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										 |  |  | // Copyright (C) 2003 Dolphin Project.
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							|  |  |  | // This program is free software: you can redistribute it and/or modify
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							|  |  |  | // it under the terms of the GNU General Public License as published by
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							|  |  |  | // the Free Software Foundation, version 2.0.
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							|  |  |  | 
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							|  |  |  | // This program is distributed in the hope that it will be useful,
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							|  |  |  | // but WITHOUT ANY WARRANTY; without even the implied warranty of
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							|  |  |  | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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							|  |  |  | // GNU General Public License 2.0 for more details.
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							|  |  |  | 
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							|  |  |  | // A copy of the GPL 2.0 should have been included with the program.
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							|  |  |  | // If not, see http://www.gnu.org/licenses/
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							|  |  |  | 
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							|  |  |  | // Official SVN repository and contact information can be found at
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							|  |  |  | // http://code.google.com/p/dolphin-emu/
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							|  |  |  | #include <assert.h>
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							|  |  |  | #include "Common.h"
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										 |  |  | #include "VideoCommon.h"
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										 |  |  | #include "VideoConfig.h"
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										 |  |  | #include "Profiler.h"
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							|  |  |  | #include "MemoryUtil.h"
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							|  |  |  | #include "StringUtil.h"
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							|  |  |  | #include "x64Emitter.h"
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							|  |  |  | #include "ABI.h"
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										 |  |  | #include "PixelEngine.h"
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							|  |  |  | #include "LookUpTables.h"
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							|  |  |  | #include "Statistics.h"
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							|  |  |  | #include "VertexLoaderManager.h"
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							|  |  |  | #include "VertexLoader.h"
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										 |  |  | #include "BPMemory.h"
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										 |  |  | #include "DataReader.h"
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										 |  |  | #include "NativeVertexWriter.h"
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							|  |  |  | #include "VertexLoader_Position.h"
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							|  |  |  | #include "VertexLoader_Normal.h"
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							|  |  |  | #include "VertexLoader_Color.h"
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							|  |  |  | #include "VertexLoader_TextCoord.h"
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										 |  |  | //BBox
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							|  |  |  | #include "XFMemory.h"
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							|  |  |  | extern float GC_ALIGNED16(g_fProjectionMatrix[16]); | 
					
						
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										 |  |  | #define USE_JIT
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										 |  |  | #define COMPILED_CODE_SIZE 4096
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										 |  |  | 
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							|  |  |  | NativeVertexFormat *g_nativeVertexFmt; | 
					
						
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							|  |  |  | #ifndef _WIN32
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							|  |  |  | 	#undef inline
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							|  |  |  | 	#define inline
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							|  |  |  | #endif
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										 |  |  | // Matrix components are first in GC format but later in PC format - we need to store it temporarily
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							|  |  |  | // when decoding each vertex.
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										 |  |  | static u8 s_curposmtx; | 
					
						
							|  |  |  | static u8 s_curtexmtx[8]; | 
					
						
							|  |  |  | static int s_texmtxwrite = 0; | 
					
						
							|  |  |  | static int s_texmtxread = 0; | 
					
						
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										 |  |  | static int loop_counter; | 
					
						
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							|  |  |  | // Vertex loaders read these. Although the scale ones should be baked into the shader.
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							|  |  |  | int tcIndex; | 
					
						
							|  |  |  | int colIndex; | 
					
						
							|  |  |  | TVtxAttr* pVtxAttr; | 
					
						
							|  |  |  | int colElements[2]; | 
					
						
							|  |  |  | float posScale; | 
					
						
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										 |  |  | float tcScale[8]; | 
					
						
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										 |  |  | 
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							|  |  |  | using namespace Gen; | 
					
						
							|  |  |  | 
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							|  |  |  | void LOADERDECL PosMtx_ReadDirect_UByte() | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	s_curposmtx = DataReadU8() & 0x3f; | 
					
						
							|  |  |  | 	PRIM_LOG("posmtx: %d, ", s_curposmtx); | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | void LOADERDECL PosMtx_Write() | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	*VertexManager::s_pCurBufferPointer++ = s_curposmtx; | 
					
						
							|  |  |  | 	*VertexManager::s_pCurBufferPointer++ = 0; | 
					
						
							|  |  |  | 	*VertexManager::s_pCurBufferPointer++ = 0; | 
					
						
							|  |  |  | 	*VertexManager::s_pCurBufferPointer++ = 0; | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | void LOADERDECL UpdateBoundingBox()  | 
					
						
							|  |  |  | { | 
					
						
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										 |  |  |     if (!PixelEngine::bbox_active) | 
					
						
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										 |  |  | 		return; | 
					
						
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							|  |  |  | 	// Truly evil hack, reading backwards from the write pointer. If we were writing to write-only
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							|  |  |  | 	// memory like we might have been with a D3D vertex buffer, this would have been a bad idea.
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							|  |  |  | 	float *data = (float *)(VertexManager::s_pCurBufferPointer - 12); | 
					
						
							|  |  |  | 	// We must transform the just loaded point by the current world and projection matrix - in software.
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							|  |  |  | 	// Then convert to screen space and update the bounding box.
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							|  |  |  | 	float p[3] = {data[0], data[1], data[2]}; | 
					
						
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							|  |  |  |     const float *world_matrix  = (float*)xfmem + MatrixIndexA.PosNormalMtxIdx * 4; | 
					
						
							|  |  |  | 	const float *proj_matrix = &g_fProjectionMatrix[0]; | 
					
						
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							|  |  |  | 	float t[3]; | 
					
						
							|  |  |  | 	t[0] = p[0] * world_matrix[0] + p[1] * world_matrix[1] + p[2] * world_matrix[2] + world_matrix[3]; | 
					
						
							|  |  |  | 	t[1] = p[0] * world_matrix[4] + p[1] * world_matrix[5] + p[2] * world_matrix[6] + world_matrix[7]; | 
					
						
							|  |  |  | 	t[2] = p[0] * world_matrix[8] + p[1] * world_matrix[9] + p[2] * world_matrix[10] + world_matrix[11]; | 
					
						
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							|  |  |  | 	float o[4]; | 
					
						
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										 |  |  | 	o[2] = t[0] * proj_matrix[8]  + t[1] * proj_matrix[9]  + t[2] * proj_matrix[10] + proj_matrix[11]; | 
					
						
							|  |  |  | 	// Depth culling
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							|  |  |  | 	if (o[2] < 0.0) { | 
					
						
							|  |  |  | 		// No pixels are likely to be drawn - don't update bounding box.
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							|  |  |  | 		return; | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 	o[0] = t[0] * proj_matrix[0]  + t[1] * proj_matrix[1]  + t[2] * proj_matrix[2] + proj_matrix[3]; | 
					
						
							|  |  |  | 	o[1] = t[0] * proj_matrix[4]  + t[1] * proj_matrix[5]  + t[2] * proj_matrix[6] + proj_matrix[7]; | 
					
						
							|  |  |  | 	o[3] = t[0] * proj_matrix[12] + t[1] * proj_matrix[13] + t[2] * proj_matrix[14] + proj_matrix[15]; | 
					
