							|  |  |  | #include "TextureDecoder.h"
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							|  |  |  | #include "OpcodeDecoding.h"
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							|  |  |  | #include "VertexLoader.h"
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							|  |  |  | #include "VertexShaderManager.h"
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										 |  |  | #include "Thread.h"
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							|  |  |  | using namespace BPFunctions; | 
					
						
							|  |  |  | 
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							|  |  |  | void BPInit() | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     memset(&bpmem, 0, sizeof(bpmem)); | 
					
						
							|  |  |  |     bpmem.bpMask = 0xFFFFFF; | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | void RenderToXFB(const BPCmd &bp, const EFBRectangle &rc, float yScale, float xfbLines, u32 xfbAddr, const u32 dstWidth, const u32 dstHeight) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	Renderer::RenderToXFB(xfbAddr, dstWidth, dstHeight, rc); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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										 |  |  | void BPWritten(const BPCmd& bp) | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  |    /*
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							|  |  |  |    ---------------------------------------------------------------------------------------------------------------- | 
					
						
							|  |  |  |    Purpose: Writes to the BP registers | 
					
						
							|  |  |  |    Called: At the end of every: OpcodeDecoding.cpp ExecuteDisplayList > Decode() > LoadBPReg | 
					
						
							|  |  |  |    How It Works: First the pipeline is flushed then update the bpmem with the new value. | 
					
						
							|  |  |  | 	             Some of the BP cases have to call certain functions while others just update the bpmem. | 
					
						
							|  |  |  | 	             some bp cases check the changes variable, because they might not have to be updated all the time | 
					
						
							|  |  |  |    NOTE: it seems not all bp cases like checking changes, so calling if (bp.changes == 0 ? false : true) | 
					
						
							|  |  |  | 	     had to be ditched and the games seem to work fine with out it. | 
					
						
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										 |  |  |    NOTE2: Yet Another Gamecube Documentation calls them Bypass Raster State Registers but possibly completely wrong | 
					
						
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										 |  |  |    NOTE3: This controls the register groups: RAS1/2, SU, TF, TEV, C/Z, PEC | 
					
						
							|  |  |  |    TODO: Turn into function table. The (future) DisplayList (DL) jit can then call the functions directly, | 
					
						
							|  |  |  | 		getting rid of dynamic dispatch. Unfortunately, few games use DLs properly - most\ | 
					
						
							|  |  |  | 		just stuff geometry in them and don't put state changes there. | 
					
						
							|  |  |  |    ---------------------------------------------------------------------------------------------------------------- | 
					
						
							|  |  |  |    */ | 
					
						
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										 |  |  | 
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							|  |  |  | 	// Debugging only, this lets you skip a bp update
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							|  |  |  | 	//static int times = 0;
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							|  |  |  | 	//static bool enable = false;
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							|  |  |  | 
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							|  |  |  | 	//switch (bp.address)
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							|  |  |  | 	//{
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							|  |  |  | 	//case BPMEM_CONSTANTALPHA:
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							|  |  |  | 	//	{
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							|  |  |  | 	//	if (times-- == 0 && enable)
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							|  |  |  | 	//		return;
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							|  |  |  | 	//	else
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							|  |  |  | 	//		break;
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							|  |  |  | 	//	}
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							|  |  |  | 	//default: break;
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							|  |  |  | 	//}
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							|  |  |  | 
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										 |  |  | 	// FIXME: Hangs load-state, but should fix graphic-heavy games state loading
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							|  |  |  | 	//s_bpCritical.Enter();
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							|  |  |  | 
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										 |  |  | 	FlushPipeline(); | 
					
						
							|  |  |  |     ((u32*)&bpmem)[bp.address] = bp.newvalue; | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	switch (bp.address) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 	case BPMEM_GENMODE: // Set the Generation Mode
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							|  |  |  | 		{ | 
					
						
							|  |  |  | 			PRIM_LOG("genmode: texgen=%d, col=%d, ms_en=%d, tev=%d, culmode=%d, ind=%d, zfeeze=%d", | 
					
						
							|  |  |  | 			bpmem.genMode.numtexgens, bpmem.genMode.numcolchans, | 
					
						
							|  |  |  | 			bpmem.genMode.ms_en, bpmem.genMode.numtevstages+1, bpmem.genMode.cullmode, | 
					
						
							|  |  |  | 			bpmem.genMode.numindstages, bpmem.genMode.zfreeze); | 
					
						
							|  |  |  | 			SetGenerationMode(bp); | 
					
						
							|  |  |  | 			break; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	case BPMEM_IND_MTXA: // Index Matrix Changed
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							|  |  |  | 	case BPMEM_IND_MTXB: | 
					
						
							|  |  |  | 	case BPMEM_IND_MTXC: | 
					
						
							|  |  |  | 	case BPMEM_IND_MTXA+3: | 
					
						
							|  |  |  | 	case BPMEM_IND_MTXB+3: | 
					
						
							|  |  |  | 	case BPMEM_IND_MTXC+3: | 
					
						
							|  |  |  | 	case BPMEM_IND_MTXA+6: | 
					
						
							|  |  |  | 	case BPMEM_IND_MTXB+6: | 
					
						
							|  |  |  | 	case BPMEM_IND_MTXC+6: | 
					
						
							|  |  |  | 		PixelShaderManager::SetIndMatrixChanged((bp.address - BPMEM_IND_MTXA) / 3); | 
					
						
							|  |  |  | 		break; | 
					
						
							|  |  |  | 	case BPMEM_RAS1_SS0: // Index Texture Coordinate Scale 0
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							|  |  |  |         PixelShaderManager::SetIndTexScaleChanged(0x03); | 
					
						
							|  |  |  | 	case BPMEM_RAS1_SS1: // Index Texture Coordinate Scale 1
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							|  |  |  |         PixelShaderManager::SetIndTexScaleChanged(0x0c); | 
					
						
							|  |  |  | 		break; | 
					
						
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										 |  |  | 	// ----------------
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							|  |  |  | 	// Scissor Control
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							|  |  |  | 	// ----------------
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										 |  |  | 	case BPMEM_SCISSORTL: // Scissor Rectable Top, Left
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							|  |  |  | 	case BPMEM_SCISSORBR: // Scissor Rectable Bottom, Right
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							|  |  |  | 	case BPMEM_SCISSOROFFSET: // Scissor Offset
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							|  |  |  | 		SetScissor(bp); | 
					