						
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										 |  |  | 	o[0] /= o[3]; | 
					
						
							|  |  |  | 	o[1] /= o[3]; | 
					
						
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							|  |  |  | 	// should possibly adjust for viewport?
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							|  |  |  | 	o[0] = (o[0] + 1.0f) * 320.0f; | 
					
						
							|  |  |  | 	o[1] = (o[1] + 1.0f) * 240.0f; | 
					
						
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										 |  |  |     if (o[0] < PixelEngine::bbox[0]) PixelEngine::bbox[0] = (u16)std::max(0.0f, o[0]); | 
					
						
							|  |  |  | 	if (o[0] > PixelEngine::bbox[1]) PixelEngine::bbox[1] = (u16)std::min(640.0f, o[0]); | 
					
						
							|  |  |  | 	if (o[1] < PixelEngine::bbox[2]) PixelEngine::bbox[2] = (u16)std::max(0.0f, o[1]); | 
					
						
							|  |  |  | 	if (o[1] > PixelEngine::bbox[3]) PixelEngine::bbox[3] = (u16)std::min(480.0f, o[1]); | 
					
						
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										 |  |  | 	/*
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							|  |  |  | 	if (GetAsyncKeyState(VK_LSHIFT)) { | 
					
						
							|  |  |  | 		ERROR_LOG(VIDEO, "XForm: %f %f %f to %f %f", p[0], p[1], p[2], o[0], o[1]); | 
					
						
							|  |  |  | 		ERROR_LOG(VIDEO, "%i %i %i %i", g_VideoInitialize.pBBox[0], g_VideoInitialize.pBBox[1], g_VideoInitialize.pBBox[2], g_VideoInitialize.pBBox[3]); | 
					
						
							|  |  |  | 	}*/ | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | void LOADERDECL TexMtx_ReadDirect_UByte() | 
					
						
							|  |  |  | { | 
					
						
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										 |  |  | 	s_curtexmtx[s_texmtxread] = DataReadU8() & 0x3f; | 
					
						
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										 |  |  | 	PRIM_LOG("texmtx%d: %d, ", s_texmtxread, s_curtexmtx[s_texmtxread]); | 
					
						
							|  |  |  | 	s_texmtxread++; | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | void LOADERDECL TexMtx_Write_Float() | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	*(float*)VertexManager::s_pCurBufferPointer = (float)s_curtexmtx[s_texmtxwrite++]; | 
					
						
							|  |  |  | 	VertexManager::s_pCurBufferPointer += 4; | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | void LOADERDECL TexMtx_Write_Float2() | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	((float*)VertexManager::s_pCurBufferPointer)[0] = 0; | 
					
						
							|  |  |  | 	((float*)VertexManager::s_pCurBufferPointer)[1] = (float)s_curtexmtx[s_texmtxwrite++]; | 
					
						
							|  |  |  | 	VertexManager::s_pCurBufferPointer += 8; | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | void LOADERDECL TexMtx_Write_Float4() | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  | 	((float*)VertexManager::s_pCurBufferPointer)[0] = 0; | 
					
						
							|  |  |  | 	((float*)VertexManager::s_pCurBufferPointer)[1] = 0; | 
					
						
							|  |  |  | 	((float*)VertexManager::s_pCurBufferPointer)[2] = s_curtexmtx[s_texmtxwrite++]; | 
					
						
							|  |  |  | 	((float*)VertexManager::s_pCurBufferPointer)[3] = 0;  // Just to fill out with 0.
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							|  |  |  | 	VertexManager::s_pCurBufferPointer += 16; | 
					
						
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										 |  |  | } | 
					
						
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							|  |  |  | VertexLoader::VertexLoader(const TVtxDesc &vtx_desc, const VAT &vtx_attr)  | 
					
						
							|  |  |  | { | 
					
						
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										 |  |  | 	m_compiledCode = NULL; | 
					
						
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										 |  |  | 	m_numLoadedVertices = 0; | 
					
						
							|  |  |  | 	m_VertexSize = 0; | 
					
						
							|  |  |  | 	m_numPipelineStages = 0; | 
					
						
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										 |  |  | 	m_NativeFmt = NativeVertexFormat::Create(); | 
					
						
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										 |  |  | 	loop_counter = 0; | 
					
						
							|  |  |  | 	VertexLoader_Normal::Init(); | 
					
						
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										 |  |  | 	VertexLoader_Position::Init(); | 
					
						
							|  |  |  | 	VertexLoader_TextCoord::Init(); | 
					
						
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										 |  |  | 
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							|  |  |  | 	m_VtxDesc = vtx_desc; | 
					
						
							|  |  |  | 	SetVAT(vtx_attr.g0.Hex, vtx_attr.g1.Hex, vtx_attr.g2.Hex); | 
					
						
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										 |  |  | 	AllocCodeSpace(COMPILED_CODE_SIZE); | 
					
						
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										 |  |  | 	CompileVertexTranslator(); | 
					
						
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										 |  |  | 	WriteProtect(); | 
					
						
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										 |  |  | } | 
					
						
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							|  |  |  | VertexLoader::~VertexLoader()  | 
					
						
							|  |  |  | { | 
					
						
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										 |  |  | 	FreeCodeSpace(); | 
					
						
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										 |  |  | 	delete m_NativeFmt; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | void VertexLoader::CompileVertexTranslator() | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	m_VertexSize = 0; | 
					
						
							|  |  |  | 	const TVtxAttr &vtx_attr = m_VtxAttr; | 
					
						
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							|  |  |  | #ifdef USE_JIT
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										 |  |  | 	if (m_compiledCode) | 
					
						
							|  |  |  | 		PanicAlert("trying to recompile a vtx translator"); | 
					
						
							|  |  |  | 
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							|  |  |  | 	m_compiledCode = GetCodePtr(); | 
					
						
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										 |  |  | 	ABI_EmitPrologue(4); | 
					
						
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										 |  |  | 	// Start loop here
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							|  |  |  | 	const u8 *loop_start = GetCodePtr(); | 
					
						
							|  |  |  | 
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							|  |  |  | 	// Reset component counters if present in vertex format only.
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							|  |  |  | 	if (m_VtxDesc.Tex0Coord || m_VtxDesc.Tex1Coord || m_VtxDesc.Tex2Coord || m_VtxDesc.Tex3Coord || | 
					
						
							|  |  |  | 		m_VtxDesc.Tex4Coord || m_VtxDesc.Tex5Coord || m_VtxDesc.Tex6Coord || m_VtxDesc.Tex7Coord) { | 
					
						
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										 |  |  | 		WriteSetVariable(32, &tcIndex, Imm32(0)); | 
					
						
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										 |  |  | 	} | 
					
						
							|  |  |  | 	if (m_VtxDesc.Color0 || m_VtxDesc.Color1) { | 
					
						
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										 |  |  | 		WriteSetVariable(32, &colIndex, Imm32(0)); | 
					
						
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										 |  |  | 	} | 
					
						
							|  |  |  | 	if (m_VtxDesc.Tex0MatIdx || m_VtxDesc.Tex1MatIdx || m_VtxDesc.Tex2MatIdx || m_VtxDesc.Tex3MatIdx || | 
					
						
							|  |  |  | 		m_VtxDesc.Tex4MatIdx || m_VtxDesc.Tex5MatIdx || m_VtxDesc.Tex6MatIdx || m_VtxDesc.Tex7MatIdx) { | 
					
						
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										 |  |  | 		WriteSetVariable(32, &s_texmtxwrite, Imm32(0)); | 
					
						
							|  |  |  | 		WriteSetVariable(32, &s_texmtxread, Imm32(0)); | 
					
						
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										 |  |  | 	} | 
					
						
							|  |  |  | #endif
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							|  |  |  | 
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							|  |  |  | 	// Colors
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							|  |  |  | 	const int col[2] = {m_VtxDesc.Color0, m_VtxDesc.Color1}; | 
					
						
							|  |  |  | 	// TextureCoord
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							|  |  |  | 	// Since m_VtxDesc.Text7Coord is broken across a 32 bit word boundary, retrieve its value manually.
 | 
					
						
							|  |  |  | 	// If we didn't do this, the vertex format would be read as one bit offset from where it should be, making
 | 
					
						
							|  |  |  | 	// 01 become 00, and 10/11 become 01
 | 
					
						
							|  |  |  | 	const int tc[8] = { | 
					
						
							|  |  |  | 		m_VtxDesc.Tex0Coord, m_VtxDesc.Tex1Coord, m_VtxDesc.Tex2Coord, m_VtxDesc.Tex3Coord, | 
					
						
							|  |  |  | 		m_VtxDesc.Tex4Coord, m_VtxDesc.Tex5Coord, m_VtxDesc.Tex6Coord, (m_VtxDesc.Hex >> 31) & 3 | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	// Reset pipeline
 | 
					
						
							|  |  |  | 	m_numPipelineStages = 0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// It's a bit ugly that we poke inside m_NativeFmt in this function. Planning to fix this.
 | 
					
						
							|  |  |  | 	m_NativeFmt->m_components = 0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// Position in pc vertex format.
 | 
					
						
							|  |  |  | 	int nat_offset = 0; | 
					
						
							|  |  |  | 	PortableVertexDeclaration vtx_decl; | 
					
						
							|  |  |  | 	memset(&vtx_decl, 0, sizeof(vtx_decl)); | 
					
						
							|  |  |  | 	for (int i = 0; i < 8; i++) { | 
					
						
							|  |  |  | 		vtx_decl.texcoord_offset[i] = -1; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// m_VBVertexStride for texmtx and posmtx is computed later when writing.
 | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	// Position Matrix Index
 | 
					
						
							|  |  |  | 	if (m_VtxDesc.PosMatIdx) { | 
					
						
							|  |  |  | 		WriteCall(PosMtx_ReadDirect_UByte); | 
					
						
							|  |  |  | 		m_NativeFmt->m_components |= VB_HAS_POSMTXIDX; | 
					
						
							|  |  |  | 		m_VertexSize += 1; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (m_VtxDesc.Tex0MatIdx) {m_VertexSize += 1; m_NativeFmt->m_components |= VB_HAS_TEXMTXIDX0; WriteCall(TexMtx_ReadDirect_UByte); } | 
					
						
							|  |  |  | 	if (m_VtxDesc.Tex1MatIdx) {m_VertexSize += 1; m_NativeFmt->m_components |= VB_HAS_TEXMTXIDX1; WriteCall(TexMtx_ReadDirect_UByte); } | 
					
						
							|  |  |  | 	if (m_VtxDesc.Tex2MatIdx) {m_VertexSize += 1; m_NativeFmt->m_components |= VB_HAS_TEXMTXIDX2; WriteCall(TexMtx_ReadDirect_UByte); } | 
					
						
							|  |  |  | 	if (m_VtxDesc.Tex3MatIdx) {m_VertexSize += 1; m_NativeFmt->m_components |= VB_HAS_TEXMTXIDX3; WriteCall(TexMtx_ReadDirect_UByte); } | 
					
						
							|  |  |  | 	if (m_VtxDesc.Tex4MatIdx) {m_VertexSize += 1; m_NativeFmt->m_components |= VB_HAS_TEXMTXIDX4; WriteCall(TexMtx_ReadDirect_UByte); } | 
					
						
							|  |  |  | 	if (m_VtxDesc.Tex5MatIdx) {m_VertexSize += 1; m_NativeFmt->m_components |= VB_HAS_TEXMTXIDX5; WriteCall(TexMtx_ReadDirect_UByte); } | 
					
						
							|  |  |  | 	if (m_VtxDesc.Tex6MatIdx) {m_VertexSize += 1; m_NativeFmt->m_components |= VB_HAS_TEXMTXIDX6; WriteCall(TexMtx_ReadDirect_UByte); } | 
					
						
							|  |  |  | 	if (m_VtxDesc.Tex7MatIdx) {m_VertexSize += 1; m_NativeFmt->m_components |= VB_HAS_TEXMTXIDX7; WriteCall(TexMtx_ReadDirect_UByte); } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2010-02-28 08:41:02 +00:00
										 |  |  | 	// Write vertex position loader
 | 
					
						
							| 
									
										
										
										
											2010-04-09 15:13:42 +00:00
										 |  |  | 	WriteCall(VertexLoader_Position::GetFunction(m_VtxDesc.Position, m_VtxAttr.PosFormat, m_VtxAttr.PosElements)); | 
					
						
							|  |  |  | 	m_VertexSize += VertexLoader_Position::GetSize(m_VtxDesc.Position, m_VtxAttr.PosFormat, m_VtxAttr.PosElements); | 
					
						
							| 
									
										
										
										
											2010-02-28 08:41:02 +00:00
										 |  |  | 	nat_offset += 12; | 
					
						
							| 
									
										
										
										
											2008-12-08 05:25:12 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2009-06-28 20:04:07 +00:00
										 |  |  | 	// OK, so we just got a point. Let's go back and read it for the bounding box.
 | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | #ifdef BBOX_SUPPORT
 | 
					
						
							|  |  |  | 	WriteCall(UpdateBoundingBox); | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2008-12-08 05:25:12 +00:00
										 |  |  | 	// Normals
 | 
					
						
							|  |  |  | 	vtx_decl.num_normals = 0; | 
					
						
							|  |  |  | 	if (m_VtxDesc.Normal != NOT_PRESENT) { | 
					
						
							|  |  |  | 		m_VertexSize += VertexLoader_Normal::GetSize(m_VtxDesc.Normal, m_VtxAttr.NormalFormat, m_VtxAttr.NormalElements, m_VtxAttr.NormalIndex3); | 
					
						
							| 
									
										
										
										
											2009-09-13 21:18:04 +00:00
										 |  |  | 		TPipelineFunction pFunc = VertexLoader_Normal::GetFunction(m_VtxDesc.Normal, m_VtxAttr.NormalFormat, m_VtxAttr.NormalElements, m_VtxAttr.NormalIndex3, g_Config.bAllowSignedBytes); | 
					
						
							| 
									
										
										
										
											2008-12-08 05:25:12 +00:00
										 |  |  | 		if (pFunc == 0) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			char temp[256]; | 
					
						
							|  |  |  | 			sprintf(temp,"%i %i %i %i", m_VtxDesc.Normal, m_VtxAttr.NormalFormat, m_VtxAttr.NormalElements, m_VtxAttr.NormalIndex3); | 
					
						
							|  |  |  | 			g_VideoInitialize.pSysMessage("VertexLoader_Normal::GetFunction returned zero!"); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		WriteCall(pFunc); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		vtx_decl.num_normals = vtx_attr.NormalElements ? 3 : 1; | 
					
						
							| 
									
										
										
										
											2009-03-10 22:51:17 +00:00
										 |  |  | 		vtx_decl.normal_offset[0] = -1; | 
					
						
							|  |  |  | 		vtx_decl.normal_offset[1] = -1; | 
					
						
							|  |  |  | 		vtx_decl.normal_offset[2] = -1; | 
					
						
							| 
									
										
										
										
											2008-12-08 05:25:12 +00:00
										 |  |  | 		switch (vtx_attr.NormalFormat) { | 
					
						
							|  |  |  | 		case FORMAT_UBYTE:	 | 
					
						
							|  |  |  | 		case FORMAT_BYTE: | 
					
						
							| 
									
										
										
										
											2009-09-13 21:18:04 +00:00
										 |  |  | 			{ | 
					
						
							| 
									
										
										
										
											2008-12-08 05:25:12 +00:00
										 |  |  | 			vtx_decl.normal_gl_type = VAR_BYTE; | 
					
						
							| 
									
										
										