						
							|  |  |  | 		break; | 
					
						
							|  |  |  | 	case BPMEM_LINEPTWIDTH: // Line Width
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							|  |  |  | 		SetLineWidth(bp); | 
					
						
							|  |  |  | 		break; | 
					
						
							|  |  |  | 	case BPMEM_ZMODE: // Depth Control
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							|  |  |  | 		PRIM_LOG("zmode: test=%d, func=%d, upd=%d", bpmem.zmode.testenable, bpmem.zmode.func, | 
					
						
							|  |  |  | 		bpmem.zmode.updateenable); | 
					
						
							|  |  |  | 		SetDepthMode(bp); | 
					
						
							|  |  |  | 		break; | 
					
						
							|  |  |  | 	case BPMEM_BLENDMODE: // Blending Control
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							|  |  |  | 		{ | 
					
						
							|  |  |  | 			if (bp.changes & 0xFFFF) | 
					
						
							|  |  |  | 			{ | 
					
						
							|  |  |  | 				PRIM_LOG("blendmode: en=%d, open=%d, colupd=%d, alphaupd=%d, dst=%d, src=%d, sub=%d, mode=%d",  | 
					
						
							|  |  |  | 					bpmem.blendmode.blendenable, bpmem.blendmode.logicopenable, bpmem.blendmode.colorupdate, bpmem.blendmode.alphaupdate, | 
					
						
							|  |  |  | 					bpmem.blendmode.dstfactor, bpmem.blendmode.srcfactor, bpmem.blendmode.subtract, bpmem.blendmode.logicmode); | 
					
						
							|  |  |  | 				// Set LogicOp Blending Mode
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							|  |  |  | 				if (bp.changes & 2) | 
					
						
							|  |  |  | 					SetLogicOpMode(bp); | 
					
						
							|  |  |  | 				// Set Dithering Mode
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							|  |  |  | 				if (bp.changes & 4) | 
					
						
							|  |  |  | 					SetDitherMode(bp); | 
					
						
							|  |  |  | 				// Set Blending Mode
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							|  |  |  | 				if (bp.changes & 0xFE1) | 
					
						
							|  |  |  | 					SetBlendMode(bp); | 
					
						
							|  |  |  | 				// Set Color Mask
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							|  |  |  | 				if (bp.changes & 0x18) | 
					
						
							|  |  |  | 					SetColorMask(bp); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			break; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	case BPMEM_CONSTANTALPHA: // Set Destination Alpha
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							|  |  |  | 		{ | 
					
						
							|  |  |  | 			PRIM_LOG("constalpha: alp=%d, en=%d", bpmem.dstalpha.alpha, bpmem.dstalpha.enable); | 
					
						
							|  |  |  | 			PixelShaderManager::SetDestAlpha(bpmem.dstalpha); | 
					
						
							|  |  |  | 			break; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	// This is called when the game is done drawing the new frame (eg: like in DX: Begin(); Draw(); End();)
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							|  |  |  | 	// Triggers an interrupt on the PPC side so that the game knows when the GPU has finished drawing.
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							|  |  |  | 	// Tokens are similar.
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							|  |  |  | 	case BPMEM_SETDRAWDONE:  | 
					
						
							|  |  |  | 		switch (bp.newvalue & 0xFF) | 
					
						
							|  |  |  |         { | 
					
						
							|  |  |  |         case 0x02: | 
					
						
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										 |  |  |             PixelEngine::SetFinish(); // may generate interrupt
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										 |  |  |             DEBUG_LOG(VIDEO, "GXSetDrawDone SetPEFinish (value: 0x%02X)", (bp.newvalue & 0xFFFF)); | 
					
						
							|  |  |  |             break; | 
					
						
							|  |  |  | 
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							|  |  |  |         default: | 
					
						
							|  |  |  |             WARN_LOG(VIDEO, "GXSetDrawDone ??? (value 0x%02X)", (bp.newvalue & 0xFFFF)); | 
					
						
							|  |  |  |             break; | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |         break; | 
					
						
							|  |  |  | 	case BPMEM_PE_TOKEN_ID: // Pixel Engine Token ID
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										 |  |  |         PixelEngine::SetToken(static_cast<u16>(bp.newvalue & 0xFFFF), FALSE); | 
					
						
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										 |  |  |         DEBUG_LOG(VIDEO, "SetPEToken 0x%04x", (bp.newvalue & 0xFFFF)); | 
					
						
							|  |  |  |         break; | 
					
						
							|  |  |  |     case BPMEM_PE_TOKEN_INT_ID: // Pixel Engine Interrupt Token ID
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										 |  |  |         PixelEngine::SetToken(static_cast<u16>(bp.newvalue & 0xFFFF), TRUE); | 
					
						
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										 |  |  |         DEBUG_LOG(VIDEO, "SetPEToken + INT 0x%04x", (bp.newvalue & 0xFFFF)); | 
					
						
							|  |  |  |         break; | 
					
						
							|  |  |  | 	// ------------------------
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							|  |  |  | 	// EFB copy command. This copies a rectangle from the EFB to either RAM in a texture format or to XFB as YUYV.
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							|  |  |  | 	// It can also optionally clear the EFB while copying from it. To emulate this, we of course copy first and clear afterwards.
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							|  |  |  |     case BPMEM_TRIGGER_EFB_COPY: // Copy EFB Region or Render to the XFB or Clear the screen.
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							|  |  |  | 		{ | 
					
						
							|  |  |  | 			DVSTARTSUBPROFILE("LoadBPReg:swap"); | 
					
						
							|  |  |  | 			// The bottom right is within the rectangle
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							|  |  |  | 			// The values in bpmem.copyTexSrcXY and bpmem.copyTexSrcWH are updated in case 0x49 and 0x4a in this function
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							|  |  |  | 			EFBRectangle rc; | 
					
						
							|  |  |  | 			rc.left = (int)bpmem.copyTexSrcXY.x; | 
					
						
							|  |  |  | 			rc.top = (int)bpmem.copyTexSrcXY.y; | 
					
						
							|  |  |  | 			rc.right = (int)(bpmem.copyTexSrcXY.x + bpmem.copyTexSrcWH.x + 1); | 
					
						
							|  |  |  | 			rc.bottom = (int)(bpmem.copyTexSrcXY.y + bpmem.copyTexSrcWH.y + 1); | 
					
						
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										 |  |  | 			UPE_Copy PE_copy = bpmem.triggerEFBCopy; | 
					