										
											2009-09-13 21:18:04 +00:00
										 |  |  | 			int native_size = 4; | 
					
						
							|  |  |  | 			if (vtx_attr.NormalFormat == FORMAT_BYTE && !g_Config.bAllowSignedBytes) | 
					
						
							|  |  |  | 			{ | 
					
						
							|  |  |  | 				vtx_decl.normal_gl_type = VAR_SHORT; | 
					
						
							|  |  |  | 				native_size = 8; | 
					
						
							|  |  |  | 			} | 
					
						
							| 
									
										
										
										
											2008-12-08 05:25:12 +00:00
										 |  |  | 			vtx_decl.normal_gl_size = 4; | 
					
						
							|  |  |  | 			vtx_decl.normal_offset[0] = nat_offset; | 
					
						
							| 
									
										
										
										
											2009-09-13 21:18:04 +00:00
										 |  |  | 			nat_offset += native_size; | 
					
						
							| 
									
										
										
										
											2008-12-08 05:25:12 +00:00
										 |  |  | 			if (vtx_attr.NormalElements) { | 
					
						
							|  |  |  | 				vtx_decl.normal_offset[1] = nat_offset; | 
					
						
							| 
									
										
										
										
											2009-09-13 21:18:04 +00:00
										 |  |  | 				nat_offset += native_size; | 
					
						
							| 
									
										
										
										
											2008-12-08 05:25:12 +00:00
										 |  |  | 				vtx_decl.normal_offset[2] = nat_offset; | 
					
						
							| 
									
										
										
										
											2009-09-13 21:18:04 +00:00
										 |  |  | 				nat_offset += native_size; | 
					
						
							| 
									
										
										
										
											2008-12-08 05:25:12 +00:00
										 |  |  | 			} | 
					
						
							|  |  |  | 			break; | 
					
						
							| 
									
										
										
										
											2009-09-13 21:18:04 +00:00
										 |  |  | 			} | 
					
						
							| 
									
										
										
										
											2008-12-08 05:25:12 +00:00
										 |  |  | 		case FORMAT_USHORT: | 
					
						
							|  |  |  | 		case FORMAT_SHORT: | 
					
						
							|  |  |  | 			vtx_decl.normal_gl_type = VAR_SHORT; | 
					
						
							|  |  |  | 			vtx_decl.normal_gl_size = 4; | 
					
						
							|  |  |  | 			vtx_decl.normal_offset[0] = nat_offset; | 
					
						
							|  |  |  | 			nat_offset += 8; | 
					
						
							|  |  |  | 			if (vtx_attr.NormalElements) { | 
					
						
							|  |  |  | 				vtx_decl.normal_offset[1] = nat_offset; | 
					
						
							|  |  |  | 				nat_offset += 8; | 
					
						
							|  |  |  | 				vtx_decl.normal_offset[2] = nat_offset; | 
					
						
							|  |  |  | 				nat_offset += 8; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			break; | 
					
						
							|  |  |  | 		case FORMAT_FLOAT: | 
					
						
							|  |  |  | 			vtx_decl.normal_gl_type = VAR_FLOAT; | 
					
						
							|  |  |  | 			vtx_decl.normal_gl_size = 3; | 
					
						
							|  |  |  | 			vtx_decl.normal_offset[0] = nat_offset; | 
					
						
							|  |  |  | 			nat_offset += 12; | 
					
						
							|  |  |  | 			if (vtx_attr.NormalElements) { | 
					
						
							|  |  |  | 				vtx_decl.normal_offset[1] = nat_offset; | 
					
						
							|  |  |  | 				nat_offset += 12; | 
					
						
							|  |  |  | 				vtx_decl.normal_offset[2] = nat_offset; | 
					
						
							|  |  |  | 				nat_offset += 12; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			break; | 
					
						
							|  |  |  | 		default: _assert_(0); break; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		int numNormals = (m_VtxAttr.NormalElements == 1) ? NRM_THREE : NRM_ONE; | 
					
						
							|  |  |  | 		m_NativeFmt->m_components |= VB_HAS_NRM0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (numNormals == NRM_THREE) | 
					
						
							|  |  |  | 			m_NativeFmt->m_components |= VB_HAS_NRM1 | VB_HAS_NRM2; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	vtx_decl.color_gl_type = VAR_UNSIGNED_BYTE; | 
					
						
							| 
									
										
										
										
											2009-03-10 22:51:17 +00:00
										 |  |  | 	vtx_decl.color_offset[0] = -1; | 
					
						
							|  |  |  | 	vtx_decl.color_offset[1] = -1; | 
					
						
							| 
									
										
										
										
											2008-12-08 05:25:12 +00:00
										 |  |  | 	for (int i = 0; i < 2; i++) { | 
					
						
							|  |  |  | 		m_NativeFmt->m_components |= VB_HAS_COL0 << i; | 
					
						
							|  |  |  | 		switch (col[i]) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 		case NOT_PRESENT:  | 
					
						
							|  |  |  | 			m_NativeFmt->m_components &= ~(VB_HAS_COL0 << i); | 
					
						
							|  |  |  | 			vtx_decl.color_offset[i] = -1; | 
					
						
							|  |  |  | 			break; | 
					
						
							|  |  |  | 		case DIRECT: | 
					
						
							|  |  |  | 			switch (m_VtxAttr.color[i].Comp) | 
					
						
							|  |  |  | 			{ | 
					
						
							|  |  |  | 			case FORMAT_16B_565:	m_VertexSize += 2; WriteCall(Color_ReadDirect_16b_565); break; | 
					
						
							|  |  |  | 			case FORMAT_24B_888:	m_VertexSize += 3; WriteCall(Color_ReadDirect_24b_888); break; | 
					
						
							|  |  |  | 			case FORMAT_32B_888x:	m_VertexSize += 4; WriteCall(Color_ReadDirect_32b_888x); break; | 
					
						
							|  |  |  | 			case FORMAT_16B_4444:	m_VertexSize += 2; WriteCall(Color_ReadDirect_16b_4444); break; | 
					
						
							|  |  |  | 			case FORMAT_24B_6666:	m_VertexSize += 3; WriteCall(Color_ReadDirect_24b_6666); break; | 
					
						
							|  |  |  | 			case FORMAT_32B_8888:	m_VertexSize += 4; WriteCall(Color_ReadDirect_32b_8888); break; | 
					
						
							|  |  |  | 			default: _assert_(0); break; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			break; | 
					
						
							|  |  |  | 		case INDEX8:	 | 
					
						
							|  |  |  | 			m_VertexSize += 1; | 
					
						
							|  |  |  | 			switch (m_VtxAttr.color[i].Comp) | 
					
						
							|  |  |  | 			{ | 
					
						
							|  |  |  | 			case FORMAT_16B_565:	WriteCall(Color_ReadIndex8_16b_565); break; | 
					
						
							|  |  |  | 			case FORMAT_24B_888:	WriteCall(Color_ReadIndex8_24b_888); break; | 
					
						
							|  |  |  | 			case FORMAT_32B_888x:	WriteCall(Color_ReadIndex8_32b_888x); break; | 
					
						
							|  |  |  | 			case FORMAT_16B_4444:	WriteCall(Color_ReadIndex8_16b_4444); break; | 
					
						
							|  |  |  | 			case FORMAT_24B_6666:	WriteCall(Color_ReadIndex8_24b_6666); break; | 
					
						
							|  |  |  | 			case FORMAT_32B_8888:	WriteCall(Color_ReadIndex8_32b_8888); break; | 
					
						
							|  |  |  | 			default: _assert_(0); break; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			break; | 
					