						
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							|  |  |  | 			// Check if we are to copy from the EFB or draw to the XFB
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							|  |  |  | 			if (PE_copy.copy_to_xfb == 0) | 
					
						
							|  |  |  | 			{ | 
					
						
							|  |  |  | 				if (GetConfig(CONFIG_SHOWEFBREGIONS))  | 
					
						
							|  |  |  | 					stats.efb_regions.push_back(rc); | 
					
						
							|  |  |  | 
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							|  |  |  | 				CopyEFB(bp, rc, bpmem.copyTexDest << 5,  | 
					
						
							|  |  |  | 							bpmem.zcontrol.pixel_format == PIXELFMT_Z24,  | 
					
						
							|  |  |  | 							PE_copy.intensity_fmt > 0,  | 
					
						
							|  |  |  | 							((PE_copy.target_pixel_format / 2) + ((PE_copy.target_pixel_format & 1) * 8)),  | 
					
						
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										 |  |  | 							PE_copy.half_scale); | 
					
						
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										 |  |  | 			} | 
					
						
							|  |  |  | 			else | 
					
						
							|  |  |  | 			{ | 
					
						
							|  |  |  | 				// We should be able to get away with deactivating the current bbox tracking
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							|  |  |  | 				// here. Not sure if there's a better spot to put this.
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							|  |  |  | 				// the number of lines copied is determined by the y scale * source efb height
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							|  |  |  | #ifdef BBOX_SUPPORT
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							|  |  |  | 				*g_VideoInitialize.pBBoxActive = false; | 
					
						
							|  |  |  | #endif
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										 |  |  | 
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							|  |  |  | 				float yScale; | 
					
						
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										 |  |  | 				if (PE_copy.scale_invert) | 
					
						
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										 |  |  | 					yScale = 256.0f / (float)bpmem.dispcopyyscale; | 
					
						
							|  |  |  | 				else | 
					
						
							|  |  |  | 					yScale = (float)bpmem.dispcopyyscale / 256.0f; | 
					
						
							|  |  |  | 
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							|  |  |  | 				float xfbLines = ((bpmem.copyTexSrcWH.y + 1.0f) * yScale); | 
					
						
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										 |  |  | 				if ((u32)xfbLines > MAX_XFB_HEIGHT) | 
					
						
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										 |  |  | 				{ | 
					
						
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										 |  |  | 					INFO_LOG(VIDEO, "Tried to scale EFB to too many XFB lines (%f)", xfbLines); | 
					
						
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										 |  |  | 					xfbLines = MAX_XFB_HEIGHT; | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 
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										 |  |  | 				RenderToXFB(bp, rc, yScale, xfbLines,  | 
					
						
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										 |  |  | 									 bpmem.copyTexDest << 5,  | 
					
						
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										 |  |  | 									 bpmem.copyMipMapStrideChannels << 4, | 
					
						
							|  |  |  | 									 (u32)xfbLines); | 
					
						
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										 |  |  | 			} | 
					
						
							|  |  |  | 
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										 |  |  | 			// Clear the rectangular region after copying it.
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										 |  |  | 			if (PE_copy.clear) | 
					
						
							| 
									
										
										
										
											2009-09-13 21:18:04 +00:00
										 |  |  | 			{ | 
					
						
							| 
									
										
										
										
											2009-07-15 00:51:24 +00:00
										 |  |  | 				ClearScreen(bp, rc); | 
					
						
							| 
									
										
										
										
											2009-09-13 21:18:04 +00:00
										 |  |  | 			} | 
					
						
							| 
									
										
										
										
											2009-07-06 02:10:26 +00:00
										 |  |  | 
 | 
					
						
							|  |  |  | 			RestoreRenderState(bp); | 
					
						
							|  |  |  | 		         | 
					
						
							|  |  |  | 			break; | 
					
						
							|  |  |  | 		} | 
					
						
							| 
									
										
										
										
											2009-12-28 19:13:06 +00:00
										 |  |  | 	case BPMEM_LOADTLUT0: // This one updates bpmem.tlutXferSrc, no need to do anything here.
 | 
					
						
							|  |  |  | 		break; | 
					
						
							|  |  |  | 	case BPMEM_LOADTLUT1: // Load a Texture Look Up Table
 | 
					
						
							| 
									
										
										
										
											2009-07-06 02:10:26 +00:00
										 |  |  |         { | 
					
						
							|  |  |  |             DVSTARTSUBPROFILE("LoadBPReg:GXLoadTlut"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |             u32 tlutTMemAddr = (bp.newvalue & 0x3FF) << 9; | 
					
						
							|  |  |  |             u32 tlutXferCount = (bp.newvalue & 0x1FFC00) >> 5;  | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			u8 *ptr = 0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |             // TODO - figure out a cleaner way.
 | 
					
						
							|  |  |  | 			if (GetConfig(CONFIG_ISWII)) | 
					
						
							|  |  |  | 				ptr = GetPointer(bpmem.tlutXferSrc << 5); | 
					
						
							|  |  |  | 			else | 
					
						
							|  |  |  | 				ptr = GetPointer((bpmem.tlutXferSrc & 0xFFFFF) << 5); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			if (ptr) | 
					
						
							|  |  |  | 				memcpy_gc(texMem + tlutTMemAddr, ptr, tlutXferCount); | 
					
						
							|  |  |  | 			else | 
					
						
							|  |  |  | 				PanicAlert("Invalid palette pointer %08x %08x %08x", bpmem.tlutXferSrc, bpmem.tlutXferSrc << 5, (bpmem.tlutXferSrc & 0xFFFFF)<< 5); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |             // TODO(ector) : kill all textures that use this palette
 | 
					
						
							|  |  |  |             // Not sure if it's a good idea, though. For now, we hash texture palettes
 | 
					
						
							|  |  |  | 			break; | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  | 	case BPMEM_FOGRANGE: // Fog Settings Control
 | 
					
						
							| 
									
										
										
										
											2010-05-24 14:53:27 +00:00
										 |  |  | 	case BPMEM_FOGRANGE+1: | 
					
						
							|  |  |  | 	case BPMEM_FOGRANGE+2: | 
					
						
							|  |  |  | 	case BPMEM_FOGRANGE+3: | 
					
						
							|  |  |  | 	case BPMEM_FOGRANGE+4: | 
					
						
							|  |  |  | 	case BPMEM_FOGRANGE+5: | 
					
						
							| 
									
										
										