						
							|  |  |  | 		case INDEX16: | 
					
						
							|  |  |  | 			m_VertexSize += 2; | 
					
						
							|  |  |  | 			switch (m_VtxAttr.color[i].Comp) | 
					
						
							|  |  |  | 			{ | 
					
						
							|  |  |  | 			case FORMAT_16B_565:	WriteCall(Color_ReadIndex16_16b_565); break; | 
					
						
							|  |  |  | 			case FORMAT_24B_888:	WriteCall(Color_ReadIndex16_24b_888); break; | 
					
						
							|  |  |  | 			case FORMAT_32B_888x:	WriteCall(Color_ReadIndex16_32b_888x); break; | 
					
						
							|  |  |  | 			case FORMAT_16B_4444:	WriteCall(Color_ReadIndex16_16b_4444); break; | 
					
						
							|  |  |  | 			case FORMAT_24B_6666:	WriteCall(Color_ReadIndex16_24b_6666); break; | 
					
						
							|  |  |  | 			case FORMAT_32B_8888:	WriteCall(Color_ReadIndex16_32b_8888); break; | 
					
						
							|  |  |  | 			default: _assert_(0); break; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			break; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		// Common for the three bottom cases
 | 
					
						
							|  |  |  | 		if (col[i] != NOT_PRESENT) { | 
					
						
							|  |  |  | 			vtx_decl.color_offset[i] = nat_offset; | 
					
						
							|  |  |  | 			nat_offset += 4; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// Texture matrix indices (remove if corresponding texture coordinate isn't enabled)
 | 
					
						
							|  |  |  | 	for (int i = 0; i < 8; i++) { | 
					
						
							| 
									
										
										
										
											2009-03-10 22:51:17 +00:00
										 |  |  | 		vtx_decl.texcoord_offset[i] = -1; | 
					
						
							| 
									
										
										
										
											2010-02-28 11:36:00 +00:00
										 |  |  | 		const int format = m_VtxAttr.texCoord[i].Format; | 
					
						
							|  |  |  | 		const int elements = m_VtxAttr.texCoord[i].Elements; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (tc[i] == NOT_PRESENT) { | 
					
						
							| 
									
										
										
										
											2008-12-08 05:25:12 +00:00
										 |  |  | 			m_NativeFmt->m_components &= ~(VB_HAS_UV0 << i); | 
					
						
							| 
									
										
										
										
											2010-02-28 11:36:00 +00:00
										 |  |  | 		} else { | 
					
						
							|  |  |  | 			_assert_msg_(VIDEO, DIRECT <= tc[i] && tc[i] <= INDEX16, "Invalid texture coordinates!\n(tc[i] = %d)", tc[i]); | 
					
						
							|  |  |  | 			_assert_msg_(VIDEO, FORMAT_UBYTE <= format && format <= FORMAT_FLOAT, "Invalid texture coordinates format!\n(format = %d)", format); | 
					
						
							|  |  |  | 			_assert_msg_(VIDEO, 0 <= elements && elements <= 1, "Invalid number of texture coordinates elemnts!\n(elements = %d)", elements); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			m_NativeFmt->m_components |= VB_HAS_UV0 << i; | 
					
						
							| 
									
										
										
										
											2010-04-09 15:13:42 +00:00
										 |  |  | 			WriteCall(VertexLoader_TextCoord::GetFunction(tc[i], format, elements)); | 
					
						
							|  |  |  | 			m_VertexSize += VertexLoader_TextCoord::GetSize(tc[i], format, elements); | 
					
						
							| 
									
										
										
										
											2008-12-08 05:25:12 +00:00
										 |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (m_NativeFmt->m_components & (VB_HAS_TEXMTXIDX0 << i)) { | 
					
						
							|  |  |  | 			if (tc[i] != NOT_PRESENT) { | 
					
						
							|  |  |  | 				// if texmtx is included, texcoord will always be 3 floats, z will be the texmtx index
 | 
					
						
							|  |  |  | 				vtx_decl.texcoord_offset[i] = nat_offset; | 
					
						
							|  |  |  | 				vtx_decl.texcoord_gl_type[i] = VAR_FLOAT; | 
					
						
							|  |  |  | 				vtx_decl.texcoord_size[i] = 3; | 
					
						
							|  |  |  | 				nat_offset += 12; | 
					
						
							|  |  |  | 				WriteCall(m_VtxAttr.texCoord[i].Elements ? TexMtx_Write_Float : TexMtx_Write_Float2); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			else { | 
					
						
							|  |  |  | 				m_NativeFmt->m_components |= VB_HAS_UV0 << i; // have to include since using now
 | 
					
						
							|  |  |  | 				vtx_decl.texcoord_offset[i] = nat_offset; | 
					
						
							| 
									
										
										
										
											2010-01-12 00:08:02 +00:00
										 |  |  | 				vtx_decl.texcoord_gl_type[i] = VAR_FLOAT; | 
					
						
							| 
									
										
										
										
											2008-12-08 05:25:12 +00:00
										 |  |  | 				vtx_decl.texcoord_size[i] = 4; | 
					
						
							| 
									
										
										
										
											2010-01-12 00:08:02 +00:00
										 |  |  | 				nat_offset += 16; // still include the texture coordinate, but this time as 6 + 2 bytes
 | 
					
						
							|  |  |  | 				WriteCall(TexMtx_Write_Float4); | 
					
						
							| 
									
										
										
										
											2008-12-08 05:25:12 +00:00
										 |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		else { | 
					
						
							|  |  |  | 			if (tc[i] != NOT_PRESENT) { | 
					
						
							|  |  |  | 				vtx_decl.texcoord_offset[i] = nat_offset; | 
					
						
							|  |  |  | 				vtx_decl.texcoord_gl_type[i] = VAR_FLOAT; | 
					
						
							|  |  |  | 				vtx_decl.texcoord_size[i] = vtx_attr.texCoord[i].Elements ? 2 : 1; | 
					
						
							|  |  |  | 				nat_offset += 4 * (vtx_attr.texCoord[i].Elements ? 2 : 1); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (tc[i] == NOT_PRESENT) { | 
					
						
							|  |  |  | 			// if there's more tex coords later, have to write a dummy call 
 | 
					
						
							|  |  |  | 			int j = i + 1; | 
					
						
							|  |  |  | 			for (; j < 8; ++j) { | 
					
						
							|  |  |  | 				if (tc[j] != NOT_PRESENT) { | 
					
						
							| 
									
										
										
										
											2010-04-09 15:13:42 +00:00
										 |  |  | 					WriteCall(VertexLoader_TextCoord::GetDummyFunction()); // important to get indices right!
 | 
					
						
							| 
									
										
										
										
											2008-12-08 05:25:12 +00:00
										 |  |  | 					break; | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			// tricky!
 | 
					
						
							|  |  |  | 			if (j == 8 && !((m_NativeFmt->m_components & VB_HAS_TEXMTXIDXALL) & (VB_HAS_TEXMTXIDXALL << (i + 1)))) { | 
					
						
							|  |  |  | 				// no more tex coords and tex matrices, so exit loop
 | 
					
						
							|  |  |  | 				break; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (m_VtxDesc.PosMatIdx) { | 
					
						
							|  |  |  | 		WriteCall(PosMtx_Write); | 
					
						
							|  |  |  | 		vtx_decl.posmtx_offset = nat_offset; | 
					
						
							|  |  |  | 		nat_offset += 4; | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 		vtx_decl.posmtx_offset = -1; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	native_stride = nat_offset; | 
					
						
							|  |  |  | 	vtx_decl.stride = native_stride; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #ifdef USE_JIT
 | 
					
						
							|  |  |  | 	// End loop here
 | 
					
						
							| 
									
										
										
										
											2009-01-10 23:10:33 +00:00
										 |  |  | #ifdef _M_X64
 | 
					
						
							|  |  |  | 	MOV(64, R(RAX), Imm64((u64)&loop_counter)); | 
					
						
							|  |  |  | 	SUB(32, MatR(RAX), Imm8(1)); | 
					
						
							|  |  |  | #else
 | 
					
						
							| 
									
										
										
										
											2008-12-08 05:25:12 +00:00
										 |  |  | 	SUB(32, M(&loop_counter), Imm8(1)); | 
					
						
							| 
									
										
										
										
											2009-01-10 23:10:33 +00:00
										 |  |  | #endif
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2008-12-08 05:25:12 +00:00
										 |  |  | 	J_CC(CC_NZ, loop_start, true); | 
					
						
							|  |  |  | 	ABI_EmitEpilogue(4); | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  | 	m_NativeFmt->Initialize(vtx_decl); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void VertexLoader::WriteCall(TPipelineFunction func) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | #ifdef USE_JIT
 | 
					
						
							| 
									
										
										
										
											2009-01-10 23:10:33 +00:00
										 |  |  | #ifdef _M_X64
 | 
					
						
							|  |  |  | 	MOV(64, R(RAX), Imm64((u64)func)); | 
					
						
							|  |  |  | 	CALLptr(R(RAX)); | 
					
						
							|  |  |  | #else
 | 
					
						
							| 
									
										
										
										
											2008-12-08 05:25:12 +00:00
										 |  |  | 	CALL((void*)func); | 
					
						
							| 
									
										
										
										
											2009-01-10 23:10:33 +00:00
										 |  |  | #endif
 | 
					
						
							| 
									
										
										
										
											2008-12-08 05:25:12 +00:00
										 |  |  | #else
 | 
					
						
							|  |  |  | 	m_PipelineStages[m_numPipelineStages++] = func; | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2009-01-10 23:10:33 +00:00
										 |  |  | void VertexLoader::WriteGetVariable(int bits, OpArg dest, void *address) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | #ifdef USE_JIT
 | 
					
						
							|  |  |  | #ifdef _M_X64
 | 
					
						
							|  |  |  | 	MOV(64, R(RAX), Imm64((u64)address)); | 
					
						
							|  |  |  | 	MOV(bits, dest, MatR(RAX)); | 
					
						
							|  |  |  | #else
 | 
					
						
							|  |  |  | 	MOV(bits, dest, M(address)); | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void VertexLoader::WriteSetVariable(int bits, void *address, OpArg value) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | #ifdef USE_JIT
 | 
					
						
							|  |  |  | #ifdef _M_X64
 | 
					
						
							|  |  |  | 	MOV(64, R(RAX), Imm64((u64)address)); | 
					
						
							|  |  |  | 	MOV(bits, MatR(RAX), value); | 
					
						
							|  |  |  | #else
 | 
					
						
							|  |  |  | 	MOV(bits, M(address), value); | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2008-12-08 05:25:12 +00:00
										 |  |  | void VertexLoader::RunVertices(int vtx_attr_group, int primitive, int count) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	DVSTARTPROFILE(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	m_numLoadedVertices += count; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// Flush if our vertex format is different from the currently set.
 | 
					
						
							|  |  |  | 	if (g_nativeVertexFmt != NULL && g_nativeVertexFmt != m_NativeFmt) | 
					
						
							|  |  |  | 	{ | 
					
						
							| 
									
										
										
										
											2009-09-26 21:00:04 +00:00
										 |  |  | 		// We really must flush here. It's possible that the native representations
 | 
					
						
							|  |  |  | 		// of the two vtx formats are the same, but we have no way to easily check that 
 | 
					
						
							|  |  |  | 		// now. 
 | 
					
						
							|  |  |  | 		VertexManager::Flush(); | 
					
						
							| 
									
										
										
										
											2008-12-08 05:25:12 +00:00
										 |  |  | 		// Also move the Set() here?
 | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	g_nativeVertexFmt = m_NativeFmt; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2009-06-22 09:31:30 +00:00
										 |  |  | 	if (bpmem.genMode.cullmode == 3 && primitive < 5) | 
					
						
							| 
									
										
										
										
											2008-12-08 05:25:12 +00:00
										 |  |  | 	{ | 
					
						
							|  |  |  | 		// if cull mode is none, ignore triangles and quads
 | 
					
						
							|  |  |  | 		DataSkip(count * m_VertexSize); | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2008-12-26 17:02:46 +00:00
										 |  |  | 	m_NativeFmt->EnableComponents(m_NativeFmt->m_components); | 
					
						
							| 
									
										
										
										
											2008-12-08 05:25:12 +00:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	// Load position and texcoord scale factors.
 | 
					
						
							|  |  |  | 	m_VtxAttr.PosFrac				= g_VtxAttr[vtx_attr_group].g0.PosFrac; | 
					
						
							|  |  |  | 	m_VtxAttr.texCoord[0].Frac		= g_VtxAttr[vtx_attr_group].g0.Tex0Frac; | 
					
						
							|  |  |  | 	m_VtxAttr.texCoord[1].Frac		= g_VtxAttr[vtx_attr_group].g1.Tex1Frac; | 
					
						
							|  |  |  | 	m_VtxAttr.texCoord[2].Frac		= g_VtxAttr[vtx_attr_group].g1.Tex2Frac; | 
					
						
							|  |  |  | 	m_VtxAttr.texCoord[3].Frac      = g_VtxAttr[vtx_attr_group].g1.Tex3Frac; | 
					
						
							|  |  |  | 	m_VtxAttr.texCoord[4].Frac		= g_VtxAttr[vtx_attr_group].g2.Tex4Frac; | 
					
						
							|  |  |  | 	m_VtxAttr.texCoord[5].Frac		= g_VtxAttr[vtx_attr_group].g2.Tex5Frac; | 
					
						
							|  |  |  | 	m_VtxAttr.texCoord[6].Frac		= g_VtxAttr[vtx_attr_group].g2.Tex6Frac; | 
					
						
							|  |  |  | 	m_VtxAttr.texCoord[7].Frac		= g_VtxAttr[vtx_attr_group].g2.Tex7Frac; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	pVtxAttr = &m_VtxAttr; | 
					
						
							| 
									
										
										
										
											2009-07-30 20:29:52 +00:00
										 |  |  | 	posScale = 1.0f / float(1 << m_VtxAttr.PosFrac); | 
					
						
							| 
									
										
										
										
											2010-02-24 23:58:48 +00:00
										 |  |  | 	if (m_NativeFmt->m_components & VB_HAS_UVALL) | 
					
						
							|  |  |  | 		for (int i = 0; i < 8; i++) | 
					
						
							|  |  |  | 			tcScale[i] = 1.0f / float(1 << m_VtxAttr.texCoord[i].Frac); | 
					
						
							| 
									
										
										
										
											2008-12-08 05:25:12 +00:00
										 |  |  | 	for (int i = 0; i < 2; i++) | 
					
						
							|  |  |  | 		colElements[i] = m_VtxAttr.color[i].Elements; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// if strips or fans, make sure all vertices can fit in buffer, otherwise flush
 | 
					
						
							|  |  |  | 	int granularity = 1; | 
					
						
							|  |  |  | 	switch (primitive) { | 
					
						
							|  |  |  | 		case 3: // strip .. hm, weird
 | 
					
						
							|  |  |  | 		case 4: // fan
 | 
					
						
							|  |  |  | 			if (VertexManager::GetRemainingSize() < 3 * native_stride) | 
					
						
							|  |  |  | 				VertexManager::Flush(); | 
					
						
							|  |  |  | 			break; | 
					
						
							|  |  |  | 		case 6: // line strip
 | 
					
						
							|  |  |  | 			if (VertexManager::GetRemainingSize() < 2 * native_stride) | 
					
						
							|  |  |  | 				VertexManager::Flush(); | 
					
						
							|  |  |  | 			break; | 
					
						
							|  |  |  | 		case 0: granularity = 4; break; // quads
 | 
					
						
							|  |  |  | 		case 2: granularity = 3; break; // tris
 | 
					
						
							|  |  |  | 		case 5: granularity = 2; break; // lines
 | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	int startv = 0, extraverts = 0; | 
					
						
							|  |  |  | 	int v = 0; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2010-05-04 14:43:30 +00:00
										 |  |  | 	int remainingVerts2 = VertexManager::GetRemainingVertices(primitive); | 
					
						
							| 
									
										
										