										
											2009-07-06 02:10:26 +00:00
										 |  |  | 	case BPMEM_FOGPARAM0: | 
					
						
							|  |  |  | 	case BPMEM_FOGBMAGNITUDE: | 
					
						
							|  |  |  | 	case BPMEM_FOGBEXPONENT: | 
					
						
							|  |  |  | 	case BPMEM_FOGPARAM3: | 
					
						
							|  |  |  | 		if (!GetConfig(CONFIG_DISABLEFOG)) | 
					
						
							|  |  |  | 			PixelShaderManager::SetFogParamChanged(); | 
					
						
							|  |  |  | 		break; | 
					
						
							|  |  |  | 	case BPMEM_FOGCOLOR: // Fog Color
 | 
					
						
							| 
									
										
										
										
											2009-12-09 13:51:28 +00:00
										 |  |  | 		if (!GetConfig(CONFIG_DISABLEFOG)) | 
					
						
							|  |  |  | 			PixelShaderManager::SetFogColorChanged(); | 
					
						
							| 
									
										
										
										
											2009-07-06 02:10:26 +00:00
										 |  |  | 		break; | 
					
						
							|  |  |  | 	case BPMEM_ALPHACOMPARE: // Compare Alpha Values
 | 
					
						
							|  |  |  | 		PRIM_LOG("alphacmp: ref0=%d, ref1=%d, comp0=%d, comp1=%d, logic=%d", bpmem.alphaFunc.ref0, | 
					
						
							|  |  |  | 				bpmem.alphaFunc.ref1, bpmem.alphaFunc.comp0, bpmem.alphaFunc.comp1, bpmem.alphaFunc.logic); | 
					
						
							|  |  |  |         PixelShaderManager::SetAlpha(bpmem.alphaFunc); | 
					
						
							|  |  |  | 		break; | 
					
						
							|  |  |  | 	case BPMEM_BIAS: // BIAS
 | 
					
						
							|  |  |  | 		PRIM_LOG("ztex bias=0x%x", bpmem.ztex1.bias); | 
					
						
							|  |  |  |         PixelShaderManager::SetZTextureBias(bpmem.ztex1.bias); | 
					
						
							|  |  |  | 		break; | 
					
						
							|  |  |  | 	case BPMEM_ZTEX2: // Z Texture type
 | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			if (bp.changes & 3)  | 
					
						
							|  |  |  | 				PixelShaderManager::SetZTextureTypeChanged(); | 
					
						
							|  |  |  | 			#if defined(_DEBUG) || defined(DEBUGFAST) 
 | 
					
						
							|  |  |  | 			const char* pzop[] = {"DISABLE", "ADD", "REPLACE", "?"}; | 
					
						
							|  |  |  | 			const char* pztype[] = {"Z8", "Z16", "Z24", "?"}; | 
					
						
							|  |  |  | 			PRIM_LOG("ztex op=%s, type=%s", pzop[bpmem.ztex2.op], pztype[bpmem.ztex2.type]); | 
					
						
							|  |  |  | 			#endif
 | 
					
						
							|  |  |  | 			break; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	// ----------------------------------
 | 
					
						
							| 
									
										
										
										
											2009-07-26 09:52:35 +00:00
										 |  |  | 	// Display Copy Filtering Control - GX_SetCopyFilter(u8 aa,u8 sample_pattern[12][2],u8 vf,u8 vfilter[7])
 | 
					
						
							| 
									
										
										
										
											2009-07-06 02:10:26 +00:00
										 |  |  | 	// Fields: Destination, Frame2Field, Gamma, Source
 | 
					
						
							|  |  |  | 	// TODO: We might have to implement the gamma one, some games might need this, if they are too dark to see.
 | 
					
						
							|  |  |  | 	// ----------------------------------
 | 
					
						
							| 
									
										
										
										
											2009-07-26 09:52:35 +00:00
										 |  |  | 	case BPMEM_DISPLAYCOPYFILER:   // if (aa) { use sample_pattern } else { use 666666 }
 | 
					
						
							|  |  |  | 	case BPMEM_DISPLAYCOPYFILER+1: // if (aa) { use sample_pattern } else { use 666666 }
 | 
					
						
							|  |  |  | 	case BPMEM_DISPLAYCOPYFILER+2: // if (aa) { use sample_pattern } else { use 666666 }
 | 
					
						
							|  |  |  | 	case BPMEM_DISPLAYCOPYFILER+3: // if (aa) { use sample_pattern } else { use 666666 }
 | 
					
						
							|  |  |  | 	case BPMEM_COPYFILTER0:        // if (vf) { use vfilter } else { use 595000 }
 | 
					
						
							|  |  |  | 	case BPMEM_COPYFILTER1:        // if (vf) { use vfilter } else { use 000015 }
 | 
					
						
							| 
									
										
										
										
											2009-07-06 02:10:26 +00:00
										 |  |  | 		break; | 
					
						
							| 
									
										
										
										
											2009-07-26 09:52:35 +00:00
										 |  |  | 	// -----------------------------------
 | 
					
						
							|  |  |  | 	// Interlacing Control
 | 
					
						
							|  |  |  | 	// -----------------------------------
 | 
					
						
							|  |  |  | 	case BPMEM_FIELDMASK: // GX_SetFieldMask(u8 even_mask,u8 odd_mask)
 | 
					
						
							|  |  |  | 	case BPMEM_FIELDMODE: // GX_SetFieldMode(u8 field_mode,u8 half_aspect_ratio)
 | 
					
						
							| 
									
										
										
										
											2009-07-06 02:10:26 +00:00
										 |  |  | 		SetInterlacingMode(bp); | 
					
						
							|  |  |  | 		break; | 
					
						
							| 
									
										
										
										
											2009-07-26 09:52:35 +00:00
										 |  |  | 	// ----------------------------------------
 | 
					
						
							|  |  |  | 	// Unimportant regs (Clock, Perf, ...)
 | 
					
						
							|  |  |  | 	// ----------------------------------------
 | 
					
						
							|  |  |  | 	case BPMEM_BUSCLOCK0:      // TB Bus Clock ?
 | 
					
						
							|  |  |  | 	case BPMEM_BUSCLOCK1:      // TB Bus Clock ?
 | 
					
						
							|  |  |  | 	case BPMEM_PERF0_TRI:      // Perf: Triangles
 | 
					
						
							|  |  |  | 	case BPMEM_PERF0_QUAD:     // Perf: Quads
 | 
					
						
							|  |  |  | 	case BPMEM_PERF1:          // Perf: Some Clock, Texels, TX, TC
 | 
					
						
							| 
									
										
										
										
											2009-07-06 02:10:26 +00:00
										 |  |  | 		break; | 
					
						
							|  |  |  | 	// ----------------
 | 
					
						
							|  |  |  | 	// EFB Copy config
 | 
					
						
							|  |  |  | 	// ----------------
 | 
					
						
							|  |  |  | 	case BPMEM_EFB_TL:   // EFB Source Rect. Top, Left
 | 
					
						
							|  |  |  | 	case BPMEM_EFB_BR:   // EFB Source Rect. Bottom, Right (w, h - 1)
 | 
					
						
							|  |  |  | 	case BPMEM_EFB_ADDR: // EFB Target Address
 | 
					
						
							|  |  |  | 		break; | 
					
						
							|  |  |  | 	// --------------
 | 
					
						
							|  |  |  | 	// Clear Config
 | 
					
						
							|  |  |  | 	// --------------
 | 
					
						
							|  |  |  | 	case BPMEM_CLEAR_AR: // Alpha and Red Components
 | 
					
						
							|  |  |  | 	case BPMEM_CLEAR_GB: // Green and Blue Components
 | 
					
						
							|  |  |  | 	case BPMEM_CLEAR_Z:  // Z Components (24-bit Zbuffer)
 | 
					
						
							|  |  |  | 		break; | 
					
						
							|  |  |  | 	// -------------------------
 | 
					
						
							| 
									
										
										
										
											2009-07-26 09:52:35 +00:00
										 |  |  | 	// Bounding Box Control
 | 
					
						
							| 
									
										
										
										
											2009-07-06 02:10:26 +00:00
										 |  |  | 	// -------------------------
 | 
					
						
							|  |  |  | 	case BPMEM_CLEARBBOX1: | 
					
						
							|  |  |  | 	case BPMEM_CLEARBBOX2: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #ifdef BBOX_SUPPORT
 | 
					
						
							|  |  |  | 		// which is which? these are GUESSES!
 | 
					
						
							|  |  |  | 		if (bp.address == BPMEM_CLEARBBOX1) { | 
					
						
							|  |  |  | 			int right = bp.newvalue >> 10; | 
					
						
							|  |  |  | 			int left = bp.newvalue & 0x3ff; | 
					
						
							|  |  |  | 			 | 
					
						
							|  |  |  | 			// We should only set these if bbox is calculated properly.
 | 
					
						
							|  |  |  | 			g_VideoInitialize.pBBox[0] = left; | 
					
						
							|  |  |  | 			g_VideoInitialize.pBBox[1] = right; | 
					
						
							|  |  |  | 			*g_VideoInitialize.pBBoxActive = true; | 
					
						
							|  |  |  | 			// WARN_LOG(VIDEO, "ClearBBox LR: %i, %08x - %i, %i", bp.address, bp.newvalue, left, right);
 | 
					
						
							|  |  |  | 		} else { | 
					
						
							|  |  |  | 			int bottom = bp.newvalue >> 10; | 
					
						
							|  |  |  | 			int top = bp.newvalue & 0x3ff; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			// We should only set these if bbox is calculated properly.
 | 
					
						
							|  |  |  | 			g_VideoInitialize.pBBox[2] = top; | 
					
						
							|  |  |  | 			g_VideoInitialize.pBBox[3] = bottom; | 
					
						
							|  |  |  | 			*g_VideoInitialize.pBBoxActive = true; | 
					
						
							|  |  |  | 			// WARN_LOG(VIDEO, "ClearBBox TB: %i, %08x - %i, %i", bp.address, bp.newvalue, top, bottom);
 | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  | 		break; | 
					
						
							|  |  |  | 						   } | 
					
						
							| 
									
										
										
										
											2009-07-26 09:52:35 +00:00
										 |  |  |     case BPMEM_TEXINVALIDATE: // Used, if game has manual control the Texture Cache, which we don't allow
 | 
					
						
							|  |  |  | 		DEBUG_LOG(VIDEO, "BP Texture Invalid: %08x", bp.newvalue); | 
					
						
							| 
									
										
										
										
											2009-07-06 02:10:26 +00:00
										 |  |  | 	case BPMEM_ZCOMPARE:      // Set the Z-Compare and EFB pixel format
 | 
					
						
							|  |  |  | 	case BPMEM_MIPMAP_STRIDE: // MipMap Stride Channel
 | 
					
						
							|  |  |  | 	case BPMEM_COPYYSCALE:    // Display Copy Y Scale
 | 
					
						
							|  |  |  | 	case BPMEM_IREF:          /* 24 RID
 | 
					
						
							|  |  |  | 								 21 BC3 - Ind. Tex Stage 3 NTexCoord | 
					
						
							|  |  |  | 								 18 BI3 - Ind. Tex Stage 3 NTexMap | 
					
						
							|  |  |  | 								 15 BC2 - Ind. Tex Stage 2 NTexCoord | 
					
						
							|  |  |  | 								 12 BI2 - Ind. Tex Stage 2 NTexMap | 
					
						
							|  |  |  | 								 9 BC1 - Ind. Tex Stage 1 NTexCoord | 
					
						
							|  |  |  | 								 6 BI1 - Ind. Tex Stage 1 NTexMap | 
					
						
							|  |  |  | 								 3 BC0 - Ind. Tex Stage 0 NTexCoord | 
					
						
							| 
									
										
										
										
											2009-07-26 09:52:35 +00:00
										 |  |  | 								 0 BI0 - Ind. Tex Stage 0 NTexMap  */ | 
					
						
							| 
									
										
										
										
											2009-07-06 02:10:26 +00:00
										 |  |  | 	case BPMEM_TEV_KSEL:  // Texture Environment Swap Mode Table 0
 | 
					
						
							|  |  |  | 	case BPMEM_TEV_KSEL+1:// Texture Environment Swap Mode Table 1
 | 
					
						
							|  |  |  | 	case BPMEM_TEV_KSEL+2:// Texture Environment Swap Mode Table 2
 | 
					
						
							|  |  |  | 	case BPMEM_TEV_KSEL+3:// Texture Environment Swap Mode Table 3
 | 
					
						
							|  |  |  | 	case BPMEM_TEV_KSEL+4:// Texture Environment Swap Mode Table 4
 | 
					
						
							|  |  |  | 	case BPMEM_TEV_KSEL+5:// Texture Environment Swap Mode Table 5
 | 
					
						
							|  |  |  | 	case BPMEM_TEV_KSEL+6:// Texture Environment Swap Mode Table 6
 | 
					
						
							|  |  |  | 	case BPMEM_TEV_KSEL+7:// Texture Environment Swap Mode Table 7
 | 
					
						
							|  |  |  | 	case BPMEM_BP_MASK:   // This Register can be used to limit to which bits of BP registers is actually written to. the mask is
 | 
					
						
							|  |  |  | 		                  // only valid for the next BP command, and will reset itself.
 | 
					
						
							|  |  |  | 	case BPMEM_IND_IMASK: // Index Mask ?
 | 
					
						
							| 
									
										
										