										
											2008-12-08 05:25:12 +00:00
										 |  |  | 	while (v < count) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		int remainingVerts = VertexManager::GetRemainingSize() / native_stride; | 
					
						
							| 
									
										
										
										
											2010-05-04 14:43:30 +00:00
										 |  |  | 		if (remainingVerts2 - v + startv < remainingVerts) | 
					
						
							|  |  |  | 		    remainingVerts = remainingVerts2 - v + startv; | 
					
						
							| 
									
										
										
										
											2008-12-08 05:25:12 +00:00
										 |  |  | 		if (remainingVerts < granularity) { | 
					
						
							|  |  |  | 			INCSTAT(stats.thisFrame.numBufferSplits); | 
					
						
							|  |  |  | 			// This buffer full - break current primitive and flush, to switch to the next buffer.
 | 
					
						
							|  |  |  | 			u8* plastptr = VertexManager::s_pCurBufferPointer; | 
					
						
							|  |  |  | 			if (v - startv > 0) | 
					
						
							|  |  |  | 				VertexManager::AddVertices(primitive, v - startv + extraverts); | 
					
						
							|  |  |  | 			VertexManager::Flush(); | 
					
						
							| 
									
										
										
										
											2010-05-04 14:43:30 +00:00
										 |  |  | 			remainingVerts2 = VertexManager::GetRemainingVertices(primitive); | 
					
						
							| 
									
										
										
										
											2008-12-08 05:25:12 +00:00
										 |  |  | 			// Why does this need to be so complicated?
 | 
					
						
							|  |  |  | 			switch (primitive) { | 
					
						
							|  |  |  | 				case 3: // triangle strip, copy last two vertices
 | 
					
						
							|  |  |  | 					// a little trick since we have to keep track of signs
 | 
					
						
							|  |  |  | 					if (v & 1) { | 
					
						
							|  |  |  | 						memcpy_gc(VertexManager::s_pCurBufferPointer, plastptr-2*native_stride, native_stride); | 
					
						
							|  |  |  | 						memcpy_gc(VertexManager::s_pCurBufferPointer+native_stride, plastptr-native_stride*2, 2*native_stride); | 
					
						
							|  |  |  | 						VertexManager::s_pCurBufferPointer += native_stride*3; | 
					
						
							|  |  |  | 						extraverts = 3; | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 					else { | 
					
						
							|  |  |  | 						memcpy_gc(VertexManager::s_pCurBufferPointer, plastptr-native_stride*2, native_stride*2); | 
					
						
							|  |  |  | 						VertexManager::s_pCurBufferPointer += native_stride*2; | 
					
						
							|  |  |  | 						extraverts = 2; | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 					break; | 
					
						
							|  |  |  | 				case 4: // tri fan, copy first and last vert
 | 
					
						
							|  |  |  | 					memcpy_gc(VertexManager::s_pCurBufferPointer, plastptr-native_stride*(v-startv+extraverts), native_stride); | 
					
						
							|  |  |  | 					VertexManager::s_pCurBufferPointer += native_stride; | 
					
						
							|  |  |  | 					memcpy_gc(VertexManager::s_pCurBufferPointer, plastptr-native_stride, native_stride); | 
					
						
							|  |  |  | 					VertexManager::s_pCurBufferPointer += native_stride; | 
					
						
							|  |  |  | 					extraverts = 2; | 
					
						
							|  |  |  | 					break; | 
					
						
							|  |  |  | 				case 6: // line strip
 | 
					
						
							|  |  |  | 					memcpy_gc(VertexManager::s_pCurBufferPointer, plastptr-native_stride, native_stride); | 
					
						
							|  |  |  | 					VertexManager::s_pCurBufferPointer += native_stride; | 
					
						
							|  |  |  | 					extraverts = 1; | 
					
						
							|  |  |  | 					break; | 
					
						
							|  |  |  | 				default: | 
					
						
							|  |  |  | 					extraverts = 0; | 
					
						
							|  |  |  | 					break; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			startv = v; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		int remainingPrims = remainingVerts / granularity; | 
					
						
							|  |  |  | 		remainingVerts = remainingPrims * granularity; | 
					
						
							|  |  |  | 		if (count - v < remainingVerts) | 
					
						
							|  |  |  | 			remainingVerts = count - v; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	#ifdef USE_JIT
 | 
					
						
							|  |  |  | 		if (remainingVerts > 0) { | 
					
						
							|  |  |  | 			loop_counter = remainingVerts; | 
					
						
							|  |  |  | 			((void (*)())(void*)m_compiledCode)(); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	#else
 | 
					
						
							|  |  |  | 		for (int s = 0; s < remainingVerts; s++) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			tcIndex = 0; | 
					
						
							|  |  |  | 			colIndex = 0; | 
					
						
							|  |  |  | 			s_texmtxwrite = s_texmtxread = 0; | 
					
						
							|  |  |  | 			for (int i = 0; i < m_numPipelineStages; i++) | 
					
						
							|  |  |  | 				m_PipelineStages[i](); | 
					
						
							|  |  |  | 			PRIM_LOG("\n"); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	#endif
 | 
					
						
							|  |  |  | 		v += remainingVerts; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (startv < count) | 
					
						
							|  |  |  | 		VertexManager::AddVertices(primitive, count - startv + extraverts); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void VertexLoader::SetVAT(u32 _group0, u32 _group1, u32 _group2)  | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	VAT vat; | 
					
						
							|  |  |  | 	vat.g0.Hex = _group0; | 
					
						
							|  |  |  | 	vat.g1.Hex = _group1; | 
					
						
							|  |  |  | 	vat.g2.Hex = _group2; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	m_VtxAttr.PosElements			= vat.g0.PosElements; | 
					
						
							|  |  |  | 	m_VtxAttr.PosFormat				= vat.g0.PosFormat; | 
					
						
							|  |  |  | 	m_VtxAttr.PosFrac				= vat.g0.PosFrac; | 
					
						
							|  |  |  | 	m_VtxAttr.NormalElements		= vat.g0.NormalElements; | 
					
						
							|  |  |  | 	m_VtxAttr.NormalFormat			= vat.g0.NormalFormat; | 
					
						
							|  |  |  | 	m_VtxAttr.color[0].Elements		= vat.g0.Color0Elements; | 
					
						
							|  |  |  | 	m_VtxAttr.color[0].Comp			= vat.g0.Color0Comp; | 
					
						
							|  |  |  | 	m_VtxAttr.color[1].Elements		= vat.g0.Color1Elements; | 
					
						
							|  |  |  | 	m_VtxAttr.color[1].Comp			= vat.g0.Color1Comp; | 
					
						
							|  |  |  | 	m_VtxAttr.texCoord[0].Elements	= vat.g0.Tex0CoordElements; | 
					
						
							|  |  |  | 	m_VtxAttr.texCoord[0].Format	= vat.g0.Tex0CoordFormat; | 
					
						
							|  |  |  | 	m_VtxAttr.texCoord[0].Frac		= vat.g0.Tex0Frac; | 
					
						
							|  |  |  | 	m_VtxAttr.ByteDequant			= vat.g0.ByteDequant; | 
					
						
							|  |  |  | 	m_VtxAttr.NormalIndex3			= vat.g0.NormalIndex3; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	m_VtxAttr.texCoord[1].Elements	= vat.g1.Tex1CoordElements; | 
					