										
											2009-07-26 09:52:35 +00:00
										 |  |  | 	case BPMEM_REVBITS: // Always set to 0x0F when GX_InitRevBits() is called.
 | 
					
						
							| 
									
										
										
										
											2009-07-06 02:10:26 +00:00
										 |  |  | 		break; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2009-07-26 09:52:35 +00:00
										 |  |  | 	case BPMEM_UNKOWN_57: // Sunshine alternates this register between values 0x000 and 0xAAA
 | 
					
						
							|  |  |  | 		DEBUG_LOG(VIDEO, "Uknown BP Reg 0x57: %08x", bp.newvalue); | 
					
						
							| 
									
										
										
										
											2009-07-15 21:26:49 +00:00
										 |  |  | 		break; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	case BPMEM_UNKNOWN_60: | 
					
						
							|  |  |  | 	case BPMEM_UNKNOWN_61: | 
					
						
							|  |  |  | 	case BPMEM_UNKNOWN_62: | 
					
						
							| 
									
										
										
										
											2009-07-06 02:10:26 +00:00
										 |  |  | 		// Cases added due to: http://code.google.com/p/dolphin-emu/issues/detail?id=360#c90
 | 
					
						
							|  |  |  | 		// Are these related to BBox?
 | 
					
						
							|  |  |  | 		break; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2009-07-26 09:52:35 +00:00
										 |  |  | 	case BPMEM_TEXMODESYNC: // Always set to 0 when GX_TexModeSync() is called.
 | 
					
						
							|  |  |  | 		break; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2009-07-06 02:10:26 +00:00
										 |  |  | 		// ------------------------------------------------
 | 
					
						
							|  |  |  | 		// On Default, we try to look for other things
 | 
					
						
							|  |  |  | 		// before we give up and say its an unknown opcode
 | 
					
						
							|  |  |  | 		// ------------------------------------------------
 | 
					
						
							|  |  |  | 	default: | 
					
						
							|  |  |  | 		switch (bp.address & 0xFC)  // Texture sampler filter
 | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 		// -------------------------
 | 
					
						
							|  |  |  | 		// Texture Environment Order
 | 
					
						
							|  |  |  | 		// -------------------------
 | 
					
						
							|  |  |  | 		case BPMEM_TREF: | 
					
						
							|  |  |  | 		case BPMEM_TREF+4: | 
					
						
							|  |  |  | 			break; | 
					
						
							|  |  |  | 		// ----------------------
 | 
					
						
							|  |  |  | 		// Set wrap size
 | 
					
						
							|  |  |  | 	    // ----------------------
 | 
					
						
							|  |  |  | 		case BPMEM_SU_SSIZE: | 
					
						
							|  |  |  | 		case BPMEM_SU_TSIZE: | 
					
						
							|  |  |  | 		case BPMEM_SU_SSIZE+2: | 
					
						
							|  |  |  | 		case BPMEM_SU_TSIZE+2: | 
					
						
							|  |  |  | 		case BPMEM_SU_SSIZE+4: | 
					
						
							|  |  |  | 		case BPMEM_SU_TSIZE+4: | 
					
						
							|  |  |  | 		case BPMEM_SU_SSIZE+6: | 
					
						
							|  |  |  | 		case BPMEM_SU_TSIZE+6: | 
					
						
							|  |  |  | 		case BPMEM_SU_SSIZE+8: | 
					
						
							|  |  |  | 		case BPMEM_SU_TSIZE+8: | 
					
						
							|  |  |  | 		case BPMEM_SU_SSIZE+10: | 
					
						
							|  |  |  | 		case BPMEM_SU_TSIZE+10: | 
					
						
							|  |  |  | 		case BPMEM_SU_SSIZE+12: | 
					
						
							|  |  |  | 		case BPMEM_SU_TSIZE+12: | 
					
						
							|  |  |  | 		case BPMEM_SU_SSIZE+14: | 
					
						
							|  |  |  | 		case BPMEM_SU_TSIZE+14: | 
					
						
							|  |  |  |             PixelShaderManager::SetTexCoordChanged((bp.address - BPMEM_SU_SSIZE) >> 1); | 
					
						
							|  |  |  | 			break; | 
					
						
							|  |  |  | 		// ------------------------
 | 
					
						
							|  |  |  | 		// BPMEM_TX_SETMODE0 - (Texture lookup and filtering mode) LOD/BIAS Clamp, MaxAnsio, LODBIAS, DiagLoad, Min Filter, Mag Filter, Wrap T, S
 | 
					
						
							|  |  |  | 		// BPMEM_TX_SETMODE1 - (LOD Stuff) - Max LOD, Min LOD
 | 
					
						
							|  |  |  | 	    // ------------------------
 | 
					
						
							|  |  |  | 		case BPMEM_TX_SETMODE0: // (0x90 for linear)
 | 
					
						
							|  |  |  | 		case BPMEM_TX_SETMODE0_4: | 
					
						
							| 
									
										
										
										
											2010-01-12 23:40:30 +00:00
										 |  |  | 			// Shouldn't need to call this here, we call it for each active texture right before rendering
 | 
					
						
							|  |  |  | 			SetTextureMode(bp); | 
					
						
							|  |  |  | 			break; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		case BPMEM_TX_SETMODE1: | 
					
						
							| 
									
										
										
										
											2009-07-06 02:10:26 +00:00
										 |  |  | 		case BPMEM_TX_SETMODE1_4: | 
					
						
							|  |  |  | 			break; | 
					
						
							|  |  |  | 		// --------------------------------------------
 | 
					
						
							|  |  |  | 		// BPMEM_TX_SETIMAGE0 - Texture width, height, format
 | 
					
						
							|  |  |  | 		// BPMEM_TX_SETIMAGE1 - even LOD address in TMEM - Image Type, Cache Height, Cache Width, TMEM Offset
 | 
					
						
							|  |  |  | 		// BPMEM_TX_SETIMAGE2 - odd LOD address in TMEM - Cache Height, Cache Width, TMEM Offset
 | 
					
						
							|  |  |  | 		// BPMEM_TX_SETIMAGE3 - Address of Texture in main memory
 | 
					
						
							|  |  |  | 	    // --------------------------------------------
 | 
					
						
							|  |  |  | 		case BPMEM_TX_SETIMAGE0: | 
					
						
							|  |  |  | 		case BPMEM_TX_SETIMAGE0_4: | 
					
						
							|  |  |  | 		case BPMEM_TX_SETIMAGE1: | 
					
						
							|  |  |  | 		case BPMEM_TX_SETIMAGE1_4: | 
					
						
							|  |  |  | 		case BPMEM_TX_SETIMAGE2: | 
					
						
							|  |  |  | 		case BPMEM_TX_SETIMAGE2_4: | 
					
						
							|  |  |  | 		case BPMEM_TX_SETIMAGE3: | 
					
						
							|  |  |  | 		case BPMEM_TX_SETIMAGE3_4: | 
					
						
							|  |  |  | 			break; | 
					
						
							|  |  |  | 		// -------------------------------
 | 
					
						
							|  |  |  | 		// Set a TLUT
 | 
					
						
							|  |  |  | 		// BPMEM_TX_SETTLUT - Format, TMEM Offset (offset of TLUT from start of TMEM high bank > > 5)
 | 
					
						
							|  |  |  | 	    // -------------------------------
 | 
					
						
							|  |  |  | 		case BPMEM_TX_SETTLUT: | 
					
						
							|  |  |  | 		case BPMEM_TX_SETLUT_4: | 
					
						
							|  |  |  | 			break; | 
					
						
							| 
									
										
										
										
											2010-01-12 23:40:30 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2009-07-06 02:10:26 +00:00
										 |  |  | 		// ---------------------------------------------------
 | 
					
						
							|  |  |  | 		// Set the TEV Color
 | 
					
						
							|  |  |  | 	    // ---------------------------------------------------
 | 
					
						
							|  |  |  | 		case BPMEM_TEV_REGISTER_L:   // Reg 1
 | 
					
						
							|  |  |  | 		case BPMEM_TEV_REGISTER_H: | 
					
						
							|  |  |  | 		case BPMEM_TEV_REGISTER_L+2: // Reg 2
 | 
					
						
							|  |  |  | 		case BPMEM_TEV_REGISTER_H+2: | 
					
						
							|  |  |  | 		case BPMEM_TEV_REGISTER_L+4: // Reg 3
 | 
					
						
							|  |  |  | 		case BPMEM_TEV_REGISTER_H+4: | 
					
						
							|  |  |  | 		case BPMEM_TEV_REGISTER_L+6: // Reg 4
 | 
					
						
							|  |  |  | 		case BPMEM_TEV_REGISTER_H+6: | 
					
						
							| 
									
										
										
										
											2010-01-12 23:40:30 +00:00
										 |  |  | 			if (bp.address & 1)  // only run this code for the _H! is this right? what if L is set independently?
 | 
					
						
							| 
									
										
										
										
											2009-07-06 02:10:26 +00:00
										 |  |  | 			{ | 
					
						
							| 
									
										
										
										
											2010-01-12 23:40:30 +00:00
										 |  |  | 				// don't compare with changes!
 | 
					
						
							|  |  |  | 				int num = (bp.address >> 1) & 0x3; | 
					
						
							|  |  |  | 				PixelShaderManager::SetColorChanged(bpmem.tevregs[num].high.type, num); | 
					
						
							| 
									
										
										
										
											2009-07-06 02:10:26 +00:00
										 |  |  | 			} | 
					
						
							| 
									
										
										
										
											2010-01-12 23:40:30 +00:00
										 |  |  | 			break; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2009-07-06 02:10:26 +00:00
										 |  |  | 		// ------------------------------------------------
 | 
					
						
							|  |  |  | 		// On Default, we try to look for other things
 | 
					
						
							|  |  |  | 		// before we give up and say its an unknown opcode
 | 
					
						
							|  |  |  | 		// again ...
 | 
					
						
							|  |  |  | 		// ------------------------------------------------
 | 
					
						
							|  |  |  | 		default: | 
					
						
							|  |  |  | 			switch (bp.address & 0xF0) | 
					
						
							|  |  |  | 			{ | 
					
						
							|  |  |  | 			// --------------
 | 
					
						
							|  |  |  | 			// Indirect Tev
 | 
					
						
							|  |  |  | 			// --------------
 | 
					
						
							|  |  |  | 			case BPMEM_IND_CMD: | 
					
						
							|  |  |  | 			case BPMEM_IND_CMD+1: | 
					
						
							|  |  |  | 			case BPMEM_IND_CMD+2: | 
					
						
							|  |  |  | 			case BPMEM_IND_CMD+3: | 
					
						
							|  |  |  | 			case BPMEM_IND_CMD+4: | 
					
						
							|  |  |  | 			case BPMEM_IND_CMD+5: | 
					
						
							|  |  |  | 			case BPMEM_IND_CMD+6: | 
					
						
							|  |  |  | 			case BPMEM_IND_CMD+7: | 
					
						
							|  |  |  | 			case BPMEM_IND_CMD+8: | 
					
						
							|  |  |  | 			case BPMEM_IND_CMD+9: | 
					
						
							|  |  |  | 			case BPMEM_IND_CMD+10: | 
					
						
							|  |  |  | 			case BPMEM_IND_CMD+11: | 
					
						
							|  |  |  | 			case BPMEM_IND_CMD+12: | 
					
						
							|  |  |  | 			case BPMEM_IND_CMD+13: | 
					
						
							|  |  |  | 			case BPMEM_IND_CMD+14: | 
					
						
							|  |  |  | 			case BPMEM_IND_CMD+15: | 
					
						
							|  |  |  | 				break; | 
					
						
							|  |  |  | 			// --------------------------------------------------
 | 
					
						
							|  |  |  | 			// Set Color/Alpha of a Tev
 | 
					
						
							|  |  |  | 			// BPMEM_TEV_COLOR_ENV - Dest, Shift, Clamp, Sub, Bias, Sel A, Sel B, Sel C, Sel D
 | 
					
						
							|  |  |  | 			// BPMEM_TEV_ALPHA_ENV - Dest, Shift, Clamp, Sub, Bias, Sel A, Sel B, Sel C, Sel D, T Swap, R Swap
 | 
					
						
							|  |  |  | 			// --------------------------------------------------
 | 
					
						
							|  |  |  | 			case BPMEM_TEV_COLOR_ENV:    // Texture Environment 1
 | 
					
						
							|  |  |  | 			case BPMEM_TEV_ALPHA_ENV: | 
					
						
							|  |  |  | 			case BPMEM_TEV_COLOR_ENV+2:  // Texture Environment 2
 | 
					
						
							|  |  |  | 			case BPMEM_TEV_ALPHA_ENV+2: | 
					
						
							|  |  |  | 			case BPMEM_TEV_COLOR_ENV+4:  // Texture Environment 3
 | 
					
						
							|  |  |  | 			case BPMEM_TEV_ALPHA_ENV+4: | 
					
						
							| 
									
										
										