						
							|  |  |  | 	m_VtxAttr.texCoord[1].Format	= vat.g1.Tex1CoordFormat; | 
					
						
							|  |  |  | 	m_VtxAttr.texCoord[1].Frac		= vat.g1.Tex1Frac; | 
					
						
							|  |  |  | 	m_VtxAttr.texCoord[2].Elements	= vat.g1.Tex2CoordElements; | 
					
						
							|  |  |  | 	m_VtxAttr.texCoord[2].Format	= vat.g1.Tex2CoordFormat; | 
					
						
							|  |  |  | 	m_VtxAttr.texCoord[2].Frac		= vat.g1.Tex2Frac; | 
					
						
							|  |  |  | 	m_VtxAttr.texCoord[3].Elements	= vat.g1.Tex3CoordElements; | 
					
						
							|  |  |  | 	m_VtxAttr.texCoord[3].Format	= vat.g1.Tex3CoordFormat; | 
					
						
							|  |  |  | 	m_VtxAttr.texCoord[3].Frac      = vat.g1.Tex3Frac; | 
					
						
							|  |  |  | 	m_VtxAttr.texCoord[4].Elements	= vat.g1.Tex4CoordElements; | 
					
						
							|  |  |  | 	m_VtxAttr.texCoord[4].Format	= vat.g1.Tex4CoordFormat; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	m_VtxAttr.texCoord[4].Frac		= vat.g2.Tex4Frac; | 
					
						
							|  |  |  | 	m_VtxAttr.texCoord[5].Elements	= vat.g2.Tex5CoordElements; | 
					
						
							|  |  |  | 	m_VtxAttr.texCoord[5].Format	= vat.g2.Tex5CoordFormat; | 
					
						
							|  |  |  | 	m_VtxAttr.texCoord[5].Frac		= vat.g2.Tex5Frac; | 
					
						
							|  |  |  | 	m_VtxAttr.texCoord[6].Elements	= vat.g2.Tex6CoordElements; | 
					
						
							|  |  |  | 	m_VtxAttr.texCoord[6].Format	= vat.g2.Tex6CoordFormat; | 
					
						
							|  |  |  | 	m_VtxAttr.texCoord[6].Frac		= vat.g2.Tex6Frac; | 
					
						
							|  |  |  | 	m_VtxAttr.texCoord[7].Elements	= vat.g2.Tex7CoordElements; | 
					
						
							|  |  |  | 	m_VtxAttr.texCoord[7].Format	= vat.g2.Tex7CoordFormat; | 
					
						
							|  |  |  | 	m_VtxAttr.texCoord[7].Frac		= vat.g2.Tex7Frac; | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | void VertexLoader::AppendToString(std::string *dest) const | 
					
						
							| 
									
										
										
										
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										 |  |  | { | 
					
						
							| 
									
										
										
										
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										 |  |  | 	dest->reserve(250); | 
					
						
							| 
									
										
										
										
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										 |  |  | 	static const char *posMode[4] = { | 
					
						
							| 
									
										
										
										
											2009-02-06 19:52:23 +00:00
										 |  |  | 		"Inv", | 
					
						
							|  |  |  | 		"Dir", | 
					
						
							| 
									
										
										
										
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										 |  |  | 		"I8", | 
					
						
							| 
									
										
										
										
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										 |  |  | 		"I16", | 
					
						
							| 
									
										
										
										
											2008-12-08 05:25:12 +00:00
										 |  |  | 	}; | 
					
						
							|  |  |  | 	static const char *posFormats[5] = { | 
					
						
							| 
									
										
										
										
											2009-02-09 20:35:30 +00:00
										 |  |  | 		"u8", "s8", "u16", "s16", "flt", | 
					
						
							| 
									
										
										
										
											2009-02-06 19:52:23 +00:00
										 |  |  | 	}; | 
					
						
							| 
									
										
										
										
											2009-02-09 20:35:30 +00:00
										 |  |  | 	static const char *colorFormat[8] = { | 
					
						
							|  |  |  | 		"565", | 
					
						
							|  |  |  | 		"888", | 
					
						
							|  |  |  | 		"888x", | 
					
						
							|  |  |  | 		"4444", | 
					
						
							|  |  |  | 		"6666", | 
					
						
							|  |  |  | 		"8888", | 
					
						
							|  |  |  | 		"Inv", | 
					
						
							|  |  |  | 		"Inv", | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	dest->append(StringFromFormat("%ib skin: %i P: %i %s-%s ", | 
					
						
							| 
									
										
										
										
											2009-02-06 19:52:23 +00:00
										 |  |  | 		m_VertexSize, m_VtxDesc.PosMatIdx, | 
					
						
							|  |  |  | 		m_VtxAttr.PosElements ? 3 : 2, posMode[m_VtxDesc.Position], posFormats[m_VtxAttr.PosFormat])); | 
					
						
							| 
									
										
										
										
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										 |  |  | 	if (m_VtxDesc.Normal) { | 
					
						
							|  |  |  | 		dest->append(StringFromFormat("Nrm: %i %s-%s ", | 
					
						
							|  |  |  | 			m_VtxAttr.NormalElements, posMode[m_VtxDesc.Normal], posFormats[m_VtxAttr.NormalFormat])); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	int color_mode[2] = {m_VtxDesc.Color0, m_VtxDesc.Color1}; | 
					
						
							|  |  |  | 	for (int i = 0; i < 2; i++) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		if (color_mode[i]) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			dest->append(StringFromFormat("C%i: %i %s-%s ", i, m_VtxAttr.color[i].Elements, posMode[color_mode[i]], colorFormat[m_VtxAttr.color[i].Comp])); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							| 
									
										
										
										
											2009-02-06 19:52:23 +00:00
										 |  |  | 	int tex_mode[8] = { | 
					
						
							|  |  |  | 		m_VtxDesc.Tex0Coord, m_VtxDesc.Tex1Coord, m_VtxDesc.Tex2Coord, m_VtxDesc.Tex3Coord,  | 
					
						
							|  |  |  | 		m_VtxDesc.Tex4Coord, m_VtxDesc.Tex5Coord, m_VtxDesc.Tex6Coord, m_VtxDesc.Tex7Coord | 
					
						
							| 
									
										
										
										
											2008-12-08 05:25:12 +00:00
										 |  |  | 	}; | 
					
						
							| 
									
										
										
										
											2009-02-06 19:52:23 +00:00
										 |  |  | 	for (int i = 0; i < 8; i++) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		if (tex_mode[i]) | 
					
						
							|  |  |  | 		{ | 
					
						
							| 
									
										
										
										
											2009-02-09 20:35:30 +00:00
										 |  |  | 			dest->append(StringFromFormat("T%i: %i %s-%s ", | 
					
						
							| 
									
										
										
										
											2009-02-06 19:52:23 +00:00
										 |  |  | 				i, m_VtxAttr.texCoord[i].Elements, posMode[tex_mode[i]], posFormats[m_VtxAttr.texCoord[i].Format])); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	dest->append(StringFromFormat(" - %i v\n", m_numLoadedVertices)); | 
					
						
							| 
									
										
										
										
											2008-12-08 05:25:12 +00:00
										 |  |  | } |