										
											2010-05-24 14:53:27 +00:00
										 |  |  | 			case BPMEM_TEV_COLOR_ENV+6:  // Texture Environment 4
 | 
					
						
							|  |  |  | 			case BPMEM_TEV_ALPHA_ENV+6: | 
					
						
							|  |  |  | 			case BPMEM_TEV_COLOR_ENV+8:  // Texture Environment 5
 | 
					
						
							| 
									
										
										
										
											2009-07-06 02:10:26 +00:00
										 |  |  | 			case BPMEM_TEV_ALPHA_ENV+8: | 
					
						
							| 
									
										
										
										
											2010-05-24 14:53:27 +00:00
										 |  |  | 			case BPMEM_TEV_COLOR_ENV+10: // Texture Environment 6
 | 
					
						
							| 
									
										
										
										
											2009-07-06 02:10:26 +00:00
										 |  |  | 			case BPMEM_TEV_ALPHA_ENV+10: | 
					
						
							| 
									
										
										
										
											2010-05-24 14:53:27 +00:00
										 |  |  | 			case BPMEM_TEV_COLOR_ENV+12: // Texture Environment 7
 | 
					
						
							| 
									
										
										
										
											2009-07-06 02:10:26 +00:00
										 |  |  | 			case BPMEM_TEV_ALPHA_ENV+12: | 
					
						
							| 
									
										
										
										
											2010-05-24 14:53:27 +00:00
										 |  |  | 			case BPMEM_TEV_COLOR_ENV+14: // Texture Environment 8
 | 
					
						
							| 
									
										
										
										
											2009-07-06 02:10:26 +00:00
										 |  |  | 			case BPMEM_TEV_ALPHA_ENV+14: | 
					
						
							| 
									
										
										
										
											2010-05-24 14:53:27 +00:00
										 |  |  | 			case BPMEM_TEV_COLOR_ENV+16: // Texture Environment 9
 | 
					
						
							| 
									
										
										
										
											2009-07-06 02:10:26 +00:00
										 |  |  | 			case BPMEM_TEV_ALPHA_ENV+16: | 
					
						
							| 
									
										
										
										
											2010-05-24 14:53:27 +00:00
										 |  |  | 			case BPMEM_TEV_COLOR_ENV+18: // Texture Environment 10
 | 
					
						
							| 
									
										
										
										
											2009-07-06 02:10:26 +00:00
										 |  |  | 			case BPMEM_TEV_ALPHA_ENV+18: | 
					
						
							| 
									
										
										
										
											2010-05-24 14:53:27 +00:00
										 |  |  | 			case BPMEM_TEV_COLOR_ENV+20: // Texture Environment 11
 | 
					
						
							| 
									
										
										
										
											2009-07-06 02:10:26 +00:00
										 |  |  | 			case BPMEM_TEV_ALPHA_ENV+20: | 
					
						
							| 
									
										
										
										
											2010-05-24 14:53:27 +00:00
										 |  |  | 			case BPMEM_TEV_COLOR_ENV+22: // Texture Environment 12
 | 
					
						
							| 
									
										
										
										
											2009-07-06 02:10:26 +00:00
										 |  |  | 			case BPMEM_TEV_ALPHA_ENV+22: | 
					
						
							| 
									
										
										
										
											2010-05-24 14:53:27 +00:00
										 |  |  | 			case BPMEM_TEV_COLOR_ENV+24: // Texture Environment 13
 | 
					
						
							| 
									
										
										
										
											2009-07-06 02:10:26 +00:00
										 |  |  | 			case BPMEM_TEV_ALPHA_ENV+24: | 
					
						
							| 
									
										
										
										
											2010-05-24 14:53:27 +00:00
										 |  |  | 			case BPMEM_TEV_COLOR_ENV+26: // Texture Environment 14
 | 
					
						
							| 
									
										
										
										
											2009-07-06 02:10:26 +00:00
										 |  |  | 			case BPMEM_TEV_ALPHA_ENV+26: | 
					
						
							| 
									
										
										
										
											2010-05-24 14:53:27 +00:00
										 |  |  | 			case BPMEM_TEV_COLOR_ENV+28: // Texture Environment 15
 | 
					
						
							| 
									
										
										
										
											2009-07-06 02:10:26 +00:00
										 |  |  | 			case BPMEM_TEV_ALPHA_ENV+28: | 
					
						
							| 
									
										
										
										
											2010-05-24 14:53:27 +00:00
										 |  |  | 			case BPMEM_TEV_COLOR_ENV+30: // Texture Environment 16
 | 
					
						
							| 
									
										
										
										
											2009-07-06 02:10:26 +00:00
										 |  |  | 			case BPMEM_TEV_ALPHA_ENV+30: | 
					
						
							|  |  |  | 				break; | 
					
						
							|  |  |  | 			default: | 
					
						
							| 
									
										
										
										
											2009-07-15 21:26:49 +00:00
										 |  |  | 				WARN_LOG(VIDEO, "Unknown BP opcode: address = 0x%08x value = 0x%08x", bp.address, bp.newvalue); | 
					
						
							| 
									
										
										
										
											2009-07-06 02:10:26 +00:00
										 |  |  | 				break; | 
					
						
							| 
									
										
										
										
											2009-07-22 22:50:52 +00:00
										 |  |  | 			}		 | 
					
						
							| 
									
										
										
										
											2009-07-06 02:10:26 +00:00
										 |  |  | 	} | 
					
						
							| 
									
										
										
										
											2009-07-22 22:50:52 +00:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	// FIXME: Hangs load-state, but should fix graphic-heavy games state loading
 | 
					
						
							|  |  |  | 	//s_bpCritical.Leave();
 | 
					
						
							|  |  |  | } | 
					
						
							| 
									
										
										
										
											2009-07-06 02:10:26 +00:00
										 |  |  | } | 
					
						
							|  |  |  | 
 